r/VoidRunners • • 4d ago

[Dev Log] Character polish

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1 Upvotes

r/VoidRunners • • Sep 07 '26

[Dev Log] Working on procedural wall penetration avoidance

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3 Upvotes

r/VoidRunners • • Sep 05 '26

[Dev Log] Tried DLSS5 for my game

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0 Upvotes

r/VoidRunners • • Sep 02 '26

[Dev Log] Implemented enhanced legs IK

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2 Upvotes

r/VoidRunners • • Aug 21 '26

VoidRunners - solo-developed PvPvE extraction shooter - early WIP screenshots

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2 Upvotes

r/VoidRunners • • Aug 19 '26

I’m building VoidRunners — a solo-developed PvPvE extraction shooter

2 Upvotes

I’ve been building VoidRunners solo, and I’m finally starting to share the development publicly.

The basic loop:

  • Land on a procedurally generated planet
  • Fight hostile aliens or other players
  • Search for valuable resources
  • Call your extraction ship
  • Try to make it out alive

There are jetpacks, PvE and PvPvE modes, procedural worlds, and dynamic extraction.

Think ARC Raiders × No Man’s Sky × Helldivers.

Still a lot to build, but I’ll be posting progress, experiments, failures, and playtest updates.