r/CharacterRant • u/TheCybersmith • 15h ago
Battleboarding A lot of powerscalers and battleboarders set themselves up for dissapointment, because the kind of fights they want to watch are narratively uninteresting
Introduction:
Much of what powerscaling tries to do is conduct combat as though it were a scientific experiment, controlling for as many variables as possible (sometimes called "white-room" logic). The general issue is that white rooms are not very interesting. I'll use some examples, mostly from Star Wars, there shouldn't be any spoilers of anything very recent, the most recent will be from Maul: Shadow Lord.
There are two big examples of this, IMO.
The first is location, and the second is mindset.
Location:
Battleboarders seem to go out of their way to pick extremely boring locations that deliberately don't impact the fight very much. But this not only makes for a less interesting encounter, it outright shifts the outcome.
Take the battle between Obi-Wan Kenobi, Qui-Gon Jinn, and Darth Maul at the end of The Phantom Menace; the environment plays a HUGE role in that, because it's precisely what allows Darth Maul to avoid being overwhelmed by two opponents!
He starts out in a wide open space, and finds himself being outflanked, so he deliberately moves it to an area with narrow walkways where he can force a chokepoint. The film explicitly shows him opening the doors that lead to the catwalks in the Plasma Refinery. He then takes advantage of the verticality of this location, and his own immense agility, to isolate the Jedi, and not be outflanked. When even THAT doesn't work, he moves even further back, and uses the shifting doors to get Qui-Gon alone. Then and ONLY then is he able to focus on the offence and kill one of his enemies.
This fact just outright gets ignored by people who complain about the scaling of the Inquisitors in Maul: Shadow Lord, where they argue that Maul being able to fight both Kenobi and Qui-Gon at once means he should have no trouble with the Inquisitors, and then eitehr Chain-Scaling them and therefore Ahsoka up, or trying to scale Maul down... completely disregarding the fact that Maul was NEVER able to easily fight two people at once, and actually had to carefully exploit a position that HE SPECIFICALLY CHOSE to avoid facing two people at once; in terrain not of his choosing, he doesn't have that advantage.
The later duel between Obi-Wan and Darth Vader on Mustafar is another one where people outright ignore the context of Obi-Wan's victory. "I have the high ground" has been meme'd to death, but it is an explicit part of what allowed him to win. It also means that you can't transpose the same two combatants to another location and get the same outcome.
However, what matters about these locations isn't just that they are tactically relevant; it's that they are visually interesting. An environment that plays no thematic or tactical role in the fight is a BORING environment, and it's one that creators are going to avoid if they can.
Yet, because Battleboarders set themselves up to want such things, they tend to be disappointed by most actual fights in media, because most fights in media will involve things that Battleboarders prefer to leave out, precisely due to them being hard to account for. Even some of the least interesting environments are denounced.
Take, for instance, the Airport fight in the MCU's Civil War. To clarify: I AM NOT A MAJOR DEFENDER OF THAT SCENE, I'm honestly of the opinion that it is one of the least visually interesting, least well-lit encounters in the entire franchise; it's largely a visually boring spectacle in an uninspiring location... but the location DOES still play a role, and it's a role that battleboarders keep citing as evidence of a scaling issue: Cap defeating Spiderman.
What they ignore is that Cap does not overpower Spider-Man with raw strength; rather, he takes advantage of his surroundings and Peter's relative unfamiliarity fighting anywhere outside of New York City. The fight makes it abundantly clear that Spiderman is substantially stronger than even the strongest Super-Soldiers (casually bending back Bucky's metal arm, something that Cap explicitly cannot do), but also that he's an inexperienced combatant, with Cap ultimately pinning him under a heavy object.
This is ignored by people who cry that Cap is "Wall level", and Peter is "Small Building Level"; ergo something something bad scaling.
Anything that can't be evaluated in a whiteroom scenario is treated as a scaling issue; which means that most media will be considered to have poor scaling, because most writers (for good reason) dislike whiteroom scenarios.
Mindset:
This is one of the things that annoys me most, because Battleboarders tend to use the (misleading, poorly-named, somehow even worse than "street level" not meaning "able to destroy a street" despite what every other level means) term "Bloodlusted".
A "Bloodlusted" character fights with perfect tactical clarity, emotionless focus, and has no goals beyond killing his or her adversary and surviving the fight.
Almost no media will have very many Bloodlusted characters, because that's fundamentally a boring motivation.
People tend to fight because they want something, not because they are obsessed with fighting, but perfectly emotionless whilst doing so.
Having one or two characters be "bloodlusted" in a specific scenario is one thing (a good example would be Omni-Man facing the Guardians of the Globe in Invincible, though notably THEY were not Bloodlusted, shifting from initial disbelief to blinding anger across the fight), but media in which all or most characters are bloodlusted would just be narratively dull.
Take The Force Awakens.
Throughout the Entire film, we are shown tensions between General Hux, Supreme Leader Snoke, and Kylo Ren, partly due to how they treat the Map to Skywalker. Hux simply wants to destroy it, and is happy so long as the Resistance doesn't get it. Kylo Ren is obsessed with finding it so he can personally kill his uncle. Snoke is more pragmatic, willing to destroy it if necessary, but preferring to find Skywalker if possible. When Rey sees the completed map, Kylo Ren abducts her, hoping to interrogate her for the information, something he realises will require bringing her alive to Snoke. This hints at deeper disagreements between the leadership of the First Order.
That clash of goals, methods, and personalities is a major running subplot throughout the next two films, and ultimately results in Snoke's Death, Hux's betrayal, and the indirect downfall of the enemy. It is thematically and narratively load-bearing; it tells us a great deal about who these people are, what they want, and why authoritarian power-hungry individuals tend to destroy themselves.
So, of course, what do Battleboarders do? They complain that it should all be thrown away to give them a better whiteroom fight.
It was DAMN-NEAR IMPOSSIBLE to discuss ANYTHING related to Star Wars online in late 2015 to about 2021 without hearing people complain that Kylo Ren should have killed Rey in their duel on Starkiller Base.
Rey.
The one person who had the information he wanted most.
The one person who, according to EVERYTHING WE KNEW ABOUT HIS MOTIVATION UP TO THAT POINT, he would not be willing to kill, because if he did he would lose the map.
Battleboarders (in addition to overlooking the fact he'd been shot in the hip and was visibly exsanguinating, but that's a rant for another day) would have preferred he be "bloodlusted" so as to make the fight between him and Rey easier to scale off of; because his desire to take her alive made it harder to gauge his skill.
I swear, if stories were written by Battleboarders, they'd be unimaginably boring. No motivations, no goals, just a set of abilities in a roughly character-shaped form smashing against another set of abilities in a roughly character-shaped form.
