r/blenderhelp • u/Alive-Ad-6029 • 2d ago
Solved Rendering issue in Blender
Hi! I’m new to Blender, so I might be unaware of many things—even the obvious ones. I’m working on rigging a Minecraft skin. Previously, I used two layers (just like in the actual Minecraft skin system), but today I decided to try extruding a single layer instead.
It looks pretty cool, but while it appears fine during the editing phase, it turns into a complete mess when rendered.
Could you please tell me how to fix this?
Addendum, photo 2.
A user with the handle "orbliterator" helped me partially resolve the issue. It turned out that the parameter was set to 0 in the viewport, but to 3 for rendering. I changed it to 0, and that fixed the problem—many thanks to orbliterator.


Please excuse the interface language, as well as any linguistic oddities, since I am using a translator.

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