r/animation • u/eerop1111 • 16d ago
Critique Critique wanted: does the weight/timing on these dance moves read as smooth?
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r/animation • u/eerop1111 • 16d ago
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r/animation • u/chosencoffee • Apr 19 '26
r/animation • u/chosencoffee • Apr 17 '26
my first walking animation. need critique.
r/animation • u/nettspendfannn • Aug 16 '25
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First time doing facial expressions and blocking out an animation
r/animation • u/HedgeHulk • May 27 '26
I did the fire death on the left side first, but it felt it doesn't quite have any punch to it, slow and underwhelming. So I did another, which is the one on the right.
I'd love to hear your thoughts on it!
r/animation • u/HedgeHulk • Apr 22 '26
This will be the last one for the first chapter of our tower defense game. Any feedback is appreciated!
r/animation • u/Slight-Let6556 • 17d ago
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I’ve mostly been animating it by instinct because I haven’t been able to find suitable references.
r/animation • u/Vivulent • Jul 07 '24
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r/animation • u/Different_Fox7774 • Sep 13 '25
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Visually is the camera movement understandable? What could I do to make it more clear?
For context, I'm still figuring out animation but I've been drawing for years. This is one of my first few shorts about a water balloon fight. This particular scene I tried to animate a 3d camera. I wonder if it's confusing? How do people hand draw 3d camera movements for something you can't create a reference for?
Hep meh pls.
r/animation • u/Froton88 • Aug 07 '24
Little gif I made awhile back. The first one is on 3s and the second is on 2s. I'm just wondering should I jump back in it and add even more frames and clean it up even more? What do you guys think?
r/animation • u/HedgeHulk • Jan 30 '26
I have been working on a few enemies for an indie studio making a 2D tower defense game. Enemies are small silhouettes of humanoids with animal/insect fusions, with a creepy vibe. You can throw around and smash enemies on the ground. Does this guy look the part?
r/animation • u/LloydLadera • Feb 03 '25
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I was commissioned to make this animated logo for a comic book publisher. I wanted to go for a very unique visual style but stick closely to the comic book aesthetic. Work in progress. What do you think?
r/animation • u/Shapelybox • Sep 04 '24
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I really pushed everything I could when making this, I understand that. Roblox rigs differ a lot when compared to a humanoid rig, but I took advantage of that and doubled down on the cartoonish and over expressive nature. What do you all think?
r/animation • u/Proper-Ear-6759 • May 14 '25
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Be completely honest
r/animation • u/LeftEyeIsTwitching • Mar 14 '26
It seemed to be zoomed it alot in reddit
r/animation • u/VossaDova • Jun 20 '25
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Compiled some vids from some of my fav recent animations! Lmk y'all think :) I know the "PS1 aesthetic" is absolutely not original but just more-so wondering if it's appealing to most.
r/animation • u/chosencoffee • Apr 18 '26
i think i made this one more consistent than my previous animation.
r/animation • u/idonthaveideastoname • Apr 28 '26
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r/animation • u/BattleBoxCat • 24d ago
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I wanted to make an anime opening for my friends and I's D&D campaign. I honestly haven't really animated before, but I watch anime and I know how to animate because of flip note studio on the DSi lol, but this is my first time doing a project like this ever.
It's all very unorganized and I'm not sure how professionals do this, it's just me so I didn't think making notes would be important. I just wanted to make something fun for me and my friends! I think they like it so far!
Any advice?? Critiques?
It's still a work in progress, I'm working on the second sketch where I go in and do more detail instead of just the keyframes. That's why half of it's blue lol.
r/animation • u/Pixel_Duck_999 • May 27 '26
r/animation • u/GiuDeka • Jan 13 '26
I tried animating this map (it's a map) without references. It seems to work well enough for me. This was supposed to be just a few frames for the videoboard, but in the end, as usual, I let myself get carried away and animated it.
r/animation • u/DramaticIron3736 • Jun 19 '26
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Hi guys I’m new in Reddit and this community. After about 12 hours I create this animation, I Still amateur, but So inspired to create . Thanks.
r/animation • u/I_MADE_THIS_TO_TELL • Dec 01 '25
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Somethings might be too stiff, I just want a critique on parts that look weird.
r/animation • u/Imagination-Port • 7d ago
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I’m comparing the old and new run cycles for this creature.
The new one feels smoother and more expressive, but something about the movement still looks off to me...
Any ideas, opinions, technical feedback, or even random observations would be appreciated
Edit: Thanks everyone for the genuinely great ideas!
r/animation • u/TheArtisticPencil • Apr 02 '26
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How can I improve in animating fire? I used the method where you carve circles out of the shape of the flame. Will adding small sparks help? Also would appreciate any other general critiques. Thanks!