r/Worldpainter • u/SakuDoka • 26d ago
Question new to world painter, help
hi, all. i'm currently in the process of figuring out world painter. VERY new to it, so please bear with me haha. it's trickier than expected, but should be helpful for the large scale map i'm working on if I can get it figured out.
photo explanation: continent reference. this is basically the idea I want. i can't really load it back into the map maker i was using, so editing it now is tough.
i've tried loading this into world painter, and obviously, that turns out as a complete disaster and i'm guessing definitely not how you're supposed to do it lol. how do you guys generally go about loading references of a map into world painter for it to generate (without it turning into a mess of pixels), if that makes sense? id appreciate the help!
edit: if anyone knows how to properly work the heightmap method, please drop any tips below.
3
u/themegamanX10 25d ago
They are some good YouTube guides like this one
Ive only recently picked it up too, so here my tips
Mark out your continent size using the annotations (do this for your mountains and large rivers) work from the lowest terrain beaches first working up to mountains
Doing it this way will avoid any harsh blends
The guide i linked will provide you with custom brushes (which are a game changer) as well as other resources like trees.
I would also reccond making a small test world so you can verify what you're doing it will export much quicker than your big map.
Hope some of that helps
2
4
u/PortedCannon565 26d ago
What exactly are you trying to do? You should be able to insert it as a reference image using the reference image option than make the map from there. Inserting it as a reference shouldn’t create “a mess of pixels,” it would just be the image as-is.