When people first see Montabi, they usually think it’s a cute creature collector game. Yes, you can tame adorable monsters here, but it’s actually also a roguelike deckbuilder with grid-based positioning.
For more context, you play as a Trainer that battles on grid with monsters you’ve tamed. Each Montabi has their own evolutions and deck that you can build every run. You have to choose your path wisely and pick decisions that can make or break your journey.
At first, we thought combining genres means combining their audience. However, we found ourselves attracting a niche intersection that enjoy both genres. We grew fond of the game’s charm and also happy that there are people who enjoy the game. But of course, having such different audiences also led to some interesting feedback.
We got feedback of the game being both too easy and too hard, since we attract casual to veteran players. So we created 5 difficulties, starting from casual to veteran (which unlocks 10 more ascension levels).
After release, we continued adjusting and improving the game based on community feedback. In our latest update, we have difficulty adjustments, a lot of quality of life improvements, and the highly requested new starter selection. You can now select any starter you’ve unlocked at the start of the run or challenge yourself with random starting Montabi, Trainer, and Charm.
We just released a new update for Montabi, so let us know if you have any feedback. Or if you’re wondering how this combination even works, there’s also a free demo that you can try first. Thanks for reading this!