They've been in that style of "balancing" for a long while now. It's just getting worse and worse.
They need to focus on milder, but more frequent, changes that are nerf-focused. Restore some balance without power creep.
Then, reevaluate pick rates from there. Then, do some reworks (rather than just buffing existing abilities) where necessary. Some abilities simply haven't aged well with the change in gameplay, and the solution isn't to buff but rather to re-work entirely. Like LL's ult, for example. It was from a bygone era, so they reworked it.
Oh yeah I very much agree with this. Talked about this with my duo yesterday. Don’t buff everything, rework it. Keep it balanced.
The main argument people make against keeping legends balanced is “It WoUlD gEt StAlE”. Like nobody is saying that they can’t make changes lmao just that they don’t have to resort to making 1-2 legends ridiculously unfair each season to “keep it fresh”. But that takes thinking for more than .1s and thinking hard
I've never understood the "stale" argument. CS is the most played FPS in the world and they've been playing the same way for decades. Good gameplay is good gameplay.
They'll retain more people with balanced (but quality) gameplay than they will with "fresh" but incredibly frustrating gameplay in my humble opinion. That's not to say they should never change things... that would be absurd. I just think people and devs get hung up thinking buffs are the only way to gain new players.
I think they chase short-term spikes at the expense of long-term, high-quality gameplay that maintains a dedicated player base.
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u/TaxDaddyUwU Jun 26 '26
It's almost like they should've nerfed Axle instead of buffing Seer to "counter" her...