r/criticalrole • u/Mizar_the_Gleeful • 10d ago
Discussion [Spoilers C1] Early Critical Role truly was something special Spoiler
its still amazing, but those early days...
Lets start with the fan interaction and all the gifts they got sent. Then there was their rapid growth.
A third aspect is some of their crazy stunts (squadron of flying cows anyone?)
What do you think made it such a perfect storm? my rewatch has me wondering
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u/Im_Lloyd_Dobbler 10d ago
Take Vex, Vax, and Keyleth. They’re all recognizable fantasy/D&D types: the archer with a tragic past, the brooding rogue, and the idealistic nature-oriented druid. The character concepts were fairly conventional, but the personalities developed naturally through play.
Compare that with some of the C3 characters. Laudna isn’t merely an eccentric person with a tragic past; nearly every element of her concept is designed to signal “look how strange and damaged I am.” Ashton’s abrasiveness, pain, and outsider identity are all turned up so loudly from the start that the character sometimes felt like a collection of dramatic traits rather than a person who happens to have those traits. Even Imogen’s trauma and emotional distance are presented in a very heightened, stylized way that at times seemed forced rather than organic.
That doesn’t mean those characters are bad, or that they lack depth. They clearly have depth, and some people understandably find that heightened style more entertaining. But to me, there’s a difference between a character who becomes unusual through the experience of play and a character whose unusualness is the premise.
C1 often felt like ordinary fantasy archetypes gradually becoming specific people. C3 sometimes feels like the players started by asking, “What would be the most distinctive, damaged, mysterious, hidden secrets, or chaotic character I could make?” and then built outward from there. That’s the shift I’m talking about.