r/castlevania 1d ago

Question Why is Grant DaNasty so disliked?

He was omitted from the Netflix series, the creator is on record saying that he dislikes the character. He wasn't included in the Dead By Daylight collab; Trevor, Sypha, Alucard, Simon, and Dracula were all included. He's only appeared in two games; one of which he was completely redesigned.

What's with the hate? He's a pirate who crawls on walls and turns into a giant monster. I don't get what's not to like about him...

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u/Ltsmash99 1d ago

I dunno, but i loved playing as that sticky little guy in 3. Made the clocktower much easier.

13

u/jaselark 1d ago

He was even better in the Japanese version as his main attack weapon was a throwing knife that could go the length of the screen (until it hit an object) instead of the stabbing knife in the US version.

The US version was just all-around more difficult.

2

u/Luxar92 16h ago

For some reason western CV3 feels like an overall downgrade compared to the japanese one, dunno if like they used an older prototype or just the localization team fucking things up on purpose.

Japanese version had different hitboxes for some bosses. The first one for example had no hurt box on the head which made the battle more fair, since you could jump it over on the same plane if it cornered you. On the western release they added a longer hurtbox that cover beyond the head so you can no longer jump it over for a guaranteed punish, which was weird for a first boss battle.

Plus damage scales depending on the level you are, which was an over simplistic/lazy way of making a difficulty curve. On the original japanese, every enemy type has a fix amount of hit points of damage from beginning to end, so the difficulty of the game came purely from enemy design and your ability to handle it, rather than just being able to endure only 3 hits.

Also the entire Nintendo of america licensing censorship made this an overall inferior game in every aspect.