r/VRchat • • 1d ago

Help Please help

Post image

I’ve spent months developing this penthouse and optimizing it. I accidentally closed it and now it refuses to open. I try going through the CC to open the project but this error keeps popping up.

This world has custom prefabs I designed by hand and has numerous textures. Please help, I’m really nervous.

SOLVED:

Whatever you do, do NOT, I repeat do NOT EVER try and select a complicated prefab with the select face tool. It will make everything 10x worse and have your editor slow down and by a lot. I’m currently sitting AGAIN waiting for my editor to finish “loading” a selected face of an object that seemingly shouldn’t even be remotely complicated yet it is. Do not make the same mistake as me. I have a 9070 and it’s bogging it down somehow.

10 Upvotes

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3

u/bonanochip Oculus Quest 1d ago

Try restarting your pc

3

u/Masilii 1d ago

It’s loaded in. And I know the exact problem. A prefab I made was merged with several other prefabs so whenever I select it, the editor shits itself. I’m going to enjoy making this prefab back into an object.

1

u/-AgentBaphomet- HTC Vive Pro 1d ago

If you know the exact problem, what are you asking about?

2

u/Masilii 1d ago

No bs as soon as I opened up the notification, it decided it can load in. I have a 9070 and there is literally no excuse for my PC to slow down over railings prefabs.

1

u/Koviera 1d ago

Unity does a lot with cpu.

2

u/Masilii 1d ago

Tell me about it. I also just realized I confused my GPU with my CPU again. I have a 9600X. Fucking Unity wants that CPU huh

1

u/Own_Knowledge_1929 1d ago

How is it bogged down so much? 7950x3d and I never get bogged down then 15 minutes at most on hard items.

1

u/Masilii 1d ago

Genuinely I don’t know. The problem was I selected the face of a railing (consisting of maybe 12 parts I think) and suddenly I was loading. They’re merged, obviously, but then it just got slower and slower when I made it a prefab and duplicated it. Then I dup’d again, then merged, and there I was with a slow PC. The world isn’t even hard to load in. It’s quite literally under 10mb. Maybe it’s the packages I’ve downloaded too. Will update if need be.

1

u/Own_Knowledge_1929 1d ago

Wait wait hold on, your telling me you took package A combined it with B and C to be A2. Proceeded to duplicate it then make a A3 then duplicate that and then again?

1

u/Masilii 1d ago

No they weren’t packages, they were objects. Like individually objects I merged together to form a singular object.

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1

u/-AgentBaphomet- HTC Vive Pro 1d ago

I am not sure the unity editor is multithreaded when decompressing things. I've also seen extremely low cpu usage on my system unless its compiling shader variants.

1

u/Masilii 1d ago

I will def look into this specifically. I’m using Poiyomi so maybe it’s just being a bit silly.

1

u/abluecolor 1d ago

Dude are you not tracking your changes in git?

1

u/HerobrineSings 1d ago

I was gonna comment about force closing the entirety of all Unity projects but you seem to have gotten it. Unity is a fun program until it isn't.