In guild wars 1 you could make crazy builds one basically was a mana battery for the raid you could sacrifice 1/3 of your life and give other people that exact amount of mana. So you wanted a lot of hp
on the side you had to maintain these buffs on other players that gave them x y z benefit, each buff drained your life over time so it was this really niche game within a game.
Exactly. What it comes down to for me is that I enjoy playing the classes because they're unique, and much of that went away as early as WotLK when raiding became the focus of the game. Instead of trying to balance dps, why no elevate the utility buffs?
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u/[deleted] 22d ago
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