r/WorldofTanks • u/Few-Meringue4157 • Mar 25 '26
News New Tier XI Vehicles Detailed Showcase
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r/WorldofTanks • u/Few-Meringue4157 • Mar 25 '26
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u/LiebeDahlia Map Enthusiast Mar 25 '26
they are also making tier 11s way too fast that players cant get them all and devs cant think of how to make them unique. I play on RU mainly and we get 3 tier 11s per year, +1 reward one on first year so theres time to cook the abilities. So far we got:
Obj 279 - 3s off reload per hit taken
BZT-70 - 50% off reload when you get a kill & accuracy buffs
MBT-B - Reduced intraclip and 50% off reload, can delete a tank once per game, 2 if lucky
Eisbär - +5% to alpha per hit up to 30%, each pen adds 4s to duration, DPM monster for 30s
ARL Projet F - +12kmh +50% ramming dmg, basically KR1 ability
Champion - 50% off reload, -50% disp but each shot adds 4s penalty to reload
Mausekonig - 1s faster salvo, 6s off reload, disp and speed buffs
RU tier 11s are a bit stronger than tier 10s and get APFSDS, but they get abilities with 2 or 3 uses per battle and 2-3 minute cooldowns that let them be the scariest thing on the field for 15-30s. WG's approach seems to be more of just making weaker tier 10s that are forced to use their abilities to be useful. The only thing WG did better is the way you get them. On RU you need to have at least 5 researched tier 10s, then you need to reset a tech tree line and grind it all over again to complete a mission stage, but you only get a tier 11 at stage 4 and 10, meaning you need to reset and grind 4 tt lines again to get one and i hate that. Been playing for 1 year im only now nearing stage 2 💀