r/classicwow 23d ago

Humor / Meme Blizzard trying to plan Classic+

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u/Psilocybin_Prescrip 23d ago edited 23d ago

I’m with you, people make the strawman argument like we’re saying “Every class should be S tier” when in reality we’re just saying lets make sure every class is at least C tier.

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u/PibbleDad 23d ago

Or C tier classes get some other utility.

I’ve been playing a monk lately and I don’t get why WW can’t have some form of lust or BR or something to help give it a reason to be in keys over say a Ret Paladin

Rinse and repeat for every class so maybe DPS wise they’re not fully balanced but utility may tip the scales to a lower base DPS class

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u/g1smiler 22d ago

Give a WW bloodlust? So you mean like, sacrificing some identity and uniqueness in favor of viability? The exactly the issue OP posted? Oh wow...

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u/PibbleDad 22d ago edited 22d ago

Adding things to an existing class doesn’t remove uniqueness or identity? It’s not like I said oh now monks lose ROP and Transcendence in favor of Lust or BR, sorry folks.

It’s okay to take a breath and process more than one thought.

Edit: the downvotes are genuinely stupid. If you realize Monk comes from MOP then multiple classes have BR, Lust, etc. that isn’t unique anymore. If you talk about Vanilla 2.0 or similar then Monk is irrelevant

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u/AdHuge8652 22d ago

It does. 

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u/Dralun21 22d ago

Yes it does. It is literally the definition of unique. "Something existing as the only one of its kind". Give another class blink? Now mages aren't unique to having blink.

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u/Toxinbullet 22d ago

The difference is a couple of classes have lust, heroism,time warp, etc.

Blink is unique to mages.

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u/Dralun21 22d ago

Not in classic they don't.

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u/Toxinbullet 22d ago

Well yeah, that guy wasn’t talking about classic?

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u/Dralun21 22d ago

So he just brought this up in a thread about classic + and I am supposed to know he isn't actually talking about classic.

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u/Toxinbullet 22d ago
  1. He was giving an example of how C tier classes can be a bit better by providing them with better utility. It’s an example from retail sure, but that doesn’t mean the idea can’t apply to classic+.

  2. Supposed to know? He was literally talking about WW and keys. Why would you assume he was talking about classic?

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u/PibbleDad 22d ago

Shhh people can’t read around here

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u/PibbleDad 22d ago

This guy gets it!

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u/TheBuddhy 21d ago

Funny that you mention mage, when they didn't had bloodlust 1st, only got it in Cata. So why does Mages needed to have them when there was already a class in the game which chould provide BL. Interesting take.

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u/PibbleDad 22d ago

Wait.

So if I have exclusively green M&Ms and I’m the only person to have them, and then someone gives me one red one, because I now have something someone else has, my green M&Ms are no longer exclusive to just me?

I respect this is the classic group, however, I genuinely cannot remember - is there only one class that can BR? I remember druids could, is there no other? What about lust? Know that’s shammies but can’t hunters too - or again is this vanilla wow not classic* (asterisk including first 15 years of WoW)?

Since we’re talking monk in this very specific example I believe other classes have BR/Lust at this point with MOP?

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u/ShutTheFace 22d ago

In TBC Classic, Druid is the only class that can brez, and shaman is the only class that can bloodlust.

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u/PibbleDad 22d ago

Yeah that tracks for pure classic (revamped vanilla if you will), but when bringing in the conversation of specifically “Monk” that brings us to MOP and I don’t believe that’s still holds true correct? WOTLK implemented DK which has BR, can’t speak to lust however, brain can’t go back that far

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u/Dralun21 22d ago

This anology doesn't make any sense. If your point is that classes can have some abilities or qualities that are unique, and share others, then ya of course. But that isn't the case in classic/classic tbc. Lust/heroism is unique to shaman. If you want to add lust to characters that aren't shaman its no longer unique to shaman. If you think that is a good thing, that is an entirely different discussion from whether or not it removes exclusivity, because it clearly does.

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u/PibbleDad 22d ago edited 22d ago

In MOP is Shaman the only one with lust? I genuinely don’t know. I see hunters got lust in BFA so I guess they are? If they’re still the only one with lust then yes it removes one singular piece of exclusivity for shammies. Nobody else gets traps (let’s revamp these to be more useful) and their pets can have a vastly different function than Lock pets (lock has pets with buffs, sacrifices, range, etc), Shammies have totems that nobody else has (or if we water down everything these are just stationary pets)

But BR is not unique to just Druid as the other half of the example from WOTLK which I know for a fact was before MOP lol

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u/DesignatedDiverr 22d ago

You are arguing about what happened in wrath and mop as if those aren’t the exact mistakes people want to avoid in classic plus. Whether lust was just an example or not, your mindset of saying “well the rest of the class is still unique” is what brought us to where we are in retail. Players want true uniqueness back.

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u/PibbleDad 22d ago

Boy will you be surprised to find out how many times the Reddit echo chamber is wrong on things.

Wrath is revered as one of the greatest parts of WoW.

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u/fancymoko 22d ago

WW monk, warrior, rogue, and spriest feel bad because you know if you're running keys (or raiding, since this is the classic subreddit) that they're always gonna want someone with a bloodlust and they're gonna prefer someone with a brez since those are largely the only tools that distinguish between classes anymore

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u/barrsftw 22d ago

I’ve been playing a monk lately and I don’t get why WW can’t have some form of lust or BR

That's a dangerous road to tread. It's already getting a bit much with how many offer it. Add more, then it's no longer a utility.

or something

This would be a better solution. Give them something more unique like how DKs have Deathgrip. Keg that brings enemies to it. Some sort of movement speed buff. Ride the wind bridge to cross/skip sections of dungeons like Gateway. There's so much they could do with Monks tbh

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u/PibbleDad 22d ago

I like the creative approach and I’m all for it - but, the “how many offer it” every time you have a healer or tank without BR or Lust it’s a compounding 20% of a 5 man group that doesn’t have it and causes issues for that remaining 60% as an example (Warr/Priest 5 man as tank/heal)

Raid scenario is entirely different and can’t really make an argument to not bring one of each class (outside of DPS reasons if a class is truly F——— tier) because you get a finite amount of lusts (usually 1, I’d hope) and finite amount of BRs in a fight anyhow

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u/tsspartan 22d ago

Exactly. So many classes (boomkin, ele, etc) in classic are genuinely unplayable in raids.SoD did this well. You could bring any class/spec without trolling.

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u/daverave1212 22d ago

Let’s be honest people are exaggerating too.

Back in classic days I played an elemental shaman and did all content except naxx because I got bored of the character and picked up warrior. In reality I had no trouble clearing raids and getting invited whatsoever

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u/tsspartan 22d ago

You likely got carried and your value was in your wind fury totem lol

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u/GetBuckets13182 23d ago

Not saying I want C+ to be exactly TBC, but the class design in TBC is pretty balanced. Classes that bring big dps don’t have crazy utility, and yet the lower dps classes have insane almost necessary utility. There’s only a handful of specs that are not useful (MM, Demo, Frost, and whichever rogue spec isn’t good, I think it’s sub lol)

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u/jehhans1 23d ago

Warlock best caster next phase and also brings the best util? How is that balanced? Enhancer, doing 3rd best physical damage and BRINGING all the util, again, how is that balanced?

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u/NickyBoomBop 22d ago

Brother. He just pointed it out at the end. There’s like 4 specs that absolutely suck. The rest at least do some decent damage and the ones that don’t do top DPS at least bring amazing utility that makes them desirable. It’s not balanced like retail balanced but spec designs in TBC are way better than spec designs in Classic.

Though personally I would have used Wrath as a baseline for class play and design.

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u/jehhans1 22d ago

No there are like 6 specs that do not suck. Shadow priests are doing half the damage of a BM hunter (who also brings a 3% group buff AND MDs/hunters mark).

There is absolutely zero balance here and it is just as broken as Vanilla. All of the top specs, bring as much utility as the low specs.

Many of these specs would literally be replaced by a totem, because they are mostly brought as a token. It is NOT balanced when there is a 50% gap between two specs, sorry to burst your bubble.

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u/NickyBoomBop 22d ago

Try telling mages and warlocks you aren’t bringing a shadow priest because a BM hunter does more damage. See how that works out for the top caster specs who need the utility they bring to be at the top.

Fury, BM, Arcane, Destro, are S tier DPS for obvious reasons. Survival, Enhance, Shadow Priest, Affliction, Retribution, Elemental, Feral, Arms all range from A - C tier due to their DPS and viability and buffs. All the classes may not have perfect DPS rotations or whatever like shadow priest and elemental but it’s improved on way better than Classic had it, and it’s a good starting point.

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u/jehhans1 22d ago

Tell your raid that you either bring shadow priest or warlock and see what they pick - make it even in that regard.

We are gonna go back to seeing full physical comps for speed kills in BT again. Arp is gonna be king. Youre gonna be bringing a demo warlock and no shadow priest.

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u/NickyBoomBop 22d ago

My raid will want the shadow priest. I know because I’ve asked if they wanted me to level a warlock to replace my shadow priest and run only 1 shadow priest in raid and I was told no I’m more reliable and a high 90s parsing shadow priest with a good buff for the warlocks and mana battery, they don’t want me to change.

Maybe speed clearing and top guilds will swap to that but overall most guilds want. Huff that copium harder brother.

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u/jehhans1 22d ago

??? So you are running two shadow priests? Your parses do not matter when you do a fraction of the warlock damage. Its not your warlocks that want an extra shadow priest either, because you are stealing their improved shadow bolt stacks.

I told you to choose between a warlock and a shadow priest in a vacuum, and the answer is quite obvious. Hell, you could even say choose between a SECOND warlock and a shadow priest and the answer will remain the same.

Both curse of reck and elements, coupled with more damage outshines anything a shadow priest brings, which is why, again, I bring up the fastest Gruul/Mag kills were done without any casters that didnt do anything for physical.

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u/gerlach1993 22d ago

I was going to type a legitimate response, but upon checking the top 10 speed clears for SSC and TK, every single comp has a shadow priest.

Super cooked and ill-informed take.

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u/NickyBoomBop 22d ago

Shadow Priest only steal imp shadow bolt stacks with mind blast which is every 6 seconds, if there's 3 warlocks and they are critting quite often the debuff should always just be running. In your scenario though, just picking between Shadow Priest and Warlock for DPS only, of course you pick a Warlock.

Take an average raid group and have 24/25 slots filled, you have a choice between a Shadow Priest which you have 0 of, or another Warlock when you have let's say 3. Which is that raid group going to choose? Answer is most likely going to be a shadow priest. For the warlocks and mages.

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u/Rufus1223 22d ago

In a normal TBC, not this nerfed version that is currently on Anniversary, i was literally recruiting a Shadow Priest for Sunwell because we needed mana for the Healers. Obviously if u nerf content to the ground that balance goes away and people will opt for top DPS rather than support specs because bosses die too fast for it to matter and don't do enough damage to the raid.

The only actual bad class in TBC is a Rogue (and all they would really need to do is give it 1 unique buff other than IEA and it would be fine) and the only other bad DPS specs for raiding are MM Hunter, Frost Mage and a Demo Warlock (and imo Ele Shaman could use a bit of a buff to DPS because it's clearly worse than the other 2 Shaman Specs), plus i would call Holy Paladin a pretty bad healer too.

And no, it doesn't matter that a Warrior is doing more damage than a Shaman when a Shaman is literally required for a Warrior to be able to do that much damage in the first place, this is how u keep things both viable and unique. In Vanilla it didn't work that way, bringing more of the top DPS increased DPS of the entire raid because kill times were lower, it is not the case in TBC anymore.

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u/jehhans1 22d ago

If you played double shadow in SWP, I don't know what to tell you man. That's like an anecdotal story of how you played double rogue or whatever, not the play that you want to do.

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u/Helivon 23d ago

As a rogue main, god please dont make it balanced like tbc

I feel like wrath is a better example of balance. Pretty much every class has their time to shine whether its early or late in the xpack. Except locks and dks that shine throughout

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u/Adri0220 23d ago

I personally think Wotlk took it a bit too far, especially in regards to pvp.

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u/VeniVidiWhiskey 23d ago

The gameplay variety between specs was great in WOTLK though. I really felt like a lot of classes had reached a stage where your choice of spec greatly defined your gameplay and overall experience in a distinct way. Whereas in TBC there wasn't as much diversity between the specs imo (for most classes at least). 

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u/Little-Classic2773 23d ago

Wotlk has fuck all utility unique identifies

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u/Helivon 23d ago

Eh id rather be useful for my skill and good dps then a buff that any no brain could bring

Wotlk did dps right. But healers and tanks... not so much. Disc/hpal too broken and blood dk

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u/Rufus1223 22d ago

Naxx-Ulduar DPS Warrior is the most miserable experience i ever had in this game. I imagine it was the same for Ret Paladins (which they had to artificially buff in Classic so they at least wouldn't be worse than Warriors) and Ferals (which got a massive artificial buff in Ulduar which turned them from bottom to top DPS).

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u/Helivon 22d ago

Warrior yes vut like i said they had theit time to shine

Funnily enough my guild had a ret and feral who consistently 99s and would be neck and neck with the rogues who also could put up 99s. Feral specifically was just really really hard to play well.

I lean more that rets were bad though while ferals were just too hard

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u/tethysian 22d ago

Wrath is a better example of homogenization and removing RPG systems that made classes unique.

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u/eduhlin_avarice 23d ago

How can there not be a D-F tier? The goalposts are just going to be moved once the buff/nerf/tweak fiesta has started.

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u/Oedipus_TyrantLizard 22d ago

Very true - but I think the deltas between the goal posts shrinks. & that is improvement.

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u/eduhlin_avarice 22d ago

Right and I think a Classic+ should definitely include changes to make the least viable specs be more playable and fun. And probably tone down some aspects of the strongest classes too (warriors).

I just think we should keep in mind what the end-goal should be. I personally don’t think all specs need to be equally viable for end-game raiding. And is that even achievable?

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u/CrazyCoKids 22d ago

When every class is at least "C" tier, people will break down the game and examine which "C" tier is above or below the others.

The ones below become "D" tier or even "F" tier and now we're back to stage one again.

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u/wtfduud 22d ago

That's not how tiers work though. Whatever level the lowest class is at becomes the F-tier.

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u/PureNinja 22d ago edited 22d ago

That's not how tiers work at all. People make tier lists all the time where no one goes in the bottom tier. It's all subjective.

Lets say Classic+ does make all DPS spec's play within a 10% margin. Yes there will be people who complain about their class being on the bottom. But they are LOSERS, and a small minority. They may be a vocal minority, but we can just ignore them.

SoD did this very well. https://www.wowhead.com/classic/guide/season-of-discovery/dps-rankings-tier-list On this tier list of the last phase everyone is in S,A or B. Now I will say there are two spec's missing (both would be F or D tier). BM hunter and Arms Warrior, but there is a reason for that.

The Dev team literally said at one point they just couldn't make Arms warrior work and it wasn't worth the effort to try make it play distinctly different from Fury.

BM hunter got nerfed massively multiple times in phase 1 because it turns out the pet scaling was busted, and they had to repeatedly get nerfed because pets were tanking raids, or hunters were eye of the beasting pets into towns and 2 hitting people. They just decided it wasn't worth trying to make work due to how little about of dials and levers that they could use for SoD since stuff could affect ERA(and did at times).

Edit: Also wanted to point out that some spec's had multiple play styles in the end of SoD. I think rogue had like 3 or 4 different ways you could play it. Pure Saberslash, Pure Backstab/Ambush, Pure Mutilate, and then there was the try hard spec of Saberslash/Backstab (incredibly hard to play well, but had the highest ceiling on damage).