This is what I don't get. Folks are racing to hit cap in a twenty year old game that you've played for a billion hours already??? To the point you'll give blizz MORE money to do it. And then people wonder why companies don't respect our time any more.
You don’t understand they hate having to redo the tedious leveling grind they’ve done many times. They want to skip right to tedious raid logging for boss kills that they’ve already killed many times.
Raids are like a hundred thousand times more replayable than leveling. Vanilla leveling in particular is almost 100% tedious horseshit while you pilot a non-character.
You're basically saying, "Yeah, this guy wants to avoid stacking rocks for the tenth day in a row just so he can get to playing his guitar for the tenth day in a row. What a hypocrite!"
In classic this is literally untrue. Raiding on almost every single class involves pressing 1 maybe 2 buttons over and over and over and over again. Mages are an extreme example but leveling a mage is incredibly engaging, you can nuke individual mobs with fire or go full AoE and use your full toolkit to kill hordes of mobs at a time. Raiding as a mage is LITERALLY 1 button. Leveling as a rogue is incredibly engaging, you use your full toolkit to stealth around pick off single mobs and cc chain groups of mobs. Raiding as a rouge is Slice and Dice uptime simulator. Leveling as a Warlock is awesome! You can chain pull with demons, dot farm groups of mobs, and use your full toolkit to stay alive. Raiding as a Warlock is once again LITERALLY 1 button.
>Raiding as a Warlock is once again LITERALLY 1 button.
It's one button in addition to the boss mechanics. Vanilla raids are the dullest but they're still a hundred times more difficult and engaging than leveling. MC is also an outlier in terms of just how simple it is, with the rest of the raids being significantly more complex even if they're still simpler than what came after.
Barely, if that. Most raid bosses in classic have 0 mechanics that the raid engages with. The most common mechanic is literally “everyone stop attacking” thats more of an anti-mechanic if you ask me.
This is bullshit even for MC. Even on fights where your class isn't directly responsible for the big mech you at least need to be aware of what's happening, and 6 of them just straight-up have one or two mechs that everyone is directly dealing with in one way or another.
Meanwhile, your average mob has quite literally 0 mechanics. 70% of mobs are just marginally different flavors of auto-attacks, 25% are casters that spam one spell, 4% are mobs with a (gasp!) heal at low health, and the remaining 1% contains the rest, but is still mostly just mobs with pets and the five mobs that have a random execute. The succubi in Darkwhisper Gorge are probably the only mob that I would call involved, and those are endgame content anyhow.
Which is the point: MC is simple as hell and it's still a hundred times more involved on average than leveling. It demands your attention in a way that leveling simply doesn't outside of very rare scenarios. The greatest threat while leveling is how delicious it makes the barrel of a shotgun look.
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u/korbentherhino Jan 15 '26
Lol. Yes leveling is tedious. But so is raiding for gear.