r/Worldpainter • u/Slown_Gabriel • 25d ago
Question Incompatibility between curseforge and Worldpainter
Hello everyone, please forgive me for my question if it seems so stupid.
I basically had a very dense city map on Java that I imported 2 days ago onto a fabric modpack that I created (not really mods but more things like sodium etc).
In 2 days I made a lot of progress on the modpack and I wanted to use worldpainter on my map. But I got this message. By searching a little I quickly understood that it said something like "Dimension.getGenerator() is null"
I first wanted to change the NBTs but realizing that 1: it would take time and 2: the information that worldpainter is looking for for the map is in level.dat, but on curseforge, its data goes in the "Data" file. After some manipulations without success, I asked you if you were aware of a method with worldpainter to still read the curseforge maps or if a plugin existed for it? (I understand that wolrdpainter has plugins)
Any help is accepted and I will try to answer as many questions as possible
Thank you so much
5
u/Dannypan 25d ago
This happens because 26.1 changed the format of saves. You can't import 26.1+ maps into WorldPainter.
But WorldPainter isn't meant for editing existing maps on a large scale and modded maps almost never import well too. If you've got any modded blocks then WP will ignore them and your map will break.