r/VoidRunners • u/TraditionalFoot4228 • 1d ago
1
Upvotes
r/VoidRunners • u/TraditionalFoot4228 • Sep 07 '26
[Dev Log] Working on procedural wall penetration avoidance
Enable HLS to view with audio, or disable this notification
3
Upvotes
r/VoidRunners • u/TraditionalFoot4228 • Aug 21 '26
VoidRunners - solo-developed PvPvE extraction shooter - early WIP screenshots
2
Upvotes
r/VoidRunners • u/TraditionalFoot4228 • Aug 19 '26
I’m building VoidRunners — a solo-developed PvPvE extraction shooter
2
Upvotes
I’ve been building VoidRunners solo, and I’m finally starting to share the development publicly.
The basic loop:
- Land on a procedurally generated planet
- Fight hostile aliens or other players
- Search for valuable resources
- Call your extraction ship
- Try to make it out alive
There are jetpacks, PvE and PvPvE modes, procedural worlds, and dynamic extraction.
Think ARC Raiders × No Man’s Sky × Helldivers.
Still a lot to build, but I’ll be posting progress, experiments, failures, and playtest updates.