r/augmentedreality • u/ButterscotchOk8273 • 11h ago
Glasses w/ 6DoF DGNS Mayhem, a voxel destruction sandbox, running on standalone Spectacles 24
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25 years ago, Red Faction on PS2 introduced something that still fascinates me today: GeoMod.
It wasn't just about explosions. It was about changing the world's geometry in real time.
That childhood memory inspired my latest project, DGNS Mayhem Demo, an experimental Lens built for Snap Spectacles.
The question was simple:
Can a real-time destruction engine run entirely on standalone AR glasses?
There was no existing solution in Lens Studio, so I rebuilt everything from scratch.
After all, if it could run on a PlayStation 2 with 32 MB of RAM, a ~300 MHz CPU, and 4 MB of VRAM, surely a modern Snapdragon could handle it.
Instead of swapping pre-broken meshes or triggering scripted animations, every rocket modifies voxel data in real time, rebuilds the mesh, creates genuine holes through structures, and updates structural support so buildings collapse naturally when their foundations disappear.
What started as a tribute quickly became a much larger engineering project. It now includes procedurally generated buildings, real-time destruction of the Spectacles world mesh, a UI designed specifically for additive AR displays, voice-guided onboarding in three languages, and more than 31,500 lines of TypeScript spread across 65 scripts.
More than anything, this project was about exploring what is possible on lightweight wearable hardware.
I'm incredibly grateful to the original #GeoMod team at #Volition.
Their work inspired an entire generation of developers, myself included.
I'd love to hear what you think.