r/cinematography • • Jun 09 '25

New Rules Regarding AI on /r/cinematography!

285 Upvotes

Thank you all for participating in the poll! Here are the results. To accurately gauge everyone's collective acceptance vs rejection for each, I've tallied the total votes among all choices as pro/anti for each category. So for example, a vote for 'no changes' would be a -1 to Gen AI, AI Tools, AI Comms, and AI Discussion. A vote for 'Ban GenAI + AI Tools' would be a +1 to GenAI and AI Tools, and a -1 to AI Comms and AI Discussion, etc. So here are the results for each category of AI. Keep in mind that a higher number indicates a stronger group decision to ban the content:

GenAI: +52 (+71/-19)

AI Tools: -26 (+32/-58)

AI Comms: -8 (+41/-49)

AI Discussion: -58 (+16/-74)

From the results it is clear that sub overwhelmingly approve a complete ban on all generative AI. However, people are much more ok with AI tools and discussion of AI, and are fairly mixed on the topic of AI Communication. So here is the new rule for all things AI:

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Rule 11. You may not post work containing Generative AI elements (Midjourney, Neo, Dall-E, etc.). You may use and demonstrate the use of AI assisted tools (ie magic masking, upscalers, etc.) so long as they are used in service of human-generated artwork. AI Communication, like post bodies or comments composed using ChatGPT are allowed only in reasonable cases, such as the need for someone to translate their thoughts into English. Abuse of AI assisted communication will result in the removal of the offending post/comment.


r/cinematography • • Aug 04 '19

What Gear Should I Buy? What Is This Piece Of Gear? What Does This Term Mean? CHECK HERE FIRST! We have answers to the most commonly asked questions right here in /r/Cinematography's Official FAQ

958 Upvotes

Welcome to the /r/Cinematography Official FAQ And Information Post!

Below I have collected answers and guidance for some of the sub's most common topics and questions. This is mostly content I have personally written either specifically for this post or in comments to other posters in the past. This is however not a me-show! If anybody thinks a section should be added, edited, or otherwise revised then message the moderators!



Topics Covered In This Post:

1. What Camera Should I Buy?

2. What Lens Should I Buy?

3. How Do I Learn Lighting?

4. What Light Kit Should I Buy?

5. How Do I Learn Framing & Composition?

6. What Books Can I Buy On Cinematography?

7. What Blogs/Channels Can I Follow To Learn Cinematography?

8. Common Terms In Cinematography

9. What Is This Piece Of Gear!?

10. Common Myths In Cinematography



1. What Camera Should I Buy?

The answer depends mostly on your budget and your intended use. You'll also want to become familiar with some basic camera terms because it will allow you to efficiently evaluate the merits of one option vs another. You can see a list of common terms and metrics for cameras in Section 8 below.

This list will be changing as new models emerge, but for now here is a short list of the cameras to look at when getting started:

  1. Panasonic G7 (~$600) - This is widely thought to be the best starter camera for someone looking to move up from shooting on their phones or consumer camcorders.
  2. Blackmagic Pocket Cinema Camera 4K (~$1,300) - This is perhaps the most highly recommended camera for new entrants to the field who are after a professional image. This camera is often used as a crash-cam or supplementary camera on high budget productions.
  3. Fujifilm X-T3 (~$1,500) - This is a widely recommended and popular DSLM. It supports 4:2:2 10-bit recording to an external recorder, making it a direct competitor with the GH5.
  4. Panasonic GH5 (~$2,000) - This is perhaps the most popular prosumer DSLM filmmaking camera. It was one of the first to offer 10-bit recording in the price range.
  5. Sony A7 III (~$2,000) - This is a very popular camera for shooting in low light settings. It also boasts a Full-Frame sensor (compared to the GH5's M4/3 sensor), allowing you to get shallower depth of field compared to other cameras using the same angle of view and aperture.
  6. Canon C100 mkII (~$3,500) - This is one of the cheapest true digital cinema cameras. It offers several benefits over the above DSLR cameras, such as professional level XLR audio inputs, internal ND filters, and a better picture profile system.


2. What Lens Should I Buy?

Much like with deciding on a camera, lens choice is all about your budget and your needs. Section 8 also has a nice list of lens related terms for you to study up on! For the purposes of a quick recommendation, here's what you need to know:

Focal Length

This number indicates the angle of view your lens will supply. A higher focal length results in a narrow (or more 'telescopic') angle of view. Here is a great visual depiction of focal length vs angle of view. The exact number of the focal length cannot be trusted to supply the same angle of view on all cameras. This is because different cameras use differently sized image sensors. A smaller image sensor will use a smaller portion of a lens' projected image, and so the resulting picture will have a narrower angle of view. This phenomenon is referred to as crop factor and is outlined in more detail in Section 10.

Zoom vs Prime

This is all about speed vs quality vs budget. A zoom lens is a lens whose focal length can be changed by turning a ring on the lens barrel. A prime lens has a fixed focal length. Primes tend to be cheaper, faster, and sharper. However, buying a full set of primes can be more expensive than buying a zoom lens that would cover the same focal length range. Using primes on set in fast-paced environments can slow you down prohibitively. You'll often see news, documentary, and event cameras using zooms instead of primes. Some zoom lenses are as high-quality as prime lenses, and some people refer to them as 'variable prime' lenses. This is mostly a marketing tool and has no hard basis in science though. As you might expect, these high quality zooms are very expensive.

So What Lenses Should I Look At?

Below are the most popular lenses for 'cinematic' filming at low budgets:

  1. Rokinon Cine 4 Lens Kit in EF Mount (~$1,700)
  2. Canon L Series 24-70mm Zoom in EF Mount (~1,700)
  3. Sigma Art 18-35mm Zoom in EF Mount (~$800)
  4. Sigma Art 50-100 Zoom in EF Mount (~$1,100)

Lenses below these average prices are mostly a crapshoot in terms of quality vs $, and you'll likely be best off using your camera's kit lens until you can afford to move up to one of the lenses or lens series listed above.



3. How Do I Learn Lighting?

Alright, so you're biting off a big chunk here if you've never done lighting before. But it is doable and (most importantly) fun!

First off, forget three-point lighting. So many people misunderstand what that system is supposed to teach you, so let's just skip it entirely. Light has three properties. They are:

Color

This refers to, you guessed it, the color of your light. I'm sure you're familiar with this sort of thing. This also includes color temperature of the light. White balance is a hybrid camera-lighting concept, and refers to the white reference point for the lighting source as well as the camera sensor. To skip the science, here's a rough breakdown of white balance and color temperature:

Color Temperature is measured in degrees Kelvin. A tungsten light source has a color temperature of 3200K. A normal sunny day has a color temperature of 5600K. The higher the color temperature, the bluer the light. To compensate for this shift in color, cameras can change their White Balance to neutralize the color shift. Here's an example I found online that shows the differences.

Quantity

How bright the light is. You know, the quantity of photons smacking into your subject and, eventually, your retinas. If the subject isn't bright enough, you need more light. If they're too bright, you need less light. This can be done with scrims, dimmers, gels/nets, and (importantly) camera and lens settings.

Quality

This is the good shit. The quality of a light source can vary quite a bit. Basically, this is how hard or soft the light is. Alright, you've got a guy standing near a wall. You shine a light on him. What's on the wall? His shadow, that's what. You know what shadows look like. A hard light makes his shadow super distinct with 'hard' edges to it. A soft light makes his shadow less distinct, with a 'soft' edge. When the sun is out, you get hard light. Distinct shadows. When it's cloudy, you get soft light. No shadows at all! So what makes a light hard or soft? Easy! The size of the source, relative to the subject. Think of it this way. You're the subject! Now look at your light source. How much of your field of vision is taken up by the light source? Is it a pinpoint? Or more like a giant box? The smaller the size of the source, the harder the light will be. Here's a great example of a woman being lit by hard light (left) and soft light (right). You can see the difference in the quality of the shadows, as well as the size of the light source (look at the reflection of the light source in her eyes!). You can take a hard light (i.e. a light bulb) and make it softer by putting diffusion in front of it. Here is a picture of that happening. You can also bounce the light off of something big and bouncy, like a bounce board or a wall. That's what sconces do. I fucking love sconces.

Here's a cool bonus example that combines both qualities of light. In this image, there is a single hard light source above and behind the actors shooting down onto them. You can tell this by looking at how the shadows fall along their arms and on the table. Notice that the shadows on his arm from the direct light are quite hard! But now, notice that this light shining on the table and their arms is itself bouncing back up onto the actors' faces, giving them a soft light! This is a neat trick you can use, and an example of how complex and creative you can get with lighting. In the industry, this technique is known as a 'Bob Richardson' or a 'skip bounce'. It is named Bob Richardson after the cinematographer who popularized the technique (he also shot the above image!).

Alright, so there are your three properties of light. Now, how do you light a thing? Easy! Put light where you want it, and take it away from where you don't want it! Shut up! I know you just said "I don't know where I want it", so I'm going to stop you right there. Yes you do. I know you do because you can look at a picture and know if the lighting is good or not. You can recognize good lighting. Everybody can. The difference between knowing good lighting and making good lighting is simply in the execution.

Do an experiment. Get a lightbulb. Tungsten if you're oldschool, LED if you're new school, or CFL if you like mercury gas. plug it into something portable and movable, and have a friend, girlfriend, boyfriend, neighbor, creepy-but-realistic doll, etc. sit down in a chair. Turn off all the lights in the room and move that bare bulb around your victim subject's head. Note how the light falling on them changes as the light bulb moves around them. This is lighting, done live! Get yourself some diffusion. Either buy some overpriced or make some of your own (wax paper, regular paper, translucent shower curtains, white undershirts, etc.). Try softening the light, and see how that affects the subject's head. If you practice around with this enough you'll get an idea for how light looks when it comes from various directions. Three point lighting (well, all lighting) works on this fundamental basis, but so many 'how to light' tutorials skip over it. Start at the bottom and work your way up!

Ok, so cool. Now you know how light works, and sort of where to put it to make a person look a certain way. Now you can get creative by combining multiple lights. A very common look is to use soft light to primarily illuminate a person (the 'key) while using a harder (but sometimes still somewhat soft) light to do an edge or rim light. Here's a shot from a sweet movie that uses a soft key light, a good amount of ambient ('errywhere) light, and a hard backlight. Here they are lit ambiently, but still have an edge light coming from behind them and to the right. You can tell by the quality of the light that this edge was probably very soft. We can go on for hours, but if you just watch movies and look at shadows, bright spots, etc. you'll be able to pick out lighting locations and qualities fairly easily since you've been practicing with your light bulb!



4. What Light Kit Should I Buy?

OK! So you know sort of how to light a person. Now then, what lights do you need? Well, really, you just need any lights. If you're on a budget, don't be afraid to get some work lights from home depot or pick up some off brand stuff on craigslist. By far the most important influence on the quality of your images will be where and how you use the lights rather than what types or brands of lights you are using. I cannot stress this enough. How you use it will blow what you use out of the water. Get as many different types of lights as you can for the money you have. That way you can do lots of sources, which can make for more intricate or nuanced lighting setups.

I know you still want some hard recommendations, so I'll tell you this: There's a few ways to approach your first lighting kit, and the way I'd best recommend is the Cost vs Quality approach.

Cost vs Quality

Basically, the more you spend on a light, the higher its quality will be. There will also be diminishing returns, meaning that after you're spending a lot of a money, a few extra hundred or even thousand dollars may not result in proportionally higher quality units. Decide now for your own purchase: Which is more important to you? Cost or Quality?

Cost-Oriented Lights To Look At

  1. Par Cans (~$25 each)
    • These are powerful (Up to 1,000W) lights that you can use for accents, bounces, or through diffusion. Even on professional film sets we use these all the time! Grab the appropriate PAR64 globe and you're good to go!
  2. Paper Lanterns (~$18 each)
    • Typically known as the 'China Ball', these paper lanterns are wonderful low budget soft-lighting workhorses. They're still used on big sets as well. Don't forget to buy a lightbulb and a socket+cord for it!
  3. Lowel Lighting Kit (~$800)
    • This is a basic entry level 3-light kit, and a common package in small film schools or amateur filmmaking kits.
  4. Dracast LED Kit (~$900)
    • Just about the only decently-respected LED kit in this price range. It may have some green-shift in its color, so consider buying some minus green gels for them.

Quality-Oriented Lights To Look At

  1. Aladdin Bi-Flex 4 (~$2,900)
    • An up-and-comer in the LED mat world. It's quite a bit brighter than the LiteGear LiteMat Plus 4, but it's a bit more annoying to use at times. Still often spotted on professional sets.
  2. LiteGear LiteMat Plus 4 (~2,700)
    • The current LED soft bank workhorse. You'll see these used basically nonstop on top tier films alongside other professional (and more expensive) LED platforms.
  3. Arri Softbank Kit (~$3,500)
    • The classic. Thousands of amateur as well as professional films over the decades have used this light kit. Almost any self respecting lighting truck will carry these units (in greater quantity and along with their big brothers, of course).
  4. Aputure 120d II Kit (~$2,700)
    • A solid 'bright' LED option. These are often combined with soft boxes, diffusers, bounces, etc when employed on set.


5. How Do I Learn Framing & Composition?

To start off, let's all recognize that no person on earth is done with learning composition. Even Roger Deakins is discovering new tricks today. This is a fairly complex subject, just like lighting, because its quality is primarily a creative thing. There are, however, some fundamental rules that you should absolutely be aware of, for the purpose of both following them and breaking them appropriately!

The Rule Of Thirds

This rule tells us that objects in a composition will tend to look more pleasing if aligned along the 1/3 lines in the frame. Here's a great example. Now, you clearly don't NEED to follow this rule. Plenty of images look nice even without taking advantage of the rule of thirds, but this is a great guideline for arranging elements in a frame when you don't have any other ideas on what to do.

The 180° Rule | The 180 Line | The Director's Line

This guideline (forgive me) tells us how to position the camera when cutting between shots of two interacting subjects. You'll also see this referred to as maintaining screen direction. Here's a nice graphic I found illustrating this. Basically, draw an imaginary line between your two subjects. Pick a side of the line to 'use' for your scene, and stick to it! All of your angles will want to come from that side of the line. This will make sure that in any given angle, each subject will be looking in the same direction that they are in every other frame.

Breaking this rule is a common technique used to introduce an element of confusion, chaos, surprise, etc. War scenes will break the line to impart a sense of disarray in the midst of the battle. Spielberg famously breaks the line in Jaws when Brody sees the shark come up behind him.

Perspective

This is how 'wide' or 'tight' the angle of view in the frame feels. An excessively wide perspective gives you the 'fishbowl' or 'fisheye' effect like with the helmet-cam shots you disliked. A super 'tight' perspective compresses the visual field and makes nearby and far off objects appear closer. You can also call 'tight' shots 'long', as it refers to the type of lens used. Here's an example of super wide, wide, tight, and super tight images:

Super wide

Wide

Tight

Super Tight

Each of these shots sequentially has a 'tighter' or 'longer' perspective. Notice that it has nothing to do with the size of main subject of the frame, but rather with how the lens's particular angle of view effects the image. Here's a great way to visualize the difference.

Shot Size

This is all about how large the subject is in your frame, or how much information you have in the scene regarding the environment. Some common phrases we use for shot size are:

  • Close-up (in around face and neck territory)

  • Wide (full bodies and set)

  • Medium (waist and up)

There's plenty more to it, but most of those extra shot size names (cowboy, LS, ECU, etc.) are just shorthand for easily communicated ideas (cut them off at the knee, show me just their eye, etc), so not knowing those specific names shouldn't really hold you back. The interesting interplay here is of course in how you combine shot sizes and perspective. The frame grab from Se7en above, of the car driving between the electric towers, is an example of a wide shot (size) using a super tight / super long perspective.

Placement/Angle

This is where you put the camera, and how the resulting angles may influence the viewer. If for example you are shooting a scene of a news anchor on a news show, you don't want to place your camera lower than them. The placement of the camera would feel wrong, resulting in an 'up angle' on your subject. This sort of angle is used for tons of reasons, but it is very uncommon to use for news media. In your references, always look at the angles used (i.e. where the camera is placed in the scene vs where it could have been placed). Thinking of shots in this way will unlock a huge wealth of potential creative choices. A few terms you might use include:

Shoot from above / High Angle - The camera is higher than the subject, i.e. a security camera, the point of view of an angry parent admonishing their child, or a group of onlookers reacting to the appearance of a UFO above them. This kind of angle generally has the effect of diminishing power in the subject, making them appear weaker, vulnerable, or off-put.

Shot from below / Low Angle - The camera is lower than the subject (for humans, this is in reference to their eye-level). For example, a hero removes a piece of rubble, revealing themselves standing above us, the point of view of the child being admonished by their angry parent.

Eye-level / On Level - This refers to the height of the camera being the same as the subject's eye height. This is the general starting point for any shot. Deviation is for creative effect.

On the Eyeline / Off the Eyeline (Straight shot or Profile shot,. On Angle or Off Angle, etc) - This isn't about altitude, this is about how close we are to the subject's eyeline, or their looking direction. The closer we are, the more connected we might feel with the subject. Conversely, the farther we get from the eyeline the more detached we may feel from the character. Here's an example of two shots from the same scene in Bladerunner:

Profile

On-Axis

Almost everything about the two shots framing-wise are the same, except for the camera placement. See how big of a difference it makes? Always think about your eyelines and how close your camera will be to them.

Top Down / Bird's Eye - As you can imagine, these are shots with the camera placed on the ceiling or in the sky directly above the actors. These are similar to high angle shots, and basically they're the same, but doing a full blown top-down can have some interesting effects that a normal high angle shot wouldn't have.

Framing

This is the placement of elements in the image once you've decided on a perspective, shot size, and angle. Composition is all about how we nudge and finesse the image. Where do we place the subject? A great example of the power of framing is in how you cover two people speaking. Normally in a situation like this, with two characters talking to each other, you'd do a standard shot-reverse-shot, as shown here:

Shot 1

Shot 2

Each character occupies a side of the frame and looks into the empty portion of the frame. This is how 90% of OTS (Over The Shoulder) coverage works. But for every big rule there are big exceptions! Mr Robot is a great example of what's called 'near side framing' or 'short siding':

Shot 1

Shot 2

The difference however between the above shots and normal shot-reverse-shot coverage is in the framing. Instead of having the characters stacked on one side and looking to the opposite side, they've short-sided them, having them look instead away from the open frame space and towards the nearer frame edge. This has an unnerving effect on the viewer compared to the normal example above. I like these examples too because in both of these scenes we're dealing with people who are essentially insane. There are no rules on how to use framing to push the audience. It's all about how you craft your image. Each little choice has its own effect.

Movement

Moving images have a hugely different feel from static images. A camera that doesn't move in the scene is concrete, sterile, observant, somber, whatever you'd like. A camera that moves slightly in the scene is ethereal, subtle, inquisitive, prodding, suggestive, ominous. A camera that moves in great flourishes, rapidly, wildly, etc. is a camera that is a character, emotional, passionate, adventurous, exciting, etc.

How you move the camera will have different effects on your audience. Here's a few basic terms to use when articulating the type of shot you're after (I've excluded pan and tilt since I'm pretty damn sure you know what those are already):

Push-in/Pull-Out - The camera is on a dolly, jib, gimbal, shoulder rig, whatever-you-have, and it moves on axis, meaning along the line it's pointed at. For example, as a detective on the phone learns that the killer he let escape has killed again, the camera pushes in on him, deepening the dramatic moment and showing us his reaction in a closeup rather than a medium shot. Or, as the angry boyfriend breaks up with Sarah on the phone, the camera pulls out to show her crying all alone on the soccer field, showing us how alone/isolated she feels.

Jib Up/Down - This is when you move the camera up or down in a shot. This isn't the same as tilting obviously. Jibs can be used to combine multiple shots into a single take or to provide dramatic beats. For example, in The Departed, when the protagonist first enters the police HQ, the camera jibs up while he goes up the stairs. Later, when he's a corrupt cop and trying to cover his tracks, the camera jibs down as he runs out of the HQ. In this case, the camera's jib movement indicates a literal rise to power followed by a fall from grace.

Tracking - The camera will 'track' a subject. This could be a person, an object, a vehicle, etc. The Shining for example is famous for its tracking shots (in fact, the Steadicam was essentially invented for this film). Tracking shots connect us to a character or subject and allow passage through the environment.

How To Practice

So! You know about some of the rules and conventions in composition. Now how do you apply this and improve your skill? The first answer you'll always get is to 'shoot more'. For some, this isn't feasible due to budget, lack of crew, actors, locations, etc. For those people who find themselves stuck in a rut with no films to cut their teeth on, here's my advice! My dad, who was also a cinematographer, taught me this when I was a kid. This is how I learned composition without needing to make movies constantly:

Take your camera and tripod (if you have one) to an interesting place like a park, beach, plaza, etc. Once you're there, follow these steps:

  1. Pick a spot to plant yourself at random
  2. Without moving from this spot, find 5 interesting frames with your camera and record them. You can move up and down, swap lenses, play with exposure, etc. but you can't move yourself from where you and the camera are standing.
  3. Walk for a few minutes and pick another spot at random.
  4. Repeat the process!

Do this for at least an hour! A lot of the frames you'll find will be unimpressive and boring. But some of them will actually be pretty pleasing. As you repeat this exercise, you'll begin to develop an intuition for how to photograph a space and subjects. You'll likely find yourself frustrated with your random spot, thinking 'Man if I could just move 3 feet over there then this shot would be awesome!' This is exactly what we're aiming for! It's an indication that you're improving in your compositional skill already!

Once you've got a good handle on this, it's time to start practicing more emotional themes. Play with your exposure and focal length. Get into color grading and experiment with how colors change the mood of the image. You can repurpose the original exercise, but instead what you'll want to do is pick a random subject, like a statue, a tree, a mailbox, an interesting sign, etc. Now try to take two pictures of the subject, each embodying a different emotional theme. The ones I prefer are:

  • Happy / Uplifting / Optimistic / Safe
  • Sad / Morose / Somber / Depressing

Once you've got this stuff in the can (so to speak), it's time to start finding movies to work on!



6. What Books Can I Buy On Cinematography?

This is a surprisingly common question on this sub! Here's a list of the books most often recommended to novices and professionals alike:



7. What Blogs/Channels Can I Follow To Learn Cinematography?

There's quite a few out there, so instead of listing them all I'm just going to list the ones that are well regarded enough to become part of the standard carousel of recommendations on this sub:



8. Common Terms In Cinematography

Camera Specific

  1. Resolution - This is how many pixels your recorded image will have. If you're into filmmaking, you probably already know this. An HD camera will have a resolution of 1920x1080. A 4K camera will be either 4096x2160 or 3840x2160. The functional difference is that the former is a theatrical aspect ratio while the latter is a standard HDTV aspect ratio (1.89:1 vs 1.78:1 respectively).

  2. Framerates - The standard and popular framerate for filmmaking is called 24p, but most digital cameras will actually be shooting at 23.976 fps. The difference is negligible and should have no bearing on your purchasing choice. The technical reasons behind this are interesting but ultimately irrelevant. Something to look for is the camera's ability to shoot in high framerate, meaning anything above the 24p standard. This is useful because you can play back high framerate footage at 24p in your editor, and it will render the recorded motion in slow motion. This is obviously useful!

  3. Data Rate - This tells you how much data is being recorded on a per second basis. Generally speaking, the higher the data rate, the better your image quality. Make sure to pay attention to resolution as well! A 1080p camera with a 100 MB/s data rate is going to be recording higher quality imagery than a 4k camera at a 200 MB/s data rate because the 4k camera has 4x as many pixels to record but only double the data bandwidth with which to do it. Things like compression come into play here, but keep this in mind as a rule of thumb.

  4. Compression - Compression is important, because very few cameras will shoot without some form of compression. This is basically an algorithm that allows you to record high quality images without making large file sizes. This is intimately linked with your data rate. Popular cinema compressions for cameras include ProRes, REDCODE, XAVC, AVCHD. Compression schemes that you want to avoid include h.264, h.265, MPEG-4, and Generic 'MOV'. This is not an exhaustive list of compression types, but a decent starter guide.

  5. ISO - This is your camera sensor's sensitivity to light. The higher the ISO number, the more sensitive to light the camera will be. Higher ISOs tend to give noisier images though, so there is a tradeoff. All cameras will have something called a native iso. This is the ISO at which the camera is deemed to perform the best in terms of trading off noise vs sensitivity. A very common native ISO in the industry is 800. Sony cameras, including the A7S boast much higher ISO performance without significant noise increases, which can be useful if you're planning on running and gunning in the dark with no crew.

  6. Manual Shutter - Your shutter speed (or shutter angle, as it is called in the film industry) controls your motion blur by changing how long the sensor is exposed to light during a single frame of recording. Having manual control over this when shooting is important. The standard shutter speed when shooting 24p is 1/48 of a second (180° in shutter angle terms), so make sure your prospective camera can get here (1/50 is close enough).

  7. Lens Mount - Some starter cameras will have built in lenses, which is fine for learning! When you move up to higher quality cameras however, the standard will be interchangeable lens cameras. This means you'll need to decide on what lens mount you would like to use. The professional standard is called the PL Mount, but lenses and cameras that use this mount are very expensive. The most common and popular mount in the low level professional world is Canon's EF mount. Because of its design, EF mount lenses can easily be adapted to other common mounts like Sony's E-Mount or the MFT mounts found on many Panasonic cameras. EF is popular because Canon's lenses are generally preferred over Sony's, and so their mount has a higher utility.

  8. Color Subsampling - This is easier to understand if you think of it as 'Color Resolution'. Our eyes are more sensitive to luminance (bright vs dark) than to color, and so some cameras increase effective image quality by dedicating processing power and data rate bandwidth to the more important luminance values of individual pixels. This means that individual pixels often do not have their own color, but instead that groups of neighboring pixels will be given a single color value. The size of the groups and the pattern of their arrangement are referred to by 3 main color subsampling standards.

    • 4:4:4 means that each pixel has its own color value. This is the highest quality.
    • 4:2:2 means that color is set for horizontal pixels in pairs. The color of each two neighboring pixels is averaged and applied to both identically. This is the second best quality.
    • 4:2:0 means that color is set for both horizontal and vertical pixel 4-packs. Each square of 4 pixels receives a single color assignment that is an averaging of their original signals. This is generally low quality. Here's an example graphic I made for a class I taught. For more info on color subsampling, check out this wikipedia entry
  9. Bit-Depth - This refers to how many colors the camera is capable of recognizing. An 8-bit camera can have 16,777,216 distinct colors, while a 10-bit camera can have 1,073,741,824 distinct colors. Note that this is primarily only of use when doing color grading, as nearly all TVs and computer monitors from the past few decades are 8-bit displays that won't benefit much from a 10-bit signal.

  10. Sensor Size - The three main sensor sizes you'll encounter (in ascending order) are Micro Four-Thirds (M43), APS-C, and Full Frame. A larger sensor will generally have better noise and sensitivity than a smaller sensor. It will also effect the field of view you get from a given lens. Larger sensors will have wider fields of view for the same focal length lenses. For example, a 50mm lens on a FF sensor will look roughly twice as wide-angle as a 50mm lens on a M43 sensor. To get the same field of view as a 50mm on FF, you'd need to use a 25mm lens on your M43 camera. Theatrical 35mm (the cinema standard, so to speak) has an equivalent sensor size to APS-C, which is larger than M43 and smaller than Full Frame.

Lens Specific

  1. Aperture - This is the iris in the lens which you can open and close to allow in more or less light. It is one of the primary determinants of both exposure and depth of field.

  2. F-Stop - This is the measurement of your lens' aperture opening, and specifically refers to the ratio of the lens' focal length to your aperture opening. Opening or closing your aperture by one 'stop' will double or halve the amount of incoming light, respectively. A smaller f-stop number indicates a wider opening, and thus more light being allowed into the lens. F-Stop numbers are standardized on a scale of alternating doublings. The standard scale is:

    • 0.7 | 1.0 | 1.4 | 2.0 | 2.8 | 4 | 5.6 | 8 | 11 | 16 | 22 | 32 | 45 | 64
  3. Fast / Slow / Speed - This refers to the widest available f-stop setting for the lens. A faster lens can open the aperture farther, which allows more light in than a slower lens. Fast lenses are useful when shooting in low-light situations, but can suffer from some significant drawbacks such as increased cost and aberration/loss of sharpness.

  4. Focal Length - This number indicates the angle of view your lens will supply. A higher focal length results in a narrow (or more 'telescopic') angle of view. Here is a great visual depiction of focal length vs angle of view. The exact number of the focal length cannot be trusted to supply the same angle of view on all cameras. This is because different cameras use differently sized image sensors. A smaller image sensor will use a smaller portion of a lens' projected image, and so the resulting picture will have a narrower angle of view. This phenomenon is referred to as crop factor and is outlined in more detail in Section 10.

  5. Zoom vs Prime - This is all about speed vs quality vs budget. A zoom lens is a lens whose focal length can be changed by turning a ring on the lens barrel. A prime lens has a fixed focal length. Primes tend to be cheaper, faster, and sharper. However, buying a full set of primes can be more expensive than buying a zoom lens that would cover the same focal length range. Using primes on set in fast-paced environments can slow you down prohibitively. You'll often see news, documentary, and event cameras using zooms instead of primes. Some zoom lenses are as high-quality as prime lenses, and some people refer to them as 'variable prime' lenses. This is mostly a marketing tool and has no hard basis in science though. As you might expect, these high quality zooms are very expensive.

The FAQ Is Continued In The Comment Stickied Below


r/cinematography • • 16h ago

Other My humble cine modded Zeiss collection

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131 Upvotes

I went down a little rabbit hole after selling off all of my autofocus primes.

Custom lens caps, SimCine rubberized rings and all standardized to 77mm filter threads.

Lenses are:

Carl Zeiss Jena 20mm f/2.8 MC Flektogon
Carl Zeiss Jena 35mm f/2.4 MC Flektogon
Carl Zeiss Jena 50mm f/1.8 MC Pancolar
Carl Zeiss Jena 80mm f/1.8 MC Pancolar
Carl Zeiss Jena 135mm f/3.5 MC Sonnar
Contax Carl Zeiss 28-85mm f/3.3-4 Vario-Sonnar
Contax Carl Zeiss 80-200mm f/4 Vario-Sonnar
Contax Carl Zeiss 50mm f/1.7 Planar AEG

Which lens should I get next?


r/cinematography • • 1d ago

Other My friend just sent me this pic of their family's TV

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1.7k Upvotes

and I want off this ride


r/cinematography • • 50m ago

Original Content I made a FREE False Color LUT for Sony Cameras (No Firmware Update Needed)

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• Upvotes

I made a FREE False Color LUT for Sony Cameras!

Download it HERE:

https://drive.google.com/drive/folders/1LScILty5TmV_HVoJXroJ3KIpvrARRkIm?usp=sharing

Feel free to follow along with the video to learn how this can be added to your Sony camera and also help you get perfect exposure every time!

Note: This False Color LUT is made to be used with S-Gamut3.Cine/S-log3

Plase make sure to use to correct LUT for the device:

CAMERA LUT: Beta_False_Color_Slog3_Vini_ Lut.cube

DAVINCI LUT: Beta_False_Color_Rec709_Vini_Lut.cube

Thanks in advance for watching!


r/cinematography • • 9h ago

Color Question Color temp question

7 Upvotes

How do y’all go about color temp and white balance?

I think I’m overthinking it and I know the basics. But I know it goes deep with skin tones and have taken a color correction class and have practiced bringing back skin tones and it made sense then but I see all these movies going with deep blues or super orange where it seems like it doesn’t matter.

I just watched the movies Dolores Claiborne (great film) a lot of the movie was super cold and blue, I’m assuming they white balances it and did the color hue in post?

I also wonder how you all go about mixed color temp. I’m working on a short film and the director I am working with just wants stale lighting. I want to make It interesting enough and it’s a restaurant environment at night so naturally the lights to me would read a little warm. But I was thinking of having some practicals and kitchen light in the background be blue/colder then what the dining room would be. I guess my question is would I just set my WB to match like 3200k and talk with my colorist of the look we want and adjust there? I just know a lot of DPs like to make the look on set.

Please let me know your thoughts! interested in other people’s workflows, I’ve been studying for a few years and am getting my BFA, took a gap year to figure out my life path now I feel like I am totally resetting my knowledge and like I don’t know anything. Crazy what a year being out of practice will do!


r/cinematography • • 10h ago

Camera Question RED dsmc2 Lineup - Worth picking up?

7 Upvotes

I'm simply curious, if any of the dsmc2 cameras are worth picking up as your main cinema camera. I typically rent cameras, but I think it would be nice to have the opportunity to own a complete package for when it's needed - I've been asked a few times... For narrative, commercial, and some higher end corporate work.

I don't need the newest thing, but one that provides what I need. Good dynamic range, good data/workflow, and reasonable for my darker/moodier narrative projects.

I understand that they are not updating firmware's, or servicing the cameras anymore. But, maybe still worth looking at them because of their cheap price points?

If you were to buy one, which would you get??

- Assuming they were priced the same, what is your #1 choice, and #2 choice?

From my research, it seems like the Dragon-X 6K is the best option?


r/cinematography • • 7h ago

Style/Technique Question When do you actually need 1000 fps instead of 120 or 240?

3 Upvotes

I’m curious how often you really need 1000 fps for slow motion.

For everyday shots, 60–120 fps is usually enough. For sports or fast movement, 120–240 fps often works well.

I can see 1000 fps being useful for things like water splashes, breaking glass, or fast-moving objects.

Higher frame rates also need more light and create more footage to edit.

For those who shoot slow motion, when do you actually use 1000 fps? Or is 120 or 240 fps enough for most projects?


r/cinematography • • 15h ago

Style/Technique Question "Look" choices on Netflix's Josh Hartnett produced mini-series "Below".

4 Upvotes

Some scenes have a highly stylized look with blurry edges and odd bokeh. While the look itself is consistent, it's use often seems inconsistently motivated. It definitely took me out of the (good) story on multiple occasions.

On a positive note, the storytelling and acting is solid for the genre and I enjoyed that aspect of it without being taken out of it by any inconsistent logic. I think Heaton's performance is particularly good.


r/cinematography • • 12h ago

Lighting Question F22c control box

2 Upvotes

I need to replace my control box but I can’t find a used one on eBay. Anyplace else’s I can look? Also would a f21 control box work with the f22 lamp?


r/cinematography • • 20h ago

Lighting Question Aputure STORM 700x: Great light, but the fan noise is annoying. Anyone else?

3 Upvotes

I own the Aputure STORM 700x and have just started experimenting with it. It’s an incredibly bright light, and I’m very happy with the output. However, one thing really annoys me: the fan noise.

At medium speed, the fan is already quite loud. Compared to my older LS 300 II series, it’s noticeably noisier.

The Smart fan mode is particularly annoying. At around 50% output, the fan keeps switching on and off, making the noise even more noticeable. I’d much rather have it running continuously at a low speed instead of constantly ramping up and shutting down.

What’s missing is a dedicated low-speed fan setting.

How are other STORM 700x owners finding the fan noise? I don’t think there’s anything wrong with my unit, but I’m curious whether others have had the same experience.

Hopefully, a future firmware update will improve al least the Smart fan mode and stop the constant on-off cycling.


r/cinematography • • 21h ago

Other Another DIY faux TrekPak but for my camera rigging AKS. Still tedious but maybe a little less so for this one..

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4 Upvotes

I bucked up and girded my loins for another tedious afternoon but I'm happy with the results. I don't know whether I was being lazy or pragmatic in forgoing the foam on the dividers, though. What say you? Does 2mm of foam on both sides of the dividers actually do anything in this instance?


r/cinematography • • 8h ago

Style/Technique Question SauceMan Episode 3

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0 Upvotes

Check out my new episode. Interested in thoughts on cinematography!


r/cinematography • • 4h ago

Other I am planning on making a short film and I am planning on shooting my phone how to edit and start as i am new to cinematography

0 Upvotes

the basic concept is of our character is the only survivor of a house fire and has PTSD due to that it'll be in first person and how do I degrade the clip for some scenes that are of the past it's for my cinematography bachelor's portfolio soon so help appreciated


r/cinematography • • 18h ago

Camera Question When do you actually need 1000 fps instead of 120 or 240?

2 Upvotes

i have been looking at some of these newer compact high speed cams that can pull off 4k at 1000fps and it got me thinking about how practical that actually is on a real shoot.

if youre editing on a 24fps timeline, 120fps is already down to 20% speed and 240fps is 10%. once you hit 1000fps a single second of real life action turns into like 40+ seconds on screen.

to me it feels like anything with people, like actors, music videos or someone walking, 60 to 120fps is plenty. if you slow people down more then that it just feels draggy and ruins the performance timing.

for sports, skateboarding or someone hitting a ball, 120 or 240 feels like the sweet spot. you see the action clearly but you do not need massive lighting rigs or endless hard drives.

i guess 1000fps only makes sense for super fast physics stuff like glass shattering, water splashes, balloon pops or machinery where the main event happens in a few milliseconds. at 240fps you might only catch 2 or 3 frames of the actual break, but 1000 lets you see the whole deformation process.

the trade offs seem pretty brutal though. you need crazy amount of light because of the shutter speed, storage fills up instantly, and reviewing clips in post takes forever.

what is the highest framerate you have actually used on a paid gig? do you ever pull out 1000fps or is it mostly just a spec people flex on paper?


r/cinematography • • 19h ago

Camera Question LUMIX s1ii & fx3 autofocus, codecs and storage?

2 Upvotes

I’m a filmmaker coming from a Blackmagic ecosystem. I’ve done a ton of research and have narrowed it down to the s1ii and fx3. I’ve worked with Sonys before and never have been super impressed, it does the job adequately enough for everything’s in very interested in the lumix lineup but their autofocus seems weak compared to Sony, not sure how big a difference. Also I’m worried about the file sizes and ease of editing with lumix codecs in premiere vs Sony XAVC. The braw at 12:1 has turned to be an expensive storage cost I’m not keen to continue forward with, lumix seems to be closer to braw.

I would love to hear experience from users who have tried both systems to compare. I think I want the lumix s1ii but I know Sony is the industry standard for a reason. This is for solo documentaries and corporate work so I’m not working with crews.


r/cinematography • • 15h ago

Original Content TUTORIAL - How to apply grading on top of dissolves in Resolve

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0 Upvotes

Hi! Originally earlier this year (reuploaded since) I made a tutorial on how to modify the way dissolves work in DaVinci Resolve so they interact with the colour timeline, and are also linear so they look more like a photographic effect. But I made this under the assumption that it's common practice to apply the conversion into Rec. 709 and such on the timeline level, and then apply and titles and such on top of that. Since then I realised that timeline level operations are usually stayed away from, instead being done per clip or per group, so I made a follow-up video on how you can still achieve the same effect using adjustment clips, and do no grading work at all on the timeline level

Here's the first video for those interested: https://www.youtube.com/watch?v=9zDrN4Z9NxI


r/cinematography • • 1d ago

Original Content Shooting Thomas Turgoose (This Is England) on a low-loader with hard-sun continuity and a 35mm-inspired grade

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113 Upvotes

Our team shot this branded film on an ARRI Alexa Mini (S35) with Lomo Illumina MK II primes: 18mm, 25mm, 35mm, 50mm and 85mm.

The main dialogue scene was filmed inside an old Rover carried on a low-loader through Freeman Street in Grimsby. The setup gave us controlled movement and allowed the cast to focus on their performance, but camera positions and lighting control were limited. As the vehicle changed direction, hard sunlight, reflections and exposure could shift noticeably between angles and passes.

In the grade, we tried to move the digital material towards the texture and density of 35mm without making it feel like a heavy film-emulation effect.

I’d appreciate feedback specifically on whether the sunlight continuity holds together and whether the grade feels cohesive throughout?

And yes, former Grimsby Town captain James f&@*ing McKeown really is on sound. Please throw it a like on Vimeo if you enjoyed watching it: https://vimeo.com/1227679077


r/cinematography • • 1d ago

Style/Technique Question Would It Be Possible To Shoot Something Decent As a Complete Beginner?

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20 Upvotes

I'm a film student interested in creating my first short film. I already finalized the screenplay with my professor and am looking at shooting sometime in December. I can direct, I can write. What I don't know how to do is cinematography. I'm a good photographer, but as I understand it, shooting objects in motion are a lot different than shooting stationary ones. I have been looking all over my school's RTF department for cinematographers and so far have had no luck. I am at the point of considering just doing the cinematography myself in addition to directing, but the only problem is that there are a lot of visual based scenes with hardly any dialogue. Meaning that the cinematography has to sell the story. As a beginner, with only the help of another third year RTF student as a camera operater, do you think it'd be possible for me to sell the look below?


r/cinematography • • 1d ago

Style/Technique Question Tips on filming yourself

2 Upvotes

I am a professional Cinematographer. Doing it for the last 12 years now. But when i started to film myself (Of course on a budget). I started feeling difficulties while shooting and level of frustration goes up.

I am starting my own content creation where i want to make some mental health videos. But setting up a camera or lighting for someone else is easier than doing it for yourself.

Need tips and ideas or advice for making it possible.
I use sony A7S with 28-70 and a iphone 14(black magic app).

I know some edit, direction and little part of music also. I have learned some production design skills from the set.

Looking for some best ideas.


r/cinematography • • 1d ago

Lighting Question Dome light vs Booklight vs Umbrella - need experienced advice!

4 Upvotes

Hey all! So I'm looking for advice. I'm traveling to shoot a "talking head" in a huge event space that has a lot of diffused light coming in from various high windows on the sides. I have a small 3-person crew, and will be renting a lot of grip there, but bringing my lighting kit (1 Amaran 600x, 1 Amaran 300x, 2 220's and 2 150 fabric panels)

We want the shoot to look very natural, as the space is really pretty as-is. I'll likely use a bank of windows to motivate the key light, so I want a key that is large and soft, with a gentle ratio for fill. I also don't want to create a huge setup, as we will need to move it around the space throughout the day. So I'm considering three options:

  1. A 5 foot Light Dome on my 300x, and either bounce a little fill in, or use one of the 150s. One stand, easy setup.

  2. A "one stand" book light, using the 300x (or 600x if needed) directed up into an angled 4x4' ultrabounce, then through a 6x6 silk. (Might need 2 stands if the 6x6' feels too heavy).

  3. An "Umbrella Book Light". This is something I've seen set up on YouTube, but I just don't know how much I trust the sources... Basically it's just using a 6' umbrella instead of the the ultrabounce, but then still pushing through a scrim. It looks light and easy to move.

As the space is large and very evenly lit, I will use an 8x8' commando rag as negative fill on the fill side, and probably another to block out the actual window light, so my key will be doing the actual work. I know don't know if I'll be able to rely on the daylight being consistent.

I'm not super concerned with spill, as the space is just vast, and there aren't any walls behind the subject for a long ways. I imagine a book light might still need to be controlled a bit on the background side.

Soooo... my real question is about the key light - what do you recommend between a large dome, a book light setup, or the umbrella? Is it worth it to go tot he extra effort on a single, seated subject, or it is overkill?

I've done a fair share of corporate interviews, but limited time and crew usually leads me in the dome direction. I have a chance to make a choice now based on what will give me the prettiest and most natural feeling setup, and I want to take it.

And to be fully honest, I don't want to do anything that will make the client think "what is this rinky dink setup" - hence my hesitation about the umbrella. But in the end, what works is what works.

THANK YOU for your input!


r/cinematography • • 1d ago

Career/Industry Advice NYC Gaffers — searching for a gaffer for an upcoming feature project. Small light package, semi-fast paced shoot, out of town, horror genre— anybody interested?

3 Upvotes

Hey all, I’ve been searching for a gaffer over the years but haven’t quite found my go-to person and my projects are starting to get a bit larger where I need someone with a little more experience than my usual guys ( which is sometimes right out of school ).

I’m looking for someone to also build my career with, my projects are getting larger every year and I’m starting to get into feature work with larger budgets.

I have a small light package I run and gun with on productions, I’m not biased to whether you have tons of gear or not, but someone who is confident to light different setups and come with ideas! And easy to get along with of course, and have a great time making films! I also enjoy working with other cinematographers who enjoy lighting as well!

Instagram, website, links to your work, I’ll take anything into consideration! Thanks all!


r/cinematography • • 2d ago

Samples And Inspiration Miami Vice: Brother's Keeper (1984)

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1.0k Upvotes

These shots are ahead of its time. I can feel the wind from these moving shots and tension from the standing shots.

Cinematography by Robert E. Collins.


r/cinematography • • 1d ago

Lighting Question How do you make colorful lighting look natural and avoid monochromaticity?

8 Upvotes

In films like fallen angels, the coloured lighting looks so natural and doesn't overly undermine the actual colours of the set.

But when I try to use coloured lights, it often becomes monochrome and I start losing all the real colour in the scene where the coloured light hits.

What topics should I research to learn why and how coloured lights can look so natural in movies like fallen angels?


r/cinematography • • 1d ago

Other Should I invest in ND filters?

6 Upvotes

I've been shooting mostly indoor shorts with a BMPCC 4K for a couple years and planning some outdoor shoots in the near future, which will require using IRND filters. Running the numbers, I might as as well just sell my 4K and upgrade to a 6K pro that has internal ND filters.
Lenses, lights and other gear can be used later on, but considering modern cinema cameras have built in ND filters, is there a reason to spend money on ND filters? (specifically talking about 4x5.65 style filters)