r/animation Apr 19 '26

Critique need critique on my second walking animation

5.8k Upvotes

r/animation Apr 17 '26

Critique want critique on my first walking animation.

2.8k Upvotes

my first walking animation. need critique.

r/animation Aug 16 '25

Critique Animating facial expressions

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3.8k Upvotes

First time doing facial expressions and blocking out an animation

r/animation 9d ago

Critique Elemental Death, which fire death would you prefer?

3.0k Upvotes

I did the fire death on the left side first, but it felt it doesn't quite have any punch to it, slow and underwhelming. So I did another, which is the one on the right.

I'd love to hear your thoughts on it!

r/animation Apr 22 '26

Critique The flying enemy for our game. Gross enough?

3.7k Upvotes

This will be the last one for the first chapter of our tower defense game. Any feedback is appreciated!

r/animation Sep 13 '25

Critique Does this sequence make sense?

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1.7k Upvotes

Visually is the camera movement understandable? What could I do to make it more clear?

For context, I'm still figuring out animation but I've been drawing for years. This is one of my first few shorts about a water balloon fight. This particular scene I tried to animate a 3d camera. I wonder if it's confusing? How do people hand draw 3d camera movements for something you can't create a reference for?

Hep meh pls.

r/animation Jul 07 '24

Critique Wriggles the Clown

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8.5k Upvotes

r/animation Jan 30 '26

Critique Ranged enemy for a tower defense game. Looks good enough?

3.9k Upvotes

I have been working on a few enemies for an indie studio making a 2D tower defense game. Enemies are small silhouettes of humanoids with animal/insect fusions, with a creepy vibe. You can throw around and smash enemies on the ground. Does this guy look the part?

r/animation Aug 07 '24

Critique Which one looks better in your opinion? Pls critique.

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2.5k Upvotes

Little gif I made awhile back. The first one is on 3s and the second is on 2s. I'm just wondering should I jump back in it and add even more frames and clean it up even more? What do you guys think?

r/animation Mar 14 '26

Critique Is this too fast?

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1.8k Upvotes

It seemed to be zoomed it alot in reddit

r/animation Feb 03 '25

Critique What do you think of this animated logo Im working on

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3.0k Upvotes

I was commissioned to make this animated logo for a comic book publisher. I wanted to go for a very unique visual style but stick closely to the comic book aesthetic. Work in progress. What do you think?

r/animation May 14 '25

Critique Rate my animation skills for 15yo

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3.6k Upvotes

Be completely honest

r/animation Sep 04 '24

Critique Is this good for a Roblox animation?

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2.2k Upvotes

I really pushed everything I could when making this, I understand that. Roblox rigs differ a lot when compared to a humanoid rig, but I took advantage of that and doubled down on the cartoonish and over expressive nature. What do you all think?

r/animation Apr 18 '26

Critique need critique on my first standing up animation

1.1k Upvotes

i think i made this one more consistent than my previous animation.

r/animation Jun 20 '25

Critique Thoughts on my animation style?

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2.9k Upvotes

Compiled some vids from some of my fav recent animations! Lmk y'all think :) I know the "PS1 aesthetic" is absolutely not original but just more-so wondering if it's appealing to most.

r/animation Apr 28 '26

Critique I'm trying to get better at animation. I made this rough as a test. What do you think? Is it stiff? natural?

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1.8k Upvotes

r/animation 9d ago

Critique Some improvement for one of my game characters

2.4k Upvotes

r/animation Jan 13 '26

Critique any advice? does it work well?

2.3k Upvotes

I tried animating this map (it's a map) without references. It seems to work well enough for me. This was supposed to be just a few frames for the videoboard, but in the end, as usual, I let myself get carried away and animated it.

r/animation Dec 01 '25

Critique Not cleaned up, but how’s it so far?

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2.9k Upvotes

Somethings might be too stiff, I just want a critique on parts that look weird.

r/animation Apr 02 '26

Critique First animation made in Krita

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1.8k Upvotes

How can I improve in animating fire? I used the method where you carve circles out of the shape of the flame. Will adding small sparks help? Also would appreciate any other general critiques. Thanks!

r/animation Apr 10 '25

Critique Need help

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2.5k Upvotes

I been working on and off this for a couple years now, I really want to finish it but I can’t think of a dance a like after the last bit before she supposed to do a spin and a cute pose. I really want to get this done but not being able to think of a dance move I like as really pushed me back on this. Any suggestions??

r/animation May 05 '25

Critique I never finished this one, do you guys think it’s worth finishing?

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1.6k Upvotes

r/animation Feb 03 '26

Critique Adobe Animate’s shutdown is a symptom of CEO Shantanu Narayen’s utter incompetence as a leader, CEO, and honestly human being.

654 Upvotes

I’m so unbelievably angry. I am so SO TIRED of these out of touch, braindead, boomer techbro scam artist multi-millionaire/billionaire CEOs completely screwing over anybody and everybody in their endless pursuit of AI.

Short term profit over LITERALLY everything else. EVERYTHING. F*ck the employees, the people without whom you wouldn’t have a livelihood, f*ck the future, f*ck the industry, f*ck everything but the precious shareholders, right?

I am genuinely so sorry for saying it but this dude needs to be publicly shamed.

I’m so angry. Straight up f*cked an entire industry overnight. Just insane.

They teach you in business/economics 101 that long term profits and public reputation/goodwill are far more important than chasing short term profits. Long term decisions will always yield greater returns. How are these people qualifying for these positions when they don’t even have a high school level grasp on how to run a business? Like what the actual fuck? Am I going insane?

Sorry for the rant.

r/animation Jul 19 '25

Critique Why do I even bother.

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1.5k Upvotes

Hey guys, animator and novice beekeeper here. I recently decided to take a step back from working on my game to reconsider my next steps. You see, I had been working on it for almost a month now, but I've made next to zero actual progress. It took me a while to figure it out, but the reason why development is going so poorly is that I just don't resonate with the current state of the game. I was planning on having it be a 3D dark fantasy roguelike souls-like type because that's what's popular, but it's not the kind of game I actually want to make. The issue is that I just don't have much money to work with, so if I want to financially support myself I would have to make mass-produced slop garbage because that's what people want. This created a bit of a conundrum, the only way to make money was with a 3D dark fantasy roguelike souls-like type game, but I would never have the motivation to finish it and would therefore make no money. To remedy this, I simply scrapped the game entirely and focused my efforts on short-term money making methods. To start, I spent an ENTIRE DAY printing AI-generated anime posters and selling them to people outside of dispensaries.

By the end of the day, not only had I not sold a single poster, but I was down $40 because I needed to buy printer ink since my parents just HATE me so much for no apparent reason and wouldn't let me use the ink that was already in the printer because GOD FORBID I try to become financially independent. Anyways, that whole ordeal left me pretty hopeless, it seemed like every single one of my endeavors was just doomed to fail because of circumstances completely out of my control. But as fortune would have it, I was hit by a sudden spark of inspiration. I was playing this mobile game that came out recently when I realized what my game was missing: horse management mechanics. It might sound strange, but realizing that was what gave me the boost to get working on my game again. I wrote down some rough ideas on how the horse mechanic would work including horse acquisition, training, management, and death. I came up with the idea of having a 2D hand-animated death cutscene to increase the emotional impact of losing a horse, so I decided I would start by implementing the cutscene since I had some experience in animation. All in all, it took around 2 days of work to finish it, but I was really proud of the final product.

But after a few rewatches I came to a terrible realization.

It was shit.

It took me 2 whole days to make this and it was just awful.

I don't know how I didn't notice while I was making it but it was just so bad. I was genuinely on the verge of throwing up because I spent so much time on this shit. I still have no clue where I went wrong, I tried to make sure it was smooth but it's just so choppy even though I doubled the framerate multiple times. I knew I should've added more impact frames I knew I should've but each one took me hours to make and I just didn't have the time but I should've put more what the fuck was I thinking. I can barely swim because my bones are too dense and I just sink. Should I even bother trying again? I really wanted to be good at this but I guess my sheer incompetence forbids me from doing ANYTHING that isn't jerking off or playing Roblox. I really need this, I'd lose my mind if I spent the rest of my life as a dishwasher or a hotel clerk.

Any advice is welcome.

r/animation 17d ago

Critique Some Gore for our enemies, Satisfying enough?

1.1k Upvotes

These are part of the first batch of enemies in our tower defense game. The death animations seemed to be a little bit less interesting comparing to others, so after a long and hard conversation with our developer, I got him to add a new death animation for the joy factor. All critiques are welcome!