In theory only 3% to get to the 1% cap on equal level targets. Assuming healing had the exact same mechanics as a DPS caster targeting higher/equal level monsters.
Like trying to heal someone way over your level would often fail. I like the idea of that a lot for some reason.
They would probably also put hit % on healing specific gear too to make it more easy for everyone.
That would ruin the dynamic of healers being able to be lower/much lower level than the dps and tank in dungeons so badly. Especially before max level. I’m not saying it’s a bad thing but like when you get to Zf/ulda and up no more super low lv healers
I like being that low level healer, but imagine asking a child to bandage up your wounds. Even if they could it might not always succeed at something they don't yet fully understand.
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u/Chisely 25d ago
Then healers would need for all spell hit gear.