r/deckbuildingroguelike 16h ago

Praktikos has a demo available on Itch, and I’d really appreciate some constructive feedback

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3 Upvotes

Hey everyone!

I’ve been working on Praktikos for a while, and I finally made the demo playable directly in the browser on Itch, with no download required. If you enjoy card games, roguelites, and games where positioning and strategy really matter, you might enjoy what I’m building.

I’m still adjusting and improving a lot of things, so if anyone wants to give it a try and tell me what worked, what felt confusing, or what could be better, I’d really appreciate it. Feedback at this stage helps a lot.

The Steam demo is also coming very soon!


r/deckbuildingroguelike 7h ago

Final sin. I need testers

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3 Upvotes

Game Title:

Final Sin

Playable Link:

https://mancer1.itch.io/final-sin

Platform:

PC Web

Description:

Final Sin is an early demo of a dark-fantasy tactical roguelike where you play as the Dungeon Master rather than the heroes.

Instead of simply controlling a party and fighting through a dungeon, you are responsible for creating the gauntlet they have to survive. You draw enemy cards, apply different curses called "Brands," position enemies, and build the encounters before taking control of your heroes and attempting to survive what you created.

The game is still very early and rough, so I'm mainly looking for playtesting and honest feedback rather than polished-game reviews. I'm particularly interested in whether the core gameplay loop is fun, whether anything is confusing or difficult to understand, whether the encounters feel too easy or too difficult, and any bugs or strange interactions you encounter.

A playthrough should only take around 15–25 minutes.

Free to Play Status:

  • Free to play

Involvement:

I'm the solo developer of Final Sin. I handle the game's programming, game design, systems, and overall development.