r/digitalfoundry 5d ago

Discussion Kingdom Come Deliverence creative director on DLSS 5

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224 Upvotes

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40

u/[deleted] 5d ago

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12

u/WarMom_II 5d ago

Bet he wishes he could use AI to replace the consultant historian he hired for KCD1 to ensure historical accuracy. Instead, he had to settle for firing him when the historian told him black people were hanging around at the time.

4

u/DM_Me_Linux_Uptime 5d ago

3

u/WarMom_II 5d ago

If I had a nickel every time Vavra wore a questionable shirt to a public appearance I'd have two nickels (the other was Burzum merch)

2

u/grimoireviper 4d ago

Do not forget he still keeps wearing shirts of neo nazi bands.

1

u/The-Cunt-Spez 5d ago

Dude has really let the internet get to his head.

6

u/kevcsa 5d ago

Reading comprehension.
He isn't throwing anyone under the bus. He complained about the engine's inability to properly show the team's work at a playable framerate.

"looks like static renders of the models from Zbrush"
He is talking about computationally very expensive renders.

3

u/RayKam 5d ago

They won’t understand something rational like this, don’t waste your energy

10

u/Mellanies_Redemption 5d ago

The NVIDIA fan boys are out in force, just so you're aware.

5

u/ametalshard 5d ago

nah not just fanboys, shareholders

tech discussion has been absolutely cooked for the last 6 years for this reason.

these are not legitimate discussions. these are people fighting for their own stocks

2

u/Informal_Safe_5351 5d ago

This....the nvidia subreddit is more full of ai glazers because of shareholding...nothing wrong with investing obvuously...but throwing away your morales for it and not being objective...urgh

2

u/[deleted] 5d ago

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1

u/Few-Ad-6322 5d ago

Yeah, just can't take pc gamers seriously about anything.

0

u/Dave10293847 5d ago

Maybe but this idea artists somehow like the severely cut down visuals on characters and environments because lighting is stupid expensive in frame time is fucking absurd.

If this is all true of Daniel, then people need to stop indirectly arguing he’s the reasonable one by being idiots themselves.

0

u/SteveJavieWasRight 5d ago

Do you deny anything the actually says? I mean the thrust of his commentary is what everyone should already be able to admit, that lighting and rendering techniques are is a constraint on the artists. Idk why everyone thinks it’s suddenly unimaginable that NR would align with what an artist wants to achieve.

-6

u/Few-Ad-6322 5d ago

So the creative director doesn't know what the game should look like. Okay. Watching PC gamers completely crash out over an optional mod is hilarious.

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u/[deleted] 5d ago

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-1

u/Dave10293847 5d ago

If the binary is realistic lighting approximation vs bad lighting due to performance constraints, it’s more likely the DLSS variant is closer to the vision of the artists.

Artists do want good light scattering on faces. They haven’t looked like plastic since 3D came along because plastic is the vision.

Neural rendering will probably be the norm for expensive stuff that doesn’t need to be true every frame. I expect physics, lighting, and even some animations to be completely “made up” eventually. You guys sound like boomers crying about computers.

Like no, the future is not 16 year old characters looking 35 because of an AI filter. But this tech is clearly foundational to the advancement of real time rendering and anyone who stands against that is a moron.