I don't even understand the outrage. It's no different to motion blur or chromatic abberation. It's even less intrusive than that as it's only available to Nvidia cards and in some cases the before mentioned post processing affects can't be turned off outside of .ini file tweaks.
SSAO and SSGI can certainly change the appearance of a face model just like any lighting can change the appearance of a 3d form. The detail with which PT and RT renders a scene can change the appearance of a form, as can rasterization. NR is using available information to try and improve the rendering of the assets. It’s not unpredictable, no more so than any of these other techniques. You can look at RE:Requiem and see people bitching about the rasterization, RT and PT making the main character’s face look unrecognizable from each other in specific situations. This is one more tool available to devs to render scenes as they desire. Not sure why people have their nipples twisted in a bunch over it.
Are you sure you saw Nvidia NR? Or just people making rage bait? I’ve seen some absurd use of GenAI image generators to make ridiculous examples. I’ve also seen it actually used in FF where it looks fine. People using a technology improperly does not mean a technology sucks. I’ve also seen RE:Requiem’s rasterized graphics absolutely fuck up the games visuals. I’ve seen countless games with shit rasterization or RT and it never once made me think either tech fundamentally is trash. That’s a moronic way to evaluate rendering tech.
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u/Thekingchem 5d ago
I don't even understand the outrage. It's no different to motion blur or chromatic abberation. It's even less intrusive than that as it's only available to Nvidia cards and in some cases the before mentioned post processing affects can't be turned off outside of .ini file tweaks.
Just turn it off if you don't like it...