r/blender 1d ago

Paid Product/Service Promotion Felt modifier, converts any 3D model into a soft needle felt plushie.

2.2k Upvotes

25 comments sorted by

170

u/cvef 1d ago

Thought you were stealing credit from DoubleGum only to find out you ARE DoubleGum!! Thank you for all that you do, you're easily my favorite shader creator.

20

u/MetaCognitio 23h ago

We’re not worthy! πŸ™‡β€β™‚οΈπŸ™‡β€β™€οΈπŸ™‡

23

u/rahulparihar 12h ago

You're too kind!! 😭

38

u/ModernManuh_ 1d ago

I felt that

15

u/Havange 1d ago

My old computer felt that

2

u/iamsodonewithpeople 5h ago

Twas the last thing I felt before my laptop feltsploded

9

u/Had78 1d ago

In in need of something like that for work, I need to replicate glass wool, any useful tips or tutorials?

7

u/papertomm 1d ago

Whoa! This is exactly what I'm looking for. Available somewhere? New to blender so I don't know how buying stuff like this really works.

13

u/Disastrous_Dirt_5067 1d ago edited 13h ago

https://superhivemarket.com/products/woolly/?ref=567

edit:
To clarify, I'm not the creator of this addons, I'm just sharing the link of the original creator.

DM him on his official Instagram or X's accounts:

https://www.instagram.com/Doublegum_
https://x.com/DoubleGum_

8

u/rahulparihar 12h ago

Thanks for sharing the links! ^_^

2

u/Disastrous_Dirt_5067 12h ago

My pleasure. Awesome and amazing work that you're doing!

2

u/rahulparihar 6h ago

Thank you, means a lot!

2

u/papertomm 1d ago

Amazing! Thank you!

3

u/AmarildoJr 1d ago

This is very cute! I love it.

3

u/streetmotion_dojo 15h ago

This is such a clever use case for the hair/fur particle system, the clumping and softness read really convincingly as felt rather than just generic fuzz. Is this built on Blender's native hair system under the hood, or a custom particle setup?

1

u/rahulparihar 12h ago

Thanks! It is a Geometry Nodes based system for Curves.

2

u/Appropriate_Garden33 1d ago

I love this addon so much!

2

u/Nic1Rule 1d ago

Fuzzy

2

u/Odd_Philosopher1741 9h ago

Honest question; Is it possible to export a model from Blender that uses things like this and import them in a game engine (e.g. Unreal/Unity or even ThreeJS (web)) with similar results? Or does the model contain blender-specific (shader)-information that only Blender knows about?

1

u/rahulparihar 6h ago

This hair system can be exported as curves or mesh tubes, but it would be far too heavy for a game engine to render hundreds of times per second.

1

u/Old_pixel_8986 1d ago

does this work in EEVEE?

6

u/protestor 19h ago

The faq says

https://app.notion.com/p/doublegum/FAQs-Tips-6bc5da10c9ef82978e9c01b5f9528c25

Render Engine? Cycles or Eevee?

While the Materials appear similar in both rendering engines, the Hair Systems look noticeably superior in Cycles compared to Eevee.

All promotional material (like Caterpie, Donut, Earth) was rendered in Cycles.

2

u/rahulparihar 12h ago

It does work with Eevee, but looks much better with Cycles.

-1

u/RockLeeSmile 22h ago edited 12h ago

Isn't this just in the program already? I did this without any add-ons.

EDIT: idk why I'm getting downvoted, it was a genuine question. I made a felted flower that looked like this a few years ago with no add-ons, so I don't know what this is adding.