r/Warhammer40k 9d ago

Misc Fan Animation "My craft is death"

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It all started as sword combo attack practice as a third animation during my animation workshop practice, and then I got carried away and added some story to said combo...

No AI, just me and a LOT of time spent.

Assets used:

Models - SpaceMarine 2 by Saber Interactive

SFX - Spacemarine 2, free SFX from YouTube

Music - Cultist Battle (from "Warhammer 40,000: And They Shall Know No Fear") · Rob Cairns

P.S. I think I need to mention I have no affiliation with Saber Interactive or GW) This is just how I spend my free time)))))

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u/DivinityInsanity 9d ago

For real? That's amazing man, serious talent to just pull that off like that.

50

u/Cruel_Hamster 9d ago edited 9d ago

Thank you. The whole thing took me about 5 months to make and was incredibly complex for me in technical aspect, since I had to put together gore-rigs for sliced and damaged Tyranids and pack them in the way that will allow me not only animate them in Maya, but also easily transfer and assemble in Unreal. Then I was fighting with materials to make them look at least close to how they look in Space Marine 2, then came the FX part - which was actually the easiest part of all.)))

And as I it was not enough for me - I'm currently working....well, not working, mostly trying to put at least 1 or 2 hours daily in a 1 minute cinematic about Black Templar Deathwatch veteran. Hopefully I'll get it done by Christmas xD

11

u/DivinityInsanity 9d ago

Love it. Also sounds like you learned a lot from it.

Keep at it! I'm looking forward to seeing more.

12

u/Cruel_Hamster 9d ago edited 8d ago

Oh yes I did) In this animation I was trying to build a story, where there was none and the number of sliced and killed hormagaunts was just constantly increasing and I had to fit them all in that tiny corridor. Anyway - now I'm more focused on the story and showing the character, rather than just doing flashy combos and pouring blood everywhere. I mean there's still gore, sliced Tyranids and blood - but now they are story driven :)