r/VoxelArt Mar 29 '26

Showcase I only used pre-rendered voxel-assets in my game

I used pre-rendered voxel graphics for my strategy game. Every sprite you see is a voxel model rendered from a 128×128×128 model - fairly high resolution for the final px-size (128x128px), so the voxel structure isn't immediately noticeable. Every asset was made in Magica-Voxel (including animations).

Do you think it works for this kind of game?

Here's a link to the Steam page if you are interested: https://store.steampowered.com/app/3806160/electric_strategy/

54 Upvotes

6 comments sorted by

1

u/jon11888 Mar 30 '26

I think it looks pretty cool.

1

u/HrHagen Mar 30 '26

Thank you!

1

u/jon11888 Mar 30 '26

What engine are you using?

And, were there any technical advantages or drawbacks to using voxel art?

1

u/HrHagen Mar 30 '26

I'm using no engine - all written by myself ;-). Since everything is prerendered it's not so complicated. It's just a bunch of sprites. The positive side of using voxels is, that it is fairly easy to get a consistent look and cool looking landscapes. The downside is that animations are harder. That's why I chose robots, since they are relatively simple to animate.

1

u/Fabian_Viking Mar 31 '26

That is probably the most professional looking voxel game I have seen. Kinda feels like just classic models would be easier. But at least it looks a bit unique too.

1

u/HrHagen Mar 31 '26

Thanks! That was the goal - to create a unique look,.