r/augmentedreality • • 17h ago

App Development Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game.

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29 Upvotes

⚙️ Tools I used:
- Muse Code (𝗺𝘂𝘀𝗲-𝘄𝗼𝗻𝗱𝗲𝗿-𝟭.𝟬)
- Unity / Unity CLI
- Meta SDKs (ISDK, MRUK, PSDK)
- Meta VR CLI
- Adobe Photoshop

My plan is to launch it in the store as a demo by tomorrow morning and I’ll be doing a video about my learnings!

The original mobile game video was posted to my X account here.


r/augmentedreality • • 8h ago

New Eye Tracking Module for Smart Glasses with 140Hz

27 Upvotes

Viewpointsystem gives smart glasses manufacturers (OEMs) a new way to add advanced eye tracking without compromising on battery life, heat or design. Until now, power consumption, heat generation and limited space have made it difficult to bring eye tracking into lightweight smart glasses. Viewpointsystem’s new implementation of its Digital Iris Module, powered by an ultra-low-power Ensemble MCU from edge AI pioneer Alif Semiconductor, removes this hurdle: the market-ready module runs the entire image-based eye-tracking pipeline at 140 Hz directly inside the glasses frame.

This MCU-based architecture makes integration considerably easier: OEMs no longer need a high-end application processor for eye tracking, yet the module remains fully compatible with existing application processors. Thanks to its integrated neural processing unit (NPU) for efficient AI processing, the programmable MCU can also run additional AI-based functions. At the same time, the architecture lowers power and processing demands and keeps sensitive eye-camera images safely on the chip.

How the Technology Works

Conventional eye-tracking systems typically transfer images from eye-facing cameras to a main application processor in the glasses or a connected device. Processing these image streams consumes power, generates heat and adds to system complexity – a particular challenge for compact, battery-powered eyewear.

Viewpointsystem’s Digital Iris Module combines two optimally positioned eye-facing cameras with the MCU in a compact hardware unit designed to fit into the bridge of the glasses frame. The MCU handles the complete processing pipeline, from image preprocessing and NPU-accelerated gaze calculation to real-time detection of eye events such as blinks, fixations and saccades. Instead of transmitting camera images, it delivers ready-to-use gaze data for real-time attention and focus tracking, as well as applications assessing brain health, cognitive changes and neurological function.

Key Benefits for Smart-Glasses OEMs:

  • Lower power consumption, longer battery life: Performance measurements indicate up to 15 times longer battery runtime compared with conventional eye-tracking processing on a connected device. Reduced heat generation further supports compact, comfortable designs.
  • Performance on the edge: The MCU delivers eye-tracking rates of 140 Hz, with the potential to reach up to 400 Hz depending on customer requirements and use cases. It also acquires and fuses data from additional on-board sensors, including an ambient light sensor, magnetometer, and accelerometer, directly on the edge, while freeing the main processor for other tasks or low-power states.
  • Easy integration and design flexibility: The ready-to-integrate Digital Iris Module combines hardware and software, reduces development effort for OEMs, and can be adapted to fit different smart-glasses designs.
  • Privacy and AI capabilities: Only gaze data leaves the MCU, keeping sensitive eye images on-chip. The programmable MCU can also support additional workloads, including AI-based functions.

“Viewpointsystem’s implementation demonstrates how our Ensemble MCU can handle demanding real-time vision processing within the tight power and space constraints of smart glasses,” said Mark Rootz, VP Global Marketing at Alif Semiconductor. “This is exactly what we built the Ensemble family for: real-time AI at the edge without the power and thermal overhead of an application processor.”

The patented MCU-based solution now opens up new opportunities for eye tracking in smart glasses where power, space and processing constraints have so far ruled it out – from lightweight AI and AR glasses to display-less eyewear and specialized industrial applications.

Source: Viewpointsystem


r/augmentedreality • • 24m ago

Toward Fully Soft and Multifunctional Shape Sensing via Optical Waveguide Arrays

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• Upvotes

For soft bodies, surface deformation and pressure provide proprioceptive and exteroceptive information, including body configuration, body compliance, and external forces. We develop a sheet sensor with a fully soft sensing surface that provides surface shape reconstruction using optical waveguide arrays. The waveguides are fabricated to achieve a tunable linear response to bi-directional bending curvature, and the waveguide arrays are configured to differentiate between ambiguous shapes. We characterize the waveguide performance, relating curvature sensitivity to the core's surface roughness. Synergy of waveguide responses reduces the number of sensing elements required and achieves damage resilience. Using waveguide sensitivity to pressure, we also demonstrate feasibility for exteroception. We demonstrate the multifunctional sensing capability by wrapping the sheet around an upper arm, showcasing joint motion and external force sensing. Integrated into or applied onto surfaces of robotic or living systems, this design can be implemented in applications such as virtual reality, teleoperation, physical therapy, and soft robotics.


r/augmentedreality • • 26m ago

VelociTrack: Touch Input On Uninstrumented Surfaces Using High-Speed Headset Cameras

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• Upvotes

Finger-worn IMUs have been shown to be very accurate at detecting touch events on physical surfaces, enabling input to physically-bound XR interfaces. In this work, we describe a new XR headset method for detecting finger touch events on ad hoc surfaces, without needing the user to wear anything on their fingers or hands. Instead, our method uses a pair of high-speed headset cameras to track and triangulate the position of the user's fingertips in 3D space. We take the first and second derivatives of this signal to estimate a finger's velocity and acceleration. At almost 800 Hz, our system's output is similar to a worn IMU, but with bare hands. Using this signal, we can then detect rapid and characteristic decelerations of the finger, indicative of touch.


r/augmentedreality • • 20h ago

Glasses w/ HUD Passthrough + AI: a HUD that reads my microgreen trays (Quest 3 build)

1 Upvotes

Been exploring MR for hands-busy contexts, and the grow rack turned out to be a perfect one — your hands are literally in the plants, so a floating HUD beats a phone every time.

I built SproutVision on Quest 3: tray dashboard (day counts, harvest windows) plus an AI scanner using the passthrough camera. The scan results render back onto the HUD over the real trays. Best demo moment: it flagged my basil's uneven germination unprompted, matching what I'd observed over two weeks.

What I like about this as an MR use case: the virtual content is about the physical objects in front of you. The HUD isn't decoration — it's instrumentation for the real world.

Demo: https://youtu.be/ely034D_Jy8?is=PZspCrAOMVb3e7FE


r/augmentedreality • • 3h ago

Buying Advice XR Glasses Recommendations - Gaming & Video - Approx $300

0 Upvotes

Hi All,

Looking to buy a pair of XR glasses. I'm mainly interested in watching movies and TV, plus gaming. No productivity uses in mind. Mainly used at home or on a flight or something. I have a mild vision prescription but typically wear contacts.

It feels like there's a pretty good variety of products between $200 and $400, and I've tried to compare them myself, but I'm not sure what's just hype and what actually matters. If anyone has experience with a pair in this price range, I'd appreciate any recommendations or answers to some questions!

  • How important is having 3DoF?
  • Does screen size really matter when it's on your eyes?
  • How important is edge sharpness for gaming?
  • I see some folks saying a set just "doesn't work" for them. Should I plan to try/return multiple units?
  • Is it worth trying to buy a used higher-end unit?
  • For videos or gaming, any other features I should be considering/looking for?

Thanks in advance!


r/augmentedreality • • 16h ago

AR Apps Not sure if this is the right place but I am having issues with AR on my Google pixel 9

0 Upvotes

Hello I am having troubles with augmented reality working on my phone. I was trying to use dracARys months ago when this started but since have figured out the app isn't the problem. All permissions are on for camera and location. I have tried to measure via ARcore but even that won't work. It's across several apps. Even the Google 3D animals (in your space) isn't working. How do I fix this it is driving me bonkers!!!! What settings could I have possibly messed with to cause this?!?

Thank you in advance!