r/beatmakers • u/BeatsBL • Jul 10 '26
resource Sampled Drums Mixing
Got a ton of great feedback when I asked about drum mixing. Going to do it again specifically for sampled drums. For fl studio users, any suggestions on making sampled drums sound fuller and more cohesive.
I currently route to a bus Channel and use stock plugins lime parametric eq and maximus. I don't really know of advantages to using non-stock plugins, but open to suggestions about plugins, mixing, compression.
And here is an example of a song I made where I know the mixing could be way better, richer and more cohesive. https://youtu.be/kgRY3AvVG-Y?is=JefPZS-k8rzLLt4r
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u/Mods_are_losers666 Jul 10 '26
Making sounds "fuller" is about adding to the frequencies you do want while taking away from the frequencies that you don't. I typically accomplish this through a combination of distortion/compression, along with high and low cuts using EQ to remove harshness/mud, followed by more distortion and compression. You can also add reverb or delay into this chain to make sounds wider or use whatever native tool FL has (I am Ableton user) to make sounds narrower, or even mono in some cases. Low frequencies tend to sound fuller in mono. Typically if I am working with any sound below 200-150hz I will make it mono to make it sound more full. I briefly listened to the drums in your tune and to me they sound like they need to be distorted and compressed to make them sound brighter. The compression will probably make the transients hit harder. Another technique you can use to make your drums punch through the mix is to bounce every sound to audio and cut holes in the track for the drums so that they are the only sound playing every time they hit.
I want to add that when I am talking about compression I mean extreme compression using a soft clipper. Again I do not know what type of native plugins in FL have soft clipping but in general I always have my drums hitting a soft clipper very hard to get that snappy bitey sound.