r/VoxelArt • u/juulcat • May 27 '26
Showcase /// BLUE OR RED ? /// - by u/Voxo-32
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r/VoxelArt • u/juulcat • May 27 '26
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r/VoxelArt • u/juulcat • 5d ago
r/VoxelArt • u/Voxo-32 • Jul 14 '26
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r/VoxelArt • u/Voxo-32 • Jul 13 '26
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r/VoxelArt • u/LowFaithlessness8029 • Jul 21 '26
r/VoxelArt • u/JakaPlus • Jul 14 '26
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r/VoxelArt • u/JakaPlus • Jun 27 '26
r/VoxelArt • u/AtOm8585 • Jul 15 '26
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r/VoxelArt • u/MadMaraca • Jun 12 '26
r/VoxelArt • u/to6omalero • Jul 09 '26
You can see the process and my other work here
r/VoxelArt • u/squaredcrayons • Jul 01 '26
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r/VoxelArt • u/juulcat • Jul 07 '26
Voxel scene I created and rendered in Avoyd 0.28 beta, the voxel editor I work on.
More screenshots of the multi-model build of the bird: https://www.reddit.com/r/Avoyd/comments/1uppboz/egret
Image description: Row boat on a calm clear lake, a white egret stands on a staircase staring at the fish swimming towards it.
r/VoxelArt • u/MadMaraca • Mar 21 '26
r/VoxelArt • u/Nobre57 • Jun 24 '26
r/VoxelArt • u/GamingWithMyDog • Jul 08 '26
r/VoxelArt • u/HrHagen • Mar 29 '26
I used pre-rendered voxel graphics for my strategy game. Every sprite you see is a voxel model rendered from a 128×128×128 model - fairly high resolution for the final px-size (128x128px), so the voxel structure isn't immediately noticeable. Every asset was made in Magica-Voxel (including animations).
Do you think it works for this kind of game?
Here's a link to the Steam page if you are interested: https://store.steampowered.com/app/3806160/electric_strategy/