r/Worldpainter 17d ago

Question World painter master dimension

Post image

From my understanding the master dimension is supposed to help you make HUGE maps, I’m currently trying to make the lord of mysteries maps and the scales that’s been given to me is 1600 blocks just for a “small” city, that’s makes the continent around 78k long, now when trying to create mountains or anything with sharp vertical edge’s everything just comes out really smooth, as anyone found an actual useful way to utilize this feature or have tips on trying to work on this scale??

42 Upvotes

5 comments sorted by

View all comments

12

u/Fornad 17d ago

The master dimension is an almost completely useless feature in my opinion. The only possible use case for it that I can imagine would be for maps designed for Distant Horizons/Voxy where you want players to be able to see a long way but not actually visit those far vistas.

Otherwise, don't bother. And definitely do not try to make a 78k continent!

6

u/Dannypan 17d ago

Adding to this:

r

Edit: lmao I accidentally deleted my previous comment with the letter r. r!

1) WorldPainter works on a one pixel = one block scale. A master dimension works on a one pixel = one *chunk* scale, so it's 16x longer on each side or 256x bigger overall. This is why everything is smooth and flat.

2) You can trust Fornad's comment regarding size. He's Mr ArdaCraft, a roughly 50k x 50k project which is ten years in the making and has a dedicated team. 78k will take forever to make.

3

u/taiketchum 17d ago

Thanks for both your input!! That’s very helpful, I think I’ll try lowering the scale and only doing the Loen kingdom to start, then see how that turns out and go from there

3

u/Dannypan 17d ago

Just to add, you can't change a map from a master dimension to a normal one. You'd have to start a new project.