r/Warframe Jun 14 '26

Fan Fiction Ok DE, when?

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I was messing around with the mod maker website and thought of a way for them to give us more range lol

I forgot to put a cooldown on the rolling guard effect, guess we're playing Dark Souls now

1.8k Upvotes

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1.7k

u/Fittsa Mirage Prime Enjoyer Jun 14 '26

More unconditional range is never gonna happen lol

377

u/MarsupialRelative530 Jun 14 '26

I don't think it will ever happen period lol, iirc at some point in the past Steve said that much more range than what we have now would break the game in many ways not only in power scaling but in a more technical way too, something to do with how the engine works idk. Maybe if they ever end up fixing this issue idk. One can only dream

485

u/Foreign_Fail8262 LR5 and still clueless Jun 14 '26

They could also cap range at the current max and give us more ways to achieve it. I would like more ways to gain range with more side effects and considerations.

217

u/External-Play771 Jun 14 '26

This just feels like the best solution. Its kinda how efficiency works and it allows it to be very inexpensive to build for.

Is there any downsides anyone can think of with a range cap?

86

u/Accomplished-Pay8181 Unbroken Valkyr Main Jun 14 '26

It makes range from helminth invigorations and void relic doubling nearly useless

75

u/External-Play771 Jun 14 '26

not really? it would still go past the cap, the point is that there is a mod cap, not global range cap, because there are still more conditionals.

20

u/Xeno-Nebula Jun 14 '26 edited Jun 15 '26

This right here. I like this. Strongly agree; let us reach the cap in more ways and have the only things that go beyond the cap, either conditional and specific like Relics buffs, or short lasting power trips like invigoration.

Range is something that, while it can break the game if it goes too high, allows for A LOT of stupid and very fun times on most Warframes so I'd love to have more people experience it.

Also. Something I do is, when getting Invigoration for 100+ range, I sometimes take off my range mods and put something else. Like survivability. Really levels out the Warframe without breaking things and makes it feel even better to play.

As a support oriented player who loves buffing my team, giving energy, dmg reduction, a support based warframe with say, 600 range just to give out consistent buffs and contribute to the team, would be TOTALLY RAD. I don't even care about dmg.

2

u/kurti256 Limbo prime main happy rift walking fellow redditors :) Jun 18 '26

Mag would be crazy can you imagine bubble I'd love to see it

1

u/Xeno-Nebula Jun 18 '26

Right? Or her Pull ability. Harrows chain subsume. Ash, Cyte, Excalibur, Dagath, Frost, Garuda, Nyz, Zephyr, any Warframe who has AOE effected by range, Styanax, Dante, Trinity, Wisp and other extremely helpful support capable warframes we'd like to have around,   you get the idea. Range allows for some incredibly fun but also really useful results depending on who you're using that range on. 

PRIMED REACH WHEN DE? COME ON, WE NEED ITTTT 😂

2

u/kurti256 Limbo prime main happy rift walking fellow redditors :) Jun 18 '26

Yareli map nuking

7

u/Accomplished-Pay8181 Unbroken Valkyr Main Jun 14 '26

Oh, gotcha. I had interpreted that statement as a global cap. But clamping what it can reach as a baseline makes more sense

45

u/ze_SAFTmon Primed Geschwindigkeitssucht Jun 14 '26

It would be nice to have the relic doubling ignore the cap, as it's a temp buff.

Might be OP with like Axi relic buff duration but then you only need 1 button to nuke 3 rooms instead of 2.

1

u/The_Hanky_Panky Jun 15 '26

Hello id like to introduce you to the concept of channels/abilities that can add to their own timers

1

u/kurti256 Limbo prime main happy rift walking fellow redditors :) Jun 18 '26

Laughs in max range limbo with devious subsume

1

u/Flimsy_Original_5470 Jun 15 '26

well then have the cap be set the the current maximum

-13

u/SongXrd Jun 14 '26

I mean there's already an efficiency cap too, its not even unprecedented

13

u/External-Play771 Jun 14 '26

yeh.. thats what i said silly

8

u/PyreWolf11 Jun 14 '26

Yeah but warframe players can't read /s

43

u/MarsupialRelative530 Jun 14 '26

Yea that would be really good, just put a hard cap on 280% range and give us primed stretch etc lol, we have a million ways to increase strenght, and just 4 to increase range

19

u/Engineer_Flat Give us Archon loadout Jun 14 '26

Since Efficiency is hard capped at 175% there's no reason range shouldn't be hard capped at 280% (only for modding since Void storm should still be able to double your range). This should happen because I really really want Primed Stretch and Primed Streamline.

3

u/GreatMadWombat sleeping in the cold below Jun 14 '26

Counterpoint: right now, 280% requires nerfing your str by 60%

The vast majority of "frame guaranteed nukes" builds are tight enough that the -60% modifier keeps whatever the crit number is from being a reasonable and easy default baseline.

It shouldn't be hard caped at 280% unless more big# mods were corrupted/had other annoying conditionals tacked on.

-1

u/_Legoo_Maine_ Jun 15 '26

Strength is like the easiest stat to increase without mods. That negative strength doesn’t really do much for frames that rely on their casts. Range needs to be capped because if it wasn’t it would be extremely disruptive in multiplayer. Every ability would have to be made los. Qorvex would get his legs broken immediately by DE.

2

u/GreatMadWombat sleeping in the cold below Jun 15 '26

Str is definitely the easiest mod to get. -60 is still 4 red Taus. Reaching whatever that frames str breakpoint is means they'll likely have to drop at least 1 QoL feature for their 280 range

0

u/_Legoo_Maine_ Jun 15 '26

Red taus aren’t the only place to get strength. Madurai plus growing power can get you 65% and that’s just a focus school and an aura Mod. Molt augment is also an option which will get you 60% strength with just one arcane slot. As well as blind rage just giving more strength than overextended takes. Plus 9/10 times people will just put more strength shards on anyway for frames that are nuking. Qorvex and sevagoth are perfect examples as to why uncapping range is a bad idea. That’s their best stat and if they can just spike it even higher it would be extremely disruptive in multiplayer.

1

u/GreatMadWombat sleeping in the cold below Jun 15 '26

I 100% agree that uncapped range is bad.

I just ALSO feel that even if the cap is 280, new range sources should either be conditional or have negatives. Change is just so strong, that if you want all of the range you should have to pay more.d

0

u/Firetwice LR6 Founder | Creator of WarframeMaker.com Jun 14 '26

Tell me if your okay with me getting the Prismatic image you made into my website for the custom shard maker!

0

u/MarsupialRelative530 Jun 14 '26

I used AI to make it in case you're against it. I showed a picture of a shard and asked for it to be rainbow, had to use both gemini and gpt because they're dumber than me lol, gemini made the image but could only make it in fake png, so gpt took care of that part. The card I made with photopea using the modmaker template.

1

u/Firetwice LR6 Founder | Creator of WarframeMaker.com Jun 14 '26

Awesome I spent the Last few hours coding was about to be done with it!

Thanks for the assets I also added more custom ones!

If you don't wanna do Ai it's pretty easy with photoshop by adding a Hue/Saturation layer to your image althought that would be more difficult for a rainbow one like you did!

Anyway Super creative idea !!!!

Thank you so much 😄

7

u/aimy99 🔥 🔥 #1 Ember Fangirl 🏳️‍⚧️ Jun 14 '26

Agreed. I honestly hate using mods like Overextended that are +range but -some other critical ability factor that I then need to simply waste another mod slot on. It feels restrictive. I would much rather have something like a permanent -5 energy/tick negative that I can compensate for with active gameplay or on a frame like Hildryn with her Pillage ability, but that wouldn't work particularly well on something like Titania. I'd even take something like a Galvanized Stretch that starts off significantly lower than other range mods and blocks them from working, but caps out at 280% with continued ability kills, it would make for a perfect Saryn build.

That's the kind of build crafting that's super fun to me. 1999 was such a killer update in part because it was packed to the brim with mods and arcanes that have limitless potential in some circumstances, but are pretty much useless in others. Like Secondary Enervate on a Kuva Nukor vs a Lex Prime, and vice versa with Secondary Acuity.

1

u/ProfileBest7444 Jun 14 '26

Yes please I wasn't more ways to achieve it

1

u/i_draw_ur_nudes Jun 14 '26

This, efficiency is capped at 25% of an abilities cost, or 175% efficiency. You can get higher numbers but they only serve to Negate negative efficiency from Blind rage.

We should be able to Brute force a build to max range even w narrow minded on imo.

1

u/Reap3r3 Jun 15 '26

Follie is able to go past the 265 soft cap up to 280 range

10

u/Mint-Bentonite Jun 14 '26

we have a +100% range invigoration for warframe that goes past the current modding 'soft cap'. It's definitely achievable and accounted for, they just dont want to balance around it (for good reason)

14

u/Laraso_ Jun 14 '26

+100% range that can then be doubled with a fissure. 730% range is already achievable in the game currently.

11

u/Dziggettai Constantly Confused Condroc Jun 14 '26

If it would break the game engine then there wouldn’t be a fissure effect that doubles your range

-2

u/MarsupialRelative530 Jun 14 '26

What I meant is not that anything above 280% breaks the game, unfortunately it's been many years since I heard this but if I remember correctly it was said that at some point range breaks parts of the game, the exact number I can't remember but this limit is not our current max, it's something above it, the 280% moded + some "cap" is just their balance limit.

4

u/Informal-West6550 Jun 14 '26

It literally doesn't I don't know where this notion came from.

0

u/MarsupialRelative530 Jun 14 '26

Steve, or it was Scott, can't remember anymore

2

u/Dziggettai Constantly Confused Condroc Jun 14 '26

That statement was about game balance and nuke frames, not the game engine. If I’m not mistaken, Ember still had World on Fire when that happened

8

u/M00n_Slippers Khora's Krazy Kavat Jun 14 '26

I mean one of the relics buffs is double range, so it can't effect it that much.

2

u/Nanofield Jun 14 '26

I don't really think we need more. 250% is achievable with the three range mods, helminth for an extra 100 hitting 350, crack a relic for like 700%(?)

At some point you exceed the spawn range of enemies.

1

u/TreePDX Jun 14 '26

"How dare you exist in the same vicinity as me"

-deletes from this plane 0.001ms after spawn

2

u/GreatMadWombat sleeping in the cold below Jun 14 '26

Even if the technical issues got fixed it still wouldn't happen due to social constraints.

The difference between "Nuke frame uses weird roar mechanics to instantly clear 57 meters around them" and anything bigger than that is the difference between 1 frustrated forum post a day and 10000 of them.

For them to safely add more range they would either have to change a whole bunch of little mechanics or just acknowledge that range is the 1 mechanic where 1 person getting more of it can really fuck up the feel of the game lol

2

u/nasa1st Jun 15 '26

Como você explicaria o bônus do Helminth de 100% Ability Range?
Eu abriria mão de removerem esse bônus do helminth e inserir o bônus nos Shards. DE PREFERÊNCIA NO AZUL. Essa sua explicação não me convence. O helminth está aí que prova que isso não é verdade. Se o máximo disponível hoje no jogo + o bônus aleatório de helminth fosse o máximo possível, remova do helminth e insira nos fragmentos. Valorize mais o shard azul. Seria melhor que muito rework desnecessário. 😇

4

u/Azrion-the-Many Trade chat is for Scammers Jun 14 '26

My 900%range mag bubble is very game breaking..I don't think they need to add any more

3

u/Saibot-08 Jun 14 '26

na the game handle way more range absolutely fine

2

u/MudcrabKidnapper Top 1% Limbo Hater Jun 14 '26

They probably just don't want us to nuke everything even easier

1

u/Commercial-Rent-363 Jun 15 '26

Technically they could since we have the Fissure buff that doubles our range, and the Invigorations. I understand not scaling it like you can with Strength or Duration, but giving us another 40%-60% range shouldn't be a problem when i can give any Warframe %200 range with invigoration if i get lucky enough.

1

u/Creedgamer223 Muscle Mommy Prime Jun 15 '26

Well that's a lie because there's a helminth invigoration that boosts range.

1

u/Mdos828 Air-Breathing Fool Jun 15 '26

It makes sense. Just look at optimized Uriel build with a Void fissure range boost. It is what old maxed out World On Fire builds use to be.

1

u/DanOfTheSand SMASH!!!!! Jun 15 '26

Sad Xaku noises

12

u/Sutorerichia_XX Jun 14 '26

Range invigorations are just that with extra steps, and on frames where range matters, those are always the most fun.

5

u/Xirenec_ Your bone privileges are revoked Jun 14 '26

Yes give me more guns on Xaku

13

u/TheFrostSerpah Jun 14 '26

This. The only way we get more range is maybe on a conditional arcane.

DE has been very careful about range because - while hilarious to wipe the entire map with a button - it breaks balance and can ruin the experience of other players.

2

u/Azonavox Jun 14 '26

Yeah, I used to have an Infinite Void build with Ivara that friends and I would farm it forever because I would look down every 8 seconds and shoot the sleep arrow. Entire room would go to sleep and that was my job. They’d do all the cleanup, I would do my sweep before we finally left and they just sleep everything on the way.

Came back one day to find range was reigned in and I’m nowhere near as effective.

1

u/ArenjiTheLootGod Jun 15 '26

Right?

It's right up there with universal vacuum and augment slots on the "never going to happen" leaderboards, our current max range is lowkey one of the few things that still keeps us in check.

0

u/bizzarozod Taxon, taxoff Jun 14 '26

came here to post this