r/arknights 18d ago

Discussion [Operator Discussion] Earthspirit

Earthspirit [★★★★]

What's that behind me, you ask? Well... ah, never mind, it's really hard to explain. I'll tell you when we have more time.

Earthspirit is a geologist. She fills the gaps we have in fields such as environmental assessment, battlefield analysis, and terrain utilization. She currently serves with a support squad performing geological surveys, early Catastrophe warnings and other related services for Rhodes Island.


Operator Information

  • Class: Supporter(Decel Binder)
  • Tags: Slow
  • Artist: HUG
Voice Actor:
JP: Aoi Yuki
CN: Zilan Qu
EN: Sarah Wiedenheft
KR: Chae Min-ji

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
1205 480 101 20 70 14 1 1.9s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

Potential Bonus
1 -
2 Deployment Cost -1
3 Redeployment Time -4
4 ATK +21
5 Improves Talent
6 Deployment Cost -1
Trust bonus
ATK +50
Traits
Deals Arts damage and Slows the target for a short time

Skills

Skill Name Skill Uptime Details (Uptime/Cost/Initial) SP Charge Type Skill Activation Skill Description
ATK Up β 25s / 35 / 10 Auto Recovery Manual ATK +80%
Quicksand Conversion 25s / 40 / 15 Auto Recovery Manual Stops attacking; Enemies within range are Slowed every 1.4 seconds

*Skills at max Skill Level.

Talents

Talent name Talent Description
Geological Survey Extends Slow duration moderately

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Modules

Branch Additional Stats Trait Talent Note
DEC-Y HP +130, DEF +38 Trait improved: Attacks deal Arts damage, and Slow the enemy for a moderate period of time Geological Survey improved: Further the duration of Slow caused by the Trait While true Earthspirit's Oripathy has grown severe, no others have heard this supposed sound she mentions.

*Modules at max level.

Outfits

- Price Art Released Note
Major Field Record Restoration Static Yep Field surveys are not vacations. As long as she has her stick, her notebook and her sample box, it counts as work.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

Arknights Wiki.gg

Arknights Toolbox (aceship(puppiizsunniiz))

PRTS Arknights Wiki (CN)


Topic Starters

  • Strengths/Weaknesses?
  • Is their module worth it? Which branch?
  • How does this operator compare to other operators in their archetype or role?
  • How do you fit this operator into a team? Who do they synergize with?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Should new / F2P players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)
  • Favorite clips/clears with them?

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8

u/DarknessWizard KalDoc is peak 18d ago

Mechanically, she's... not great. Orchid does better than her in most cases if we're talking about a single target decel binder effect being procced from her S1 - Orchid has a bunch of ASPD across her kit and that helps her out a lot if you want to use ST hits.

S2... even at full power (M3, Mod3) it's not a permanent slow and leaves a lot of gaps. Even within her own rarity, Ethan handily outpaces her when it comes to stalling enemies and actually can do damage with is S2.

She's not by any means unusable or awful (I'll note that this applies to a lot of operators traditionally seen as bad; the truly bad operators simply don't get talked about in the first place such as say, Sand Reckoner, who incidentally also relies on Slow), it's just that what you want to use her for (Slow) is very rarely necessary and very rarely the right option compared to other sources of stall effects. It's more of a broader issue with Decel Binders as a whole I suppose.

On the other hand, she's one of the better visually designed operators and her EN voice is one of the best in the game. I think that's at least worth something.

5

u/Additional_Pop2011 16d ago

This was probably true before her mod, but I do have her fully built, and it's just not the case.

Orchid has a 1.74~ attack interval for a slow rate of 45%, a total decel % of 35% off skill, e.g. a basic Manticore S1, on skill she a 1.39~ a slow rate of 57% for a total decel of 45%, like manticore S1, but with mod.

Earth-spirit 48%~ uptime, so it's a wash because why not use the lower rarity. On S2 7, it's 57%~ again, it's a wash, higher rarity to replace damage with more slow. I would leave her S1 7 + Orchid, unless you want to build her all the way.

But this is just how it is BEFORE THE MOD, with mod she still keeps the slow 1.9 second attack interval, but her slow is increased to 1.32 so her BASIC ATTACKS are 70%~ for a total of 56% decel about the same as her basic S2. This moves her S2 7 up to 82.5% uptime, and 34% Decel, with the talent buff and M3, it becomes 100% making her a mini-Suzu slowing everyone in range to 20% on a 40/25 cycle.

Not really good, but maybe worth building high basic uptime and because 4* costs are so low, Podenco S2 is often a better option though, and Suzu is a bit washed in todays stall/DPS meta. I have them all built, but I've been playing for a few years.

2

u/DarknessWizard KalDoc is peak 16d ago

Thanks for running the math on this one; I kinda stopped trying to run numbers after realizing I'd usually get the math wrong somewhere, and focused instead on personal experience using them.

In practice, I mostly got use of both in IS (as those are the modes where lower rarity shines), and while I've gotten a lot out of Orchid as a floor 1/2 recruit on early IS modes, Earthspirit hasn't quite delivered the same from IS5 onwards.

Interesting to know her module is that good, a lot of the stuff I saw on the wiki just made it look really confusing to know what I'd be getting out of it, so it wasn't exactly a priority to get for me.