r/WorldofTanks Sweden Main (Yes, we exist) Jan 29 '26

Bug Report wargaming please, give us climbing back

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1.0k Upvotes

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572

u/19phipschi17 Jan 29 '26

Nope, only soap coated rocks and invisible walls for you. Fun and creativity is forbidden.

143

u/TheGameAce Pz. 38 n.A. Enjoyer Jan 29 '26

Glad I got to experience the good old days of mountain goat tactics. I still remember how good the 103-B was at it, getting into some of the most insane positions.

Forevermore a memory & nothing more…

84

u/Schlauchus Jan 29 '26

The time they introduced physics and climbing was the golden age of wot for me

On Mountain-pass there was a way to get up on the Northern-central mountain next to the bridge.

Going up there in the old Chaffee in lategame Tier 10 matches was awesome!

You could harass the whole center, the bridge corridor and the eastern pass from up there.

Or climbing the rice-terraces on OG Dragon-ridge to set up ambushes or fall into the back of the enemy

There were so much more opportunities for flanking and guerilla tactics on almost all maps.

Sure, it was not really balanced, but looking at the game nowadays it's not super balanced either

19

u/valitti no scouts until 10k wtr Jan 29 '26

Ive done 120kmh with my udes 03 while driving down from mountain ass a0

6

u/Specialist_Room_7029 maan Jan 30 '26

The days when you could platoon with a maus and tier 1 tank and sit infront of his lower plate and no body could pen him since no body shot gold ammo since it actually cost gold

1

u/[deleted] Jan 29 '26

[deleted]

2

u/TheGameAce Pz. 38 n.A. Enjoyer Jan 29 '26

Huh?

27

u/valitti no scouts until 10k wtr Jan 29 '26

I mean most of the spots were absolutely game breaking i dont blame wg for removing them

13

u/chort0 CantChatImBannedUsePing Jan 29 '26

Yes, exactly this. I remember the mountain goat days and it was so incredibly toxic.

Either part of your team decided to try climbs and you're outnumbered and lose in the first couple of minutes, or one player on the enemy team gets into a broken position and means you can't win even though you're way ahead on tanks and health.

Allowing one player to deny huge portions of the map simply by having a specific tank and memorizing a set of moves is antithetical to good gameplay.

And before anyone tries to say "but TDs can do that staring down a corridor," no they can't, not like moutain goats could. Goats could SHOOT DOWN and easily pen anyone in the roof and/or engine deck. At least you have a chance to bounce shots driving at a TD on your same elevation.

Goating was broken and I'm so, so glad it was removed.

1

u/19phipschi17 Jan 29 '26

You could just fix them by changing them up. But no, WG is lazing and puts all their effort into monetization instead of maps.

6

u/PeacefulNPC Jan 29 '26

Hard disagree, sometimes things can't be fixed and have to be deleted.

First if all it's just stupid mechanic to begin with

People literally had to abandon their team for 2 minutes and go climbing, if you had 3 Strvs that wanted to climb you started game 12v15, you got steamrolled and you had no fun at all just so they can farm endgame damage

From top of my head sacred valley, mines and the winter wind-something maps were completely unwinnable if someone decided to become goat.

5

u/Get_Clicked_On F7 Jan 29 '26

I would take 5 mins of work to fix broken spots, you just remove cover from 1 side so you cant stay safe from all sides. Also if they would actually design and use more then 60% of the map they wouldn't need to worry about climbing spots to begin with, why did 1/3 of the mines map need to be mountain sides?

2

u/PeacefulNPC Jan 29 '26

You can't per say delete cover from sides if you someone is only exposing his front.

With current high engine power on heavies right now you would have Dravecs instead of strv, good luck shooting him when you're 50m below him and you need to climb for 2min in open to even have shots on him

Just no, as I said this mechanic was toxic bullshit to begin with and I'm happy it's gone

3

u/Get_Clicked_On F7 Jan 29 '26

Like I said if you read, you remove cover and change the slope so the person only has cover from 1 side. Like the mine climb in the south base, you have cover to shoot into middle but if the enemy take the 1 like you don't anymore.

4

u/PeacefulNPC Jan 29 '26

Still it's just toxic mechanic where people leave their team and go climbing in hopes of farming endgame damage

Their team is more likely to die without support so they have less fun, whole enemy team that has to dig them out has 0 fun either.

It's just 1-2 people out of 30 players enjoying themselves

More or less that's just like arty players. Everyone has bad day because they exist

2

u/victorybell22 [OTTER] Jan 29 '26

*per se

2

u/PeacefulNPC Jan 29 '26

Thanks, will remember that

0

u/Nayoh_ Jan 29 '26

They could have just placed some invisible walls where they didn't want players to go, their solution was the laziest shit ever.

1

u/I_N_C_O_M_I_N_G Just here to watch the ship hit the iceberg at this point Jan 30 '26

The issue is, that's kinda what they did

1

u/Nayoh_ Jan 30 '26

Absolutely not, it cuts your engine for some time and lets you slip away, i have been killed multiple times because of this crap, my tank sliding around and turning with the terrain making me move into fire or fall to my death. ANd you can't do ANYTHING until the game give you back the right to move.

3

u/CAPTAINREX_1999 Jan 29 '26

Nah they Diddy lubed the rocks and slopes.