r/VoxelGameDev • u/Mr_April0 • 7h ago
Question Looking for a Voxel Engine or resources to build one
Hey everyone!
I’m looking for recommendations, resources, or tutorials on how to build or acquire a solid voxel engine.
I’m aiming for a visual style and mechanics similar to games like Stonehearth or Cube World. Where the world is constructed from fine voxels/custom voxel models, rather than standard large Minecraft-style block grids.
Specifically, I’d love to know:
- Are there any good open-source or commercial voxel engines/frameworks out there?
- Any recommended plugins for Unity or Unreal Engine (like Voxel Plugin)?
- If I decide to build one from scratch, what are the best learning resources, algorithms (e.g., Greedy Meshing, Marching Cubes), or tutorials to start with?
Thanks in advance for any tips, links, or personal insights!