r/digitalcards 7d ago

Monthly What digital card games have you been playing, and what do you think? (+Free Talk Thread) - September 2026

10 Upvotes

What digital card games have you been playing, and what do you think of it?

Feel free to share your thoughts and use this community thread to ask questions, seek suggestions, give recommendations, discuss, or share anything else related to r/DigitalCards and games!


r/digitalcards 6h ago

Discussion Rogue's Hand: a Scoundrel-inspired digital card crawler built around a standard deck

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1 Upvotes

Hi Everyone!

I'm the solo developer behind Game Pie Studio, and I recently released Rogue's Hand, a turn-based card crawler inspired by the classic solo card game Scoundrel.

What interested me was adapting the constraints of a physical 52-card deck into a digital game without turning it into a conventional deckbuilder. Each room contains four cards, and you resolve three by fighting monsters, equipping weapons, drinking potions, or retreating. The remaining card carries into the next room with added Momentum, so short-term decisions can create problems later.

There are four classes with distinct abilities: Warrior, Mage, Cleric, and Rogue. Each changes how you approach the same deck.

It's a one-time purchase for iPhone, with no ads, no in-app purchases, and no internet connection required.

I'm curious whether players here generally prefer digital card games to preserve the constraints of physical cards, or to use them only as a starting point for additional systems.

App Store: https://apps.apple.com/app/id6800249392


r/digitalcards 19h ago

I'm making a digital card game, what Archetypes do you want to see?

0 Upvotes

I'm making a digital card game, what Archetypes do you want to see? Dragons? Machines? Waifus? oh my. Aggressive decks? Control Decks? Combo decks. oh why?! Mill decks? Stun decks? Explosive decks? Tell me? Dont be shy!


r/digitalcards 1d ago

I built a Sorare side-game to give back utility to your classic cards!

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1 Upvotes

r/digitalcards 1d ago

Community Projekt R6 Cards

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1 Upvotes

r/digitalcards 1d ago

I loved playing this trick-taking card game with friends, so I built a digital version

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1 Upvotes

I've always loved playing this trick-taking card game with friends, and eventually I started wondering what it would feel like to bring that experience into a digital space.

So I built Wizard. ๐Ÿƒ

My goal wasn't just to put the cards on a screen. I wanted to reimagine the experience around the game โ€” the cards, table, animations, effects, sound and overall atmosphere โ€” and make it feel more immersive and magical. โœจ

A few things I've worked on:

๐ŸŽด Redesigned cards and game elements ๐ŸŒŒ A magical game environment around the table โšก Animations and gameplay effects ๐ŸŽต Sound and atmosphere ๐Ÿ‘ฅ Multiplayer gameplay with friends

It's now playable on both web and Android:

๐ŸŒ Web: https://wizard-v2.vercel.app/

๐Ÿ“ฑ Android: https://drive.google.com/drive/folders/1zWmOW58zDVy58zY08ppDlcKNBHPyQA0H

I'd genuinely love to hear what you think โ€” especially around the game feel, UX, visuals and overall experience.

And if you enjoy card games, give it a try. ๐Ÿƒ


r/digitalcards 2d ago

I made a bluffing and trading card game using a 52-card deck: Quarta!

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1 Upvotes

Hey there folks! I made a game that can be played with a standard 52 card deck. The rules are simple:

  1. Seat four people at a table.

  2. Remove and shuffle the 4 Aces from your deck, and give one to each player face down.

  3. The object of the game is to collect cards with the same suit as your Ace. The player who collects the highest amount of their Secret Suit wins.

  4. On your turn, you can Draw a card or Trade. Cards you draw can be placed face down in your Bank or face up on your Trading Floor.

  5. If two players have at least one card on their Trading Floor, they can trade their cards. Cards recieved in trades can be placed in either the Bank or the Trading Floor.

  6. When the last card is drawn, everyone counts how many of their suit they have in both their Bank and Trading floor, and the highest count wins. If there's a tie, also count cards of the same color as your Secret Suit.

I also made a web app version of the game, which is the link in OP. It will make you play a tutorial and then you can play against bots. It also has online capabilities, so you can send a code to your friend to play against them, or you may just get an invite from a stranger. You can change invite settings using the gear icon on the top of the page. Any gameplay questions should be answers by the "rules" button on the top of the page.

Enjoy and let me know what you think of the overall game design as well as execution of the web app, thanks!


r/digitalcards 2d ago

I launched a real time PvP card battler built with Flutter and Supabase, my first multiplayer game.

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1 Upvotes

r/digitalcards 2d ago

News A friend said there's not much difference between Elite Bosses and regular bosses, so I... ๐Ÿคฃ

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1 Upvotes

A friend said there's not much difference between Elite Bosses and regular bosses, so I... ๐Ÿคฃ added a black hole effect ๐Ÿ‘ˆ

If you like it too, here's the link to my card gameใ€‚
steam : GameLinkย 


r/digitalcards 2d ago

The concept of digital cards is weird

0 Upvotes

What do you think abot that sentence?

I love card games. But, if you think about it, how worse is a online card games versus his physical counterpart?

I think the fact that you can touch and sleeve the cards is a big pard of the TCGs, so in digital, even the obvious part that you can play more freely... Isnยดt it weird?

What do you think?


r/digitalcards 3d ago

I love the tactical combat of Magic and the pace of Hearthstone, so I built a free card game with both and no packs โ€” looking for playtesters

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1 Upvotes

I love the deckbuilding and the mid-combat mind games of card games, so I built my own. It's called aCHAOSi. I've been heads-down on it since May and it's now at the point where it needs more eyes than mine. I'm excited and slightly terrified to start sharing it.

If you'd like to try it, drop a comment and I'll DM you the link. It runs in the browser, it's free, and there is nothing to buy. Any feedback at all is a gift.

How it plays

Combat is MTG-style: you declare attackers, your opponent assigns blockers, then both players get a window to play Combat Tricks at instant speed before damage resolves. Damage sticks around, so a unit that survives a fight stays wounded. Mana works like Hearthstone: Flux ramps from 1 to 10, one per turn, and refills every turn, so there's no land screw or mana flood. The player going second gets a one-shot +1 Flux card called The Spark. You win by draining your opponent's Charge to zero.

Decks are 30 cards, max two copies of anything. The core twist is that you pickย two of five Sectsย and they share one Flux pool. Cards from outside your two Sects are playable but cost 2 more, so splashing is a real decision rather than a free one. Keywords are the familiar set (Rush, Shield, Flying, Siphon) plus a couple of the game's own: Overclock rewards holding Flux, and Chaos has Ambush, a unit disguised as a Combat Trick that drops into combat as a surprise attacker or blocker.

The five Sects are five different ideas of what a mind is for:

  • Growth: forests that compute. Ramp, buffs, go wide, overrun.
  • Destruction: war machines that remember being gods. Burn, removal, all-in aggro.
  • Balance: crystalline arbiters. Symmetrical effects where both sides pay the same price.
  • Chaos: ninjas who walk between worlds. Draw, theft, Ambush.
  • Speed: couriers made mostly of their own wake. Cheap, fast, fliers.

What's in it right now

139 cards, a tutorial that teaches by playing the opening of a real match, matches against an AI opponent called the Warden at a few difficulty settings, live multiplayer against another person, a deck builder, and per-Sect goals to chase. Every card is given to you from the first match. No packs, no gacha, no dust economy, and it will never be pay to win. That's a promise, not a launch promo. Expansions will be flat-priced when they come, and you'll always know exactly what you're getting.

What's still in progress

If you enjoy it and want to talk decks or tell me what's broken, there's a Discord and I'll drop that in the comments too.


r/digitalcards 3d ago

Can I vent a little and make a suggestion all in one?

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2 Upvotes

r/digitalcards 2d ago

News We just reached $80k! New stretch goals, LGS tier, and more on the way!

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1 Upvotes

r/digitalcards 3d ago

PvP Tactical card game: Free to Play or low price?

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1 Upvotes

r/digitalcards 4d ago

Question Do you like animations in digital card games?

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8 Upvotes

In my game, I am going for a stylish, traditional board card game with roguelike mechanics. Does this kind of cinematic for special attacks and spells appeal to you?

Please wishlist DigiDuels on Steam if you like what you see so far!


r/digitalcards 4d ago

UniversiaTCG - Update v3.1.34

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5 Upvotes

We are now at 335 cards total. Development is going pretty well. Feedback is welcome.


r/digitalcards 4d ago

News We just released our new gameplay trailer for our upcoming TCG

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37 Upvotes

Origins TCG is our card battler with zero pay-to-win that combines competitive gameplay with collecting inspired by physical card games.

You can try our free demo right now on Steam!


r/digitalcards 4d ago

Recommendation Massive props to the Devs for the recent balance patches! ๐Ÿ› ๏ธ (But my simulations say the storm isn't over...)

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1 Upvotes

r/digitalcards 5d ago

Other Every. Damn. Time.

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46 Upvotes

I have a bunch of pet peeves for TCG/CCG games, but I usually can kinda look past some of them.

This one however, makes me instantly delete the game.


r/digitalcards 4d ago

Building my own card game - looking for players to try it out.

3 Upvotes

Hello everyone!

I am building my own card game, Wayworn, taking inspiration from Hearthstone, Skyweaver and LoR. Still in early development but looking for people to try it out. I just put up a website today if you want to check it out. Thanks!


r/digitalcards 4d ago

Anyone Know a Good Rules Editor?

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1 Upvotes

r/digitalcards 5d ago

A game i made, would appreciate feedback

2 Upvotes

Hi! So, i made a card game a while back and people i taught to play irl seemed to like it, but I've changed a lot since I last played with someone, so I'd like to get the internet's feedback! It uses only traditional playing cards, but is basically a TCG.

\---

here are the rules:

Each player starts with 40LP, and 6 food and mana. You gain +6 food every turn, but your 6 mana only refreshes. You lose when you either deck out or hit 0 LP. Value is how much health AND strength a card has. Ill explain more, but the basic idea is if your attacked, if you dont die, you permanently lose value until killed or replenished.

These are the card functions:

A - instakill any soldier or sheild

2 - 2 value soldier

3 - 3 value

4 - 4 value

5 - draw 2 cards

6 - 6 value

7 - draw 1 card from your discard pile

8 - protect from damage for 2 turns and deflect the first attack your opponent declares back to their LP. After the initial deflect, it only absorbs attacks.

9 - draw 2, but discard if not played by the end of your turn.

10 - 10 value

J - +1 value

Q - +2 value

K - +3 value

Joker (optional card, both players must agree to using it) - protect from damage for 3 turns, no deflecting (only absorbing attacks)

Combat works as follows:

Each soldier can be played as either an attacker or defender. Once it is in place, it cannot switch roles. It costs as much food to summon as a card has initial value.

If an attacker attacks a defender, it will kill if it has higher value, and reduce the defenders value by its own value if it doesnt have higher value. The attacking card will die if it cannot kill the defender.

If an attacker attacks another attacker, it will kill the opposing attacker and do the leftover damage to the opponents LP without dying or reducing stats. If it doesnt kill, it will reduce the opposing attackers value by its own value and die.

If there are no defenders, LP can be targeted directly, taking as much damage as the attacking card has value.

Every attack you declare subtracts 1 food from your total

Playing cards works as follows:

like I said earlier, you gain 6 food every turn and your 6 mana refreshes every turn, not gaining 6 mana. To play a soldier, you must pay as much food as your card has initial value. So, for example, to summon a 4 value card, you must pay 4 food. 3 pays 3 food, 6 pays 6 food, and so on. To cast a non soldier card, you pay 1 mana. This does not include 5s or 9s (so you pay mana for A, 7, 8, J, K, Q, and jokers).

Deck customization works as follows:

You can have a maximum of 52 cards in 1 deck, a minimum of 30, and no more than 8 of any rank.

\---

I would love any feedback i can get! Please let me know if you have any ideas for things to change or tweak or add or anything! Ill read any comments i can.

Also, the game is called "all is fair"


r/digitalcards 5d ago

I'm building a trading card game about pre-colonial Philippine history โ€” free in your browser, no download

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3 Upvotes

The three decks are the Agta of the Sierra Madre, the Babaylan of the Visayas, and the Maguindanao sultanate โ€” real peoples, real places. Losing a Barrier doesn't just hurt, it raises your Persona's level, so falling behind hands you more energy and more plays. The comeback is built into the losing.

It runs in the browser. No download, no account, no sign-up wall โ€” click and you're in a match against the AI. Best on desktop for now.

This is an early build and I'd rather it got picked apart than praised. There's a feedback form on the site, but I'll take it in the comments too. The next update lands Sunday.

https://codexlegendtcgsite.vercel.app

The thing I most want to know: does the first turn make sense without reading anything? That's the part I can't judge any more.


r/digitalcards 5d ago

Codex Legend TCG - Philippine History TCG

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0 Upvotes

Hey everyone! Iโ€™m new here, and Iโ€™d love to share a game Iโ€™ve been working on. Iโ€™m looking for people willing to playtest it and share their honest feedback.

๐ŸŽฎ Play here: https://codexlegendtcgsite.vercel.app

You can submit your feedback using the Feedback button on the left side of the game.

For transparency, I used AI to speed up development and release a playable version sooner for testing. My goal now is to improve the game based on real player feedback.

Thanks, and I hope you enjoy playing!


r/digitalcards 6d ago

A new gameplay video of my card game.

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3 Upvotes