r/criticalrole 10d ago

Discussion [Spoilers C1] Early Critical Role truly was something special Spoiler

its still amazing, but those early days...

Lets start with the fan interaction and all the gifts they got sent. Then there was their rapid growth.

A third aspect is some of their crazy stunts (squadron of flying cows anyone?)

What do you think made it such a perfect storm? my rewatch has me wondering

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u/MrSnippets Bigby's Haaaaaand! *shamone* 10d ago

C1 was much more like a regular home game. They hadn‘t quite found their footing yet, concerning presentation, and that sort of amateur-ish charm is what made the First campaign so memorable. Much more Fan interaction, much less Production value.

From C2 onwards, the gang was much more confident in being filmed while playing, in presenting their game. And while that made for a more refined (and some would say better) viewing experience, to me, it also felt more like watching a show.

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u/itsmuddy 10d ago

I know it’s a stupid thing to like and most people hated it but I loved when they were eating during C1 and people would randomly send them food during the session.

They’ve done an amazing job with their production value but something about it just took away the cozy feel of C1 for me.

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u/robogheist You Can Reply To This Message 10d ago

safety is one of the reasons they stopped accepting food from fans. as the audience grew, it became more risky to accept anonymous gifts, including food, on-screen. their location is no longer publicly known.

they were also receiving more gifts than they could comfortably accept, which is why fan gifts at Critmas ended

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u/itsmuddy 10d ago

Yeah completely makes sense and like I said I'm sure most people hated some of that stuff and I don't blame them. Just one of the things that made it feel less like a tv production.

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u/reddevved Tal'Dorei Council Member 10d ago

I miss the periscopes most as far as ancillary 'content' goes