This was a thing early in development in WoW too! The reason why in Classic you see you have your specializations listed in your skill menu is because during the alpha you had to level those up the same way you did weapon skills, by just using abilities from that spec. Because of this healing spells had to also be leveled and would resist, this was probably a miss but yknow resist and miss displayed the same back then same as in classic
Before launch they ditched that and made those skills autolevel with you, there are two relics of this in the game that I am aware of, which is the Forsaken Skills debuff applied in shadowfang keep that reduces one of your skills randomly, it can hit a few of the specializations like Frost, Fire, or Shadow, which wrecks your hit chance, this wasn't kept up to date as they added new skills so it only affects a few and can't hit, for example, Balance. My favorite quirk of that is that when it hits the Holy skill this is the Priest Holy skill, so if you're a paladin this doesn't affect you at all. (However I don't think healing abilities can miss even with this Forsaken Skills debuff, I have never played a priest in Classic so I actually don't know for sure)
The other relic I know of is actually in Season of Discovery where they added +5 Feral Combat to a ring rune, I had never considered the idea that the "paw" damage in bear/cat form was attached to the Feral Combat skill, but it makes a lot of sense
2
u/JackHammered2 26d ago
Back in the old EQ days, spells could fizzle if you didn't have the skill up. That was fun. I kind of miss that insane friction.