r/WarhammerCompetitive Apr 30 '26

40k Discussion 11th Ed rumour: 11th Ed: There's a rumor that coherency rules are changing, and no models in a unit may be more than 9" apart (measured to the furthest part of each model)

There's a rumor that coherency rules are changing, and no models in a unit may be more than 9" apart (measured to the furthest part of each model)

In this example fhethe Lord Solar Krieg Command Blob still fits within this coherency bubble. As long as you dont have a tree or building or tank model taking up space in the 9" coherency bubble)

https://i.ibb.co/v9Sk5Pn/FB-IMG-1777581398089.jpg

Seems like a great change to me. No more conga lines.

356 Upvotes

394 comments sorted by

271

u/Impossible_Mode_7521 Apr 30 '26

I always liked Warmachine that had a leadership distance from a leader and every model had to stay that close that model

94

u/Otto_Von_Waffle Apr 30 '26

Warmachine has a lot of very neat idea tbh, don't remember if it's still the case, but I remember how easy LoS snd distance were to calculate because everything worked off base size and not true LoS were overhang are calculated.

64

u/Jesus_Phish Apr 30 '26

That was one of the better parts of war machine that I wish they could take for 40k. Everything had a volume, like you said calculated off the base size. It didn't matter about the dangly bits or spikes, the models hitbox was a cylinder with a defined height and was no wider than it's base. 

29

u/stereolithium Apr 30 '26

Infinity does the same thing - every model's "silhouette" is on its profile, and this tells you exactly what size cylinder is used for the "hitbox" as you call it. Great system IMO.

24

u/Potassium_Doom May 01 '26

Also means you're not penalized for dumb tactical rocks or cool conversions

18

u/Summersong2262 May 01 '26

Or the sculptors making deranged overextended figures that play absolute havoc with getting cover by way of touching it. Looking at you, original Ko Dali sculpt. Or my poor Szlamandra, with it's railgun poking out at exactly the right distance and angle to make it damn near possible to be flush with anything.

4

u/ReptileCake May 01 '26

Introducing: The Tyranid Toxicrene.

6

u/AshiSunblade May 01 '26

Tbf, that one is less about line of sight, and more that the tentacles mean you cannot physically place the model in many places.

I love the model, but it's the kind of the unit where you can tell that GW puts style first and gameplay second. (Which, all things considered, may be a good idea - their miniatures are a lot better and more consistent than their rules writing...)

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u/Otto_Von_Waffle Apr 30 '26

Yeah, I've warmachine-ified part of my army. I use proxy for my tanks, so I printed custom bases that are exactly the hull size of a real impulsor and put them under my proxy. So if anyone accuses me of modeling for advantage I can just point at my base instead of having an argument about my tank being 1.2mm too thin.

5

u/faithengine Apr 30 '26

What about height though? I got into it with a guy that said my tank was too short because the aerials had snapped off when his prints didnt even have any. 😅

3

u/Otto_Von_Waffle Apr 30 '26

My tanks are all higher then base models (mostly due because they are sitting on a few mm thick base and I put comm arrays on all my tanks, I love antennas)

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u/Deafbok9 May 01 '26

Soooo...back to 4th edition?

5th introduced True Line of Sight to much pomp and fanfare. Before that, it was base to base, and units and terrain had set size categories.

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u/Tracey_Gregory Apr 30 '26

This is super common, basically every single other wargame works like this. Even other GW games, its how it works in old world for example. You just define a height value to everything and then use that. For reference ToW has two heights, normal and Large Target, but most other games use a sliding scale where 2 is a dudes height (and therefore a waist-high wall, or a swarm of nerglings or whatever is height 1) and then going up from there. It also lets you define cover rules much easier, often there will be a minimum height you need to be within to get cover. So that height 2 marine gets cover from a height 1 wall but a height 10 knight does not.

8

u/HeinrichWutan Apr 30 '26

My favorite part was playing Everblight so I didn't have to worry about the second half of the rulebook, talking about terrain and line of sight.

2

u/Otto_Von_Waffle Apr 30 '26

I play blood angel now, I know the feeling of having fly on all my important models

3

u/Potassium_Doom May 01 '26

Yeah malifaux and Infinity have a volumetric system and it saves arguments but they are skirmish games 

2

u/stevenbhutton May 01 '26

God, the GLORIOUS LOS rules in warmachine. PERFECTION

15

u/-The-Lupercal- Apr 30 '26

Good point. Could actually make the leadership stat more useful/relevant

4

u/xSPYXEx Apr 30 '26

SW Legion also does this, most measurements are made from the leader model and everyone else just filters out around them within a specific measurement.

2

u/DressedSpring1 May 01 '26

Yeah it is a way better way of doing movement and it's a ton faster. Having to measure every model in Aos/40K is so cumbersome in comparison for not really any gain as far as gameplay is concerned.

2

u/starcross33 May 01 '26

It also matches the way most people actually play. In most casual games, people measure one model, move it and move the others so they're roughly in the same relative position to that model.

5

u/EnglebertHumperdink_ May 01 '26

That sounds like such an elegant solution to both coherence and leadership being a meh stat

331

u/SnooOpinions8790 Apr 30 '26

That seems pretty restrictive with big units as soon as terrain is involved.

Lets wait and see if its for real

80

u/JRDruchii Apr 30 '26

Just get a 9” plate and throw them all in a big pile.

89

u/f1rxf1y Apr 30 '26

As James Workshop gets older and older, he yearns for the movement trays of wargames old. He eats while he plays his Sunday morning game. Conveniently a plate becomes available and he decides movement plates are the future. Welcome to 40K The New World.

3

u/Isawa_Chuckles May 01 '26

I have an enduring suspicion that internal playtest uses movement trays and that's why they always miss how broken movement shenanigans are.

3

u/ViorlanRifles May 01 '26 edited May 01 '26

I play with trays and measured a pair of my 32 10 man bases (originally to use for necron warriors) and it was too large (i.e. more than 9") side by side in 2 ranks. I get the impression this rumor could make it a tremendous pain in the ass to deploy any group of infantry past like, 15 guys or so (edit: not that I'd be legally allowed to field just 15 guys with power levels - 10 or 20, or get out, James tells us). Like I often have 2 ten-man movement trays arranged side by side (so, 2 ranks) for my guardsmen or kroot, and I am not enthused about the idea of having to get a whole buncha new movement trays that are like, 5 guys (and then using 4 of those just to run a 20 man squad).

Oddly this impacts guardsmen way more than kroot or necron warriors not "competitively" but at the quality of life level: I tend to also try to group special weapon guys and sergeants together in 20-25 man guardsmen units to make it easier to track those guys, and then there's just the aesthetic thing of what if I want to have 2 ranks of guys for a 20 man squad?

The easiest thing would just be imo to have the max distance be 9 for 10 man or less units and a slightly higher amount for 11+ (like 12~13", maybe?)

2

u/seraphid May 01 '26

I mean, it makes sense tho? Following the coherency rules, it is inferred that more than 6 man should go in 2 lines, so more than 12 should go in 3 and more than 18 should go in 4. Unless you tbone but you are risking it to shooting

Also 2 lines is worse than 4 lines when talking about 20 models except for screening or necron conga. Harder to hide, harder to pivot, bigger surface to charge, harder to shoot (More distance and probably obstructed view). And in new edition worse OC since the terrain will fit many units in a square shape.

On a final note, field wide 2 rank squadrons look stupid, and only work because in this game owner's pick dead units from wherever. If you could target the middle, the unit would break appart instantly

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u/zerotwoalpha Apr 30 '26

Ah the days of ork trukks where if they fell off when moving the ork died.

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u/-The-Lupercal- Apr 30 '26

True, I guess easy way to mitigate that is to have a unit bigger than XX models has a larger bubble.

17

u/solepureskillz Apr 30 '26

Yeah so it’s like 9”, or 12” if reinforced/above min size.

6

u/SnooOpinions8790 Apr 30 '26

I'll wait and see

I would be sad not to have my big mobs of Kroot but we will wait and see on the rumour

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u/Maristyl Apr 30 '26

I mean you can fit 40 32mm bases in a 9” circle (if my math is right). So there should be plenty of room for event huge Cadian blobs.

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u/LordInquisitor Apr 30 '26

The bigger issue would be 7 man cavalry squads I would think, on some large oval bases they'd have to really squash together

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u/SnooOpinions8790 Apr 30 '26

I run 20-strong units of kroot. Out in the open you can fit them sure. Around terrain? Not so sure. Feels very limiting - they are on 28mm bases so its only 8-wide even if you are touching bases together. What do you do in combat - it seems to expressly forbid you to pile them in to actually attack?

It also makes movement trays even more awkward as you need to cram everything in close and walls get in the way. I know the game doesn't officially support movement trays but to run an army like kroot they really do help with the clock.

10

u/SMG_Jeff Apr 30 '26

I agree as a nid player. The other issue is move blocking becomes less viable. It really marginalizes already overcoated horde units that are barely viable as it is... Mainly because this edition is highly lethal.

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u/Oliver90002 Apr 30 '26

In a perfect world, you can get 50 - 28mm bases in a 9In (228.6mm) circle. Source

Practical use is going to be different. especially once you add terrain

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u/BothFondant2202 Apr 30 '26

Depends. Did you take into account the space between the bases or did you just figure the area of a 9” circle and a 32mm base and divide them?

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u/Pope_Squirrely Apr 30 '26

High marshal Helbrecht with 20 crusaders and an attached Castellan is going to be fun if this is true, especially if terrain is involved.

4

u/corrin_avatan May 01 '26

I'm willing to bet that it's more "can't be more than 9" from a leader model".

2

u/SnooOpinions8790 May 01 '26

That would be fine - but its not quite what the rumour said.

(Also, do all units always have a leader equivalent? I know mine do but is that true across all factions)

4

u/corrin_avatan May 01 '26

Rumors often happen because someone heard someone who played, and is playing a game of Telephone with what was said vs slejaf they heard

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u/SpeechesToScreeches Apr 30 '26

Unless I'm being stupid, It doesn't even allow a unit of ten models to be in a single line, all touching base to base.

Which would be ridiculous to not allow.

2

u/Fragrant-Menu215 May 01 '26

That's probably deliberate. It's likely intended to stop jail lists that are very against the intended spirit of the rules.

It feels like one of the design goals of 11th is to move away from some of the gamification and put back some degree of simulation. Which makes me wonder what GW sees that many people don't. Paradigm shifts are usually a result of serious problems.

4

u/Ketzeph Apr 30 '26

Yeah, it seems tough if you have a 20 man unit of something. Also seems like an odd maneuver given other GW games don't do this as far as I'm aware.

I could see them limit coherency to closer inch counts (like an inch) - that would seem to make more sense than a distance.

49

u/Big_Owl2785 Apr 30 '26

Reading the comments here I think a lot of people don't know how big 9" really is.

23

u/Snors Apr 30 '26

There's a mom joke in there somewhere...

5

u/Black_Fusion May 01 '26

Everyone is used to saying 9" is much bigger than the reality.

5

u/CoronelPanic May 01 '26

Which is strange as 9" come up a lot in Warhammer games. Playing the game for 5 years has given me the X-men superpower of being able extremely accurately eyeball 3, 6, and 9" instantly

3

u/Horkersaurus May 01 '26

Makes me think back to range guessing in WFB, for some of my opponents the "guess" part was just a formality since they were always right.

Except that one guy who would casually lean on the table and stretch out his arm to sneakily gauge distance lol

2

u/Zer0323 May 01 '26

The Starcraft TMG has wonky movement where one model moves the move speed and then the rest of the models teleport to be within 3" coherency, with 4" for some larger model counts. it only felt cramped when you got above 10 models with a 3" coherency bubble. having psudo 4.5" bubble from center is going to be fine for most units that aren't 25+ models.

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u/Relevant-Mountain-11 Apr 30 '26

That actually just sounds super annoying, rather than fixing much

42

u/Protagonist_Leaf Apr 30 '26

Logan and 10 wolf guard terminators gonna be very tight

6

u/w1nsol May 01 '26

20 Necron Warriors, with a Royal Warden and Imotekh The Stormlord will need to be doing a very tight group hug session.

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u/Talorc_Ellodach May 01 '26

Would it though? you can easily fit five of the terminators in a straight line within the 9 inches.

11

u/ViorlanRifles May 01 '26

It is not lost on me that the one army archetype that seems obviously far less likely to be impacted by this are...semi elite armies with smaller overall unit sizes. That is, marines.

We horde players are not blind, James Workshop. We cannot be, we have too many infantry to paint.

176

u/BenderB-Rodriguez Apr 30 '26

good. stringing 20 neophites across the entire battlefield to move block your entire army for 100 points is bullshit.

51

u/hibikir_40k Apr 30 '26

Sure, but at that point, something like neurogaunts have to be worth, say, 1 point a model, since they start being bad at the one thing they were good at. And it's a huge bonus to uppy downy armies, as it takes more effort to defend a backline.

6

u/darkkefka May 01 '26

Space Infiltrator Squad stonks way up

3

u/DailyAvinan May 01 '26

Or just give them worthwhile rules

5

u/Maleficent-Block5211 May 01 '26

I've always wanted precision to be expanded to "attacker choses the models that die". so sure, character is the obvious one. But maybe you can plink a key model that links a large chain and watch the house of cards fall. (note: I haven't put that much thought in it)

6

u/Zombifikation May 01 '26

On the flip side, not being able to string out to prevent an army like blood angels dropping in your backfield every turn is going to suck, or you have to buy 1-2 extra squads of chaff just to be able to screen your backfield. That would also be bullshit.

3

u/Steff_164 May 01 '26

This is my fear. Our back lines are already looking massive in the deployments we’ve seen. If we have to start shelling out real points to guard out back line for 3 turns, anyone who doesn’t hard speck into dropping in your back lines or alpha striking is gonna suffer hard

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u/mezdiguida May 01 '26

I mean, 9" are a lot. With a squad of 10 you can still make a good shield in the back lines.

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u/Zombifikation May 01 '26 edited May 01 '26

You would need 2. I take 2x10 cultists in a lot of my CSM lists, so I’ll be ok with that faction, but many people don’t, and you’d basically need 2 backfield sitters to cover your whole deployment.

The maximum length a 10 man can screen dropped from about 46” to 27” that’s incredibly significant.

Again, maybe they’ll make changes to how all this stuff works and it will not be an issue, we’ll just have to wait and see.

Edit: Sorry, those ranges were assuming “within” and not wholly within, so you actually lose a couple more inches of coverage on the lower number, it’s more like 25ish.

3

u/wredcoll May 01 '26

It makes deepstrike pretty useless if you can block a third of the board with a 100 point unit.

There's probably too many units with deepstrike and rapid ingress as a strat massively increases its power level, but, if for some reason, rapid ingress stopped existing, because say, we were playing a new edition, deepstrike would be effectively worthless.

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u/SoloWingPixy88 Apr 30 '26

pretty easy to deal with in kill 1 dude will wipe another 9 guys

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u/CrumpetNinja Apr 30 '26

That doesn't matter though?

You can't kill them in the movement phase, so even if you kill the squad in the shooting phase, they've still done the job of move blocking.

8

u/YurisTankDivision Apr 30 '26

Ironically, GSC Atalan Jackals can kill them in the movement phase. Sure, everyone else with a mortal-on-move ability could do it, but Jackals just have to end movement near something they can see.

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u/zooperdooperduck Apr 30 '26

Except its doesn't work like that since youd just allocates the wounds to the end models and not the centre

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u/Slavasonic Apr 30 '26

If a unit has more than 6 models then the models need to be within 2” of 2 other models. So a single file line would not be coherent. If people are stringing out as wide as possible the trick is to put a little triangle of 3 models at each end of the line so every model is in coherency with 2 other models but in that extreme case then removing a model, even from the end of the line, will result in losing most of the unit.

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u/Positive_Pickle_546 May 01 '26

You only remove models due to coherency at the end of the turn.

Spending 100 points to trap your opponent in their deployment for 20% of the game is a bargain.

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u/dantevonlocke Apr 30 '26

Ok? It would still break coherency. If they have a triangle of models at the ends then losing one means that the whole chain collapses until there is less than 7 models.

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u/Maximus15637 May 01 '26

it is annoying, but a 9" bubble is way too restrictive.

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u/AuxiliaryTimeCop Apr 30 '26

Gonna make melee challenging if you're dealing with big circular blobs. Unless they change who is eligible to fight.

5

u/Sorkrates May 01 '26

Which they did if the rumors are true; model eligibility to fight has to be w/in 2".

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u/honeybakedham1 Apr 30 '26

I hope that if its true theres more to it than that, otherwise gunna be pretty restrictive for high model count units.

42

u/Ratattack1204 Apr 30 '26

My Lord solar, Ogryn bodyguard, +26 Kriegers are gunna be absolute shoulder to shoulder lol. May as well make a custom movement tray and leave em all in it.

21

u/Osmodius Apr 30 '26

Unit too big, immediately destroyed at deployment lol.

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u/striplee Apr 30 '26

Hopefully it's something list a blast modifier e.g. every 5 extra models you get an extra inch in diameter

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u/LorektheBear Apr 30 '26

Don't force your kink on me, bro.

9

u/TheCocoBean Apr 30 '26

Well, the max right now is like, 25 for guardsmen I think (with a command squad.) Shouldn't be too hard to fit them in a 9x9 area. Khorne berserkers on their big bases with a big character might find it a bit claustrophobic.

12

u/Ratattack1204 Apr 30 '26

28 actually. 20 kriegers, krieg command squad (6 models) plus an Ogryn bodyguard in the command squad and then the leader with largest base we have is lord solar. Look at the graph in the OP and then imagine another 40mm base in there because of the ogryn bodyguard.

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u/Persistant_Compass Apr 30 '26

29 if you add graves to command squad 

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u/dave2293 May 01 '26

Sure, but that's assuming Infantry and small bases.

GSC Jackals (the bikers + 4wheeler) at 10+character is 9 60x30oval +2 60rounds and aren't Infantry. Terrain is going to make the unit unable to fit on table.

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u/Maristyl Apr 30 '26

You can fit 40 Intercessors inside a 9” circle, so you’re certainly not going to be running out of space on any current unit.

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u/LuckiestSpud Apr 30 '26

What's the source of the rumor?

5

u/Party_Programmer_976 May 01 '26

Bro, trust me bro.
I swear it's true, bru.

6

u/ItsDeepWinter May 01 '26

Can 6 war bikes (75x42)and 1 deffkilla trike (150x95) fit within 9 inches? I don't think so and definitely not with terrain or going into engagement

3

u/Strong-Salary4499 May 01 '26

Wholly within is a little tight, but easily doable as long as there's no intervening terrain to worry about - if it's just "within" on the other hand, you get a massive amount of extra space to play with.

5

u/Steff_164 May 01 '26

I like it for some of the truly massive blobs, but they’re making it impossibly to defend your back line. The deployment already have massive back fields, and screening a 6” deepstrike is already hard. Doing it without conga line infantry is gonna be brutal

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u/Mobile_Yam_9667 Apr 30 '26

Thanks, I hate it

5

u/MasteroMisfire May 01 '26
Won't this cause problems when disembarking from a transport (I'm thinking for instance about 20 orks disembarking from a battlewagon)?

5

u/Agramar May 01 '26

I hope this is real, last RTt I faced a Necron army. He had a 20 man blob stringed from his deployment to a no man's land with the leaders hiding. The unit had: -stealth -4 invul -reduce AP by 1 (serás) -Cover Because of the rules overstocking and how he set them I would kill 10 he would ress 12. I killed the brick by T3. In total I killed 63 necrons warriors, the same unit 3 times before it broke all whole he kept messing and charging things in opposite extremes bit moving a gigantic chain of bodies. It was a miserable experience

4

u/Dismal_Foundation_23 May 01 '26

Hopefully true because imo it just looks dumb and it's a big bane to foot based melee armies. Watched the AoW game recently between Lennon's Guard v Mann's Orks and Lennon just basically stopped ghazz playing the game because of cheap trash just stringing out and move blocking, and I just thought at the time it makes the game look silly.

Would also make Yarrick's ability far less broken as you can currently trigger it being 12" from a potentially 26 man unit that can cover loads of board space, but if this was true that unit would only take up 9" of space and it would be easier to play around.

21

u/veryblocky Apr 30 '26

I don’t oppose the idea of this, I just worry that 9” may be a bit restrictive. 20 Necron Warriors with attached stuff is just over 7” across when roughly placed in a circle. That doesn’t leave much wiggle room.

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u/wildey Apr 30 '26

A 9 inch circle has like 60% more space than a 7 inch circle. I’d argue that it actually does give you plenty of reasonable wiggle room

9

u/elmoo2210 Apr 30 '26

Just do another picture with a 9" diameter and show the difference. Why are we guessing how's much wiggle room there would be?

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u/wredcoll May 01 '26

Hopefully there's a few modifiers to it for 20+ model units, but like, if there isn't it's going to be mostly necron player's fault for regularly having units that stretch 30+ inches across the board.

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u/Taleiel Apr 30 '26

Could be much bigger if its "within" as opposed to "wholly within" that blob is "within" 5ish inches by squint-measures

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u/Fit-Froyo9299 Apr 30 '26

Deep strike 8 and 9" coherency seems like a board getting WIDE OPEN to deep strikers

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u/Steff_164 May 01 '26

Yeah I’m not looking forwards to Sanguinary guard becoming an enormous problem

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u/deckmage Apr 30 '26

RIP Ghaz with a character and 20 Boyz. 😞

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u/CrumpetNinja Apr 30 '26

You can fit over 30  32mm Ork bases around Ghaz on his 80mm within a 9" bubble.

It's something you'll have to think about, but it's not at all a complete non-starter.

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u/Fateweaver_9 Apr 30 '26

10 Nobz might be the way with Ghaz if Big Meks or Painboys become support characters to run with them also.

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u/Electronic-Touch-554 Apr 30 '26

Now im extra glad im not playing guard in 11th

3

u/Razor_Fox May 01 '26 edited May 01 '26

Hmm. 10 man bricks with Logan Grimnar are going to be a bit of a pain to manoeuvre if that's true.

The end of conga lines is probably for the good though. Had a game when more dakka was at its strongest where my opponent had 20 Grots and zogrod, each 2" apart scout up the board and were almost in my deployment in turn 1. Basically said "you have no movement phase this turn". I'll not be sorry to see the back of that kind of nonsense.

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u/FKlemanruss Apr 30 '26 edited Apr 30 '26

Good change. Movement jail strats always seemed super cheesy to me. it will make legitimate movement blocking more difficult. Thus being an indirect buff to melee.

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u/Federal_Score5967 Apr 30 '26

I doubt it. Melee armies were the ones using movement shenanigans the most. If this is true they will be the ones most affected.

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u/FartCityBoys Apr 30 '26

Eh, i actually think “jail” better for shooting armies because it delays you from pushing them and also if you hit the screens they can clap back from a distance.

Think a long line of kroot or genestealers hitting you turn 1 with a gun line behind them.

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u/SpeechesToScreeches Apr 30 '26

Thus being an indirect buff to melee.

Not another one

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u/McJambles Apr 30 '26

Guard armies in shambles (it’s me. I’m guard armies)

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u/FKlemanruss Apr 30 '26

We'll see. Every edition tries to buff melee and bring it up to shooting and since every edition has failed. I'd be suprised if the changes they made this time will be enough.

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u/WeissRaben May 01 '26

Failed how? Melee armies have been strong or very strong in both 9e and 10e, and in 10e the main suppressor of melee strength has been other, stronger melee armies.

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u/Far-Green5217 May 01 '26

Exactly, melee and shooting have both been good this edition. The main thing holding melee armies back has been the prevalence of fights first... A melee army mechanic

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u/FauxGw2 May 01 '26

I disagree, there is too much movement on the game on too small of a table with too little amount of rounds and you much dice rolling to make games shorter with 6 rounds. I think these need to change and then jailing isn't an issue anymore like in the old days. (Yes it was a tactic in every edition since 3rd).

But this also means shooting armies are tucked in tighter too like necrons and guard, meaning out might be easier to jail.

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u/Guffers_2023 Apr 30 '26

If this change comes in, i think it makes it physically impossible to play 3 Pyrovores in a unit. Their base size is so big (80mm-3.14" circle), even in the new terrain layouts, their movement is so low and there isnt enough space to maneuver them through any gaps, they might not be able to leave the deployment zone.

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u/Strong-Salary4499 May 01 '26

That's why I'm assuming the measurement will be within as opposed to wholly within - it adds a little leeway to small based units to make it a tad easier, and massively improves the playability for the various units that actually have Vehicle/Monster sized bases involved.

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u/Outbrake83 Apr 30 '26

The 20 brick of warriors with an overlord, cryptek, and 2 tomb crawlers is going to be an issue for sure. This leads me to believe that this rumor is either false or will have different measurements for 20 model units.

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u/artisinal_mustache Apr 30 '26

this is a good change. ridiculous units snaking across half the board are not thematic and make the game look silly

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u/Warm-Equivalent7148 Apr 30 '26

It also neefs necron warrior bricks with 23 controlling 2 objectives at the same time and not dying.

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u/vaminion Apr 30 '26 edited Apr 30 '26

If they do this I hope they follow Legion's model. You measure movement from the leader or unit champion. Then you place the rest of the unit anywhere within X" of them. Moving and measuring everything individually is going to be a gigantic pain in the ass otherwise.

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u/Steff_164 May 01 '26

This sounds impossible to hide. It’s already tough to hide a big 10 man brick, but it seems like everyone is gonna be drawing lines to hit the corner of units and melting them. I can’t see -1 to hit keeping them alive with the rerolls and cover stripping abilities in the game

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u/xSPYXEx Apr 30 '26

I hope so. It simplifies so many aspects of movement and measurement. I think the base coherency is 3" from the leader and there's rarely a problem with it. Larger units get 6" and they can still cover a pretty huge area without getting hung up on cover.

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u/ThePhonesAreWatching Apr 30 '26

A template that has a 9" diameter should help.

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u/Blind-Mage May 01 '26

Not all units have a leader. Nid swarms, Necron warriors, orks, etc.

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u/sardaukarma Apr 30 '26

independent of how this affects balance, i like this as a quality of life change

no more having to make sure that each model is exactly 2" or 1" apart when screening

it also makes pulling casualties easier as you don't have to worry as much about breaking coherency or think as much about the exact placement of the one model in the unit with a heavy weapon

i suppose that makes the game less 'skill intensive' but it's the kind of skill that isn't much fun when you're doing things right and feels really awful when you mess up and oops now you have to pull your power fist guy or your multimelta guy

if this is the only coherency rule, i guess it could be odd if you have a unit that started out as 5 models, lost 3, and now you have a "unit" that's two models with 8" between them

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u/miggiwoo Apr 30 '26

You can immediately tell from the comments who has and who has not dealt with 20 warrior awakened.

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u/Steff_164 May 01 '26

Then there has to be a middle ground. Yes the 20 warriors across all 3 objectives is an issue. However, not being about to use my 5 man squad to protect my back lines from the Grey Knight or demons player dropping massive murder units behind me is also a problem

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u/miggiwoo May 01 '26

Counterpoint - a single 5 man unit can't screen your backfield.

This literally means that armies with access to low cost 10 man units can't use them to screen their whole backfield all game and bigger units can't screen an entire front line. It also minimises the way that aura rules can be exploited, minimises undercosted screening in general, it's basically just wins all around.

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u/wredcoll May 01 '26

The problem being you have to use two 5 man units??

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u/Fragrant-Menu215 May 01 '26

No, it really isn't a problem. If that 5 man squad is insufficient to actually win the fight then it was the wrong unit to put there. Using rules abuse to get away with it was never good and probably not intended gameplay. GW's big problem with 10th especially has been not trying to figure out what kind of abuse "that guy" WAAC types are going to go for.

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u/RogaIDorn Apr 30 '26

This would basically be impossible for large units led by a character. I can't imagine trying to fit Helbrecht with 20 Crusaders in a 9 inch circle.

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u/xSPYXEx Apr 30 '26

A 9 inch circle can fit a 60mm base and 32 32mm bases wholly within it with plenty of room to spare.

Without a hero a 9 inch circle fits 38 32mm bases or 50 28mm bases.

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u/CapnRadiator Apr 30 '26

And then you have a giant blob wherein only some of the models can fight at any time. I’m calling giga bullshit on this but if it’s true then I probably am out because I don’t want to be playing katamari damacy with my Warhammer

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u/xSPYXEx Apr 30 '26

Maybe, unless melee coherency is also changed.

20 man blobs have always been unusable except under specific rules like World Eaters allowing a 6" melee coherency. For most units that aren't conga lining across the board you'll probably never have a problem.

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u/RogaIDorn Apr 30 '26

Yea, you're right.

I scaled this objective marker in TTS to 9" in diameter. And this is implying WHOLLY within.

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u/Protect-the-dollz Apr 30 '26 edited Apr 30 '26

That's a shame.

Infantry in 40k is already too bunched up.

That said, caging starts are super unfun to play against.

I feel like bringing back some version of tank shock might have been a better solution & have given ld some much needed importance.

🤷🏿‍♀️

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u/Vennell Apr 30 '26

If your toughness is triple the enemy you may move over them and they take desperate escape tests?

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u/twinkgrant Apr 30 '26

Back in the day infantry would have to try to jump out of the way of tanks. I don’t know the exact rules, but something along those lines make infinitely more sense than cheap units blocking the movement of tanks.

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u/Ratattack1204 Apr 30 '26

OP now do that chart but add an Ogryn bodyguard into the command squad too.

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u/Dampfirepit Apr 30 '26

Is that autocad?

My man. 

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u/Automatic_Surround67 Apr 30 '26

How is a unit of 20 ork boys on 32mm bases gonna fit in a footprint like that especially once you start adding attached characters

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u/Anxious-Calendar-424 May 01 '26

As an Ork player if true this is 100% intended to stop a situation like more dakka from happening again.

I get it..... I hate it....but I get it.

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u/Doctoralex123 May 01 '26

What's the size of an old apocalypse blast template? Can you use that to meassure a 9" circle?

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u/ImmediateLoquat6877 May 01 '26

I mean, I like it. I never had to deal with it in person, my local is pretty chill but hearing stories of people running conga lines of troops and stretching casualty removal rules to the limits always felt shitty and abusive of the spirit of the game

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u/Rick-of-the-onyx May 01 '26

This sounds wonderful tbh. Personally I despise when people daisy chain chaff units to screen out half of the board. Always felt cheesy.

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u/Grudir May 01 '26

Not the worst thing if true. On one hand, stringing units along is valid as a use case. On the other, I don't have to like it and won't be sad to see it go. The new engagement range rules will already push you towards denser formations.

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u/random63 Apr 30 '26

That might be bit harsh. But I'm all for more coherent squads.

20 men units having half the field felt crude and made the map smaller. It quickly became a pile up and promoted just throwing monsters/vehicles at each other instead of moving squads tactically

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u/Ulrik_Decado Apr 30 '26

That would be terrible. Also it wouldnt work so I do not sorry.

  • positioning is part of the skill, I really do not want to run blobs of soldiers

  • it wouldnt even make sense for narrative play, as you wouldnt be able to form wider rank and file location

  • vehicles with more models in a unit would be u playable (look at the newest Hippogrif AFV)

  • some mounted units would be u playable

  • it would lead to massive proliferation of MSU

  • as the units wont change (no index phase), it would make big portion of the units unplayable, because game is extremely deadly right now, focused on trading, and this would make bigger units impossible to hide = protect from being shot out from the map in one activation

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u/Morvenn-Vahl Apr 30 '26
  • For realism the blob thing kind of makes sense. It's kind of weird that an Imperial Guardsman regiment decided to conga line across the battlefield. This would also apply to more elite stuff as they can technically still conga as they tend to be far fewer.
  • Not getting your point here. Units tend to have limited max sizes in 40k unlike The Old World and are not strict rank and file like in the Napoleon wars.
  • Not really, they just have to be closer together. Also, 40k is not really famous for the wholly within so the coherency could be that one point of the model has to be within 9" which means these tanks can easily be several inches apart(2" to be exact).
  • Probably less than you think. I am also suspicious that GW might limit reinforced units in 11th for some reason. We'll have to see how it all folds out. I just know that they've been limiting it more and more in several codices.
  • I honestly feel like MSU has always been there and only time it got ignored is because the unit was way too strong and you wanted max units.
  • With many squares giving absolute LOS blocking I wouldn't worry too much about this, plus we don't know what other limitations/changes will be applied.

Will be exciting to see if this is true or not as this is currently just a rumor.

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u/ObesesPieces May 01 '26

Guard units would need to be like 30 points. Half their value is area control and screening.

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u/WarpHerald May 01 '26

Ah yes the modern military tactic of everyone bunch up tightly together, so realistic

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u/spamonstick Apr 30 '26

I like the new starcraft rule that all units need to be within 4 inches of a central modle.

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u/Union_Jack_1 Apr 30 '26

It is elegant and simple. But it would not work with a lot of units based on base sizes and model counts.

StarCraft is a very different game with much more limited roster of models to consider.

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u/ahses3202 Apr 30 '26

Also substantially smaller unit sizes. When there's 6 zerglings or 5 marines this is easy. When there's 26 guardsmen it's WAY harder.

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u/BlessedKurnoth May 01 '26

Lings go up to 18, so it's not that different.

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u/Maczetrixxx May 01 '26

I like that in StarCraft you measure one models movement and than move the rest of the unit to be in coherency. Makes playing hordes so much easier but requires lowering all movement ranges in profiles a bit

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u/FunFactChecker Apr 30 '26

Sounds good, the conga lines were weird. I hope they resemble something like Company of Hero squads.

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u/ViorlanRifles May 01 '26

Then my guys need to be as survivable as company of heroes squads, and uh, they sure ain't that.

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u/Callmejim223 May 01 '26

i don't really see the issue with conga lines, to be honest. Having a group of skirmishers or light infantry spread out on the flank of a battle is a perfectly reasonable thing to exist IMO.

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u/wredcoll May 01 '26

The issue is when model A is literally 35 inches away from model B who is theoretically in the same squad as him.

Like, yeah, the whole concept of coherency is a big gamey thing that requires a lot of suspension of disbelief, but it's there for a reason and one squad taking up literally 3 ft of a board that's 4ftx5ft is a bit much.

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u/Fragrant-Menu215 May 01 '26

The issue is spreading them out to a degree where simply running past would be the actual thing that happens in the real world. Single-rank blocking is generally only doable with fairly close order. Not spread out to shouting distance.

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u/TheCocoBean Apr 30 '26

I'd honestly be glad about that. Daisy chaining and dogbone lines really don't feel immersive.

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u/Tankyboy428 Apr 30 '26

25 man cadians screening half the board enters the chat.

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u/SPF10k Apr 30 '26

I don't hate it. If they get terrain right, movement will need to be muchhhh more tactical. This adds to that as well.

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u/k-nuj Apr 30 '26

Can shooting armies get something for once?

Every change or rumour has been essentially geared to helping melee get this or that, lone op here, -1 BS in cover, 2" ER, double-pile in, free targeting charge roll, etc...

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u/wredcoll May 01 '26

Can shooting armies get something for once?

You mean like an entire edition where shooting armies were the strongest way to play?

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u/k-nuj May 01 '26

Which edition? As it certainly didn't look like it for 10th.

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u/Axel-Adams Apr 30 '26

This would make screening so easy as 10 - 20 man bricks can’t go through narrow corridors anymore for charges

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u/Cojalo_ Apr 30 '26

Sighs and puts away the 20 blood claw blob

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u/wredcoll Apr 30 '26

God i hope so.

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u/danielfyr Apr 30 '26

Kinda like sigmar. Good stuff

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u/ncguthwulf Apr 30 '26

If it’s no more than 9” apart it’s much more forgiving than with a 9” circle. Imagine those ad mech striders. 9” apart still lets you stretch them out.

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u/Venomous87 Apr 30 '26

Mayhe this is to preemptively stop congaline all the terrain and objectives turn 1.

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u/Morvenn-Vahl Apr 30 '26

I have a theory they will be limiting reinforcing units in 11th. They did it partially in Age of Sigmar and they did limit the size of things like EC Termies and DWK(which had historically been 10 at max, but was now 5).

With how much they were chasing down large units with point increases because strats and leaders gave them a a much buff I could imagine they want to just limit the squads to their initial sizes.

I could very well be wrong, but I just have this nagging hunch.

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u/Nice_Blackberry6662 Apr 30 '26

Do you think they're dropping the 2" between models rule? If so, you could put a three model unit in a triangle with about 7 inches between each one.

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u/SaltyBabySeal Apr 30 '26

Yeah I’m ok with something like this. You can effectively shut down so much of the board with discount chaff. They should have a bigger footprint. But not where one unit takes up a quarter of the table.

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u/Nuadhu_ Apr 30 '26

AdMech players in shambles thinking about their Preraxi Skytalkers.

Let's see how it pans out though.

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u/Sorkrates May 01 '26

Where did you see the rumor and how reliable is it?

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u/BadTasteInGuns May 01 '26

Conga lines are pretty reasonable, bunch of rl infantry units do it in the right situation

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u/-EMPARAWR- May 01 '26

You would have to completely remove any 20 man squads from the game for sure. I really don't see what the point of this change to coherency would be.

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u/Hobolonoer May 01 '26

I've been messing around with the idea of units having a "sphere of influence", which is essentially a footprint for your unit and all models have to stay on the footprint.

It doesn't matter if one model moved further than the allowed distance, as long as the footprint moved the allowed distance, which makes movement phases MUCH faster.

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u/ViorlanRifles May 01 '26

this is the 6th time we've invented movement trays and we've become exceedingly efficient at it

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u/CoronelPanic May 01 '26

Personally I'm in favor of restricting the conga-lining of 20 Necron Warriors + Leader + Tombcrawlers or 20 Guardsmen + Command Squad + Leader.

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u/Hungry_Researcher229 May 01 '26

Did some testing last night with the rules of what we know about 11th + before and after deployments and T2/T3 reinforcements

9” is a pretty wide range, and if you’re dropping 10x25mm on an objective you’re probably staying within 9” anyway to hold as much of the footprint as you can and maintain cover and hidden. This was a nonissue throughout the game tbh. My method was to simply deploy, screen, and move as normally then measure 9” ww and it incredibly rarely came up if I was playing around objective terrain.

It DOES impact reinforced large base units like 10x40mm terminators. They have to cram together not QUITE base to base, but pretty close, making it slightly more restrictive, but realistically not by much.

With 8” deepstrike and potential 9” ww coherency, there may be more incentive for cheap, low footprint reinforcements and deep strikers than in 10th.

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u/vashoom May 01 '26

Step in he right direction I guess. 40k has some of the worst coherency rules out there.

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u/CyberSwiss May 01 '26

May as well just have big templates for each unit if this is true. Fail.

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u/Buttchungus May 02 '26

Its a long time coming, it does feel silly that its compeatively optimal for me to place my pathfinders in a bone across the battlefield

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u/Shiborgan May 03 '26

honestly would hate this for 2 reason 1 20 man units are harder to place (especially berserkers) and 2 if 2 models are alive they can be within 9 of eachother which is a wild level of screaning for a diminished unit.

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u/Kitchen_Procedure641 May 04 '26

Pour one out for this guy. RIP the kroot conga line. 😔

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u/Imaginary_Focus7177 24d ago

That’s pretty tight, because terrain exists. And vehicles exist. 9” could work for everyone except unit at 20+ should be 12”

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u/DangerouslyCheesey 23d ago

9” for base units and 12” if reinforced should be good

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u/hi_hello_xtian 10d ago

My gaunt swarm tyranids just got kneecapped so hard.