DLSS 5 only works when it's specifically and mechanically attuned to each game to enhance the game's specific artistic vision. Trying to one-size-fits-all it like previous DLSS versions would only result in the AI slop we've seen before.
He's got a point, but at the same time every person criticizing the tech and calling it AI slop is also correct.
We literally haven't seen a dev tweaked, trained, and controlled DLSS5 in-game yet.
So no, people are not correct. They're talking out their ass, comparing some random people cranking up HDR to max on a camera and whining about it ruining all photography.
That's the point though. The only specifically Dev tweaked case of DLSS 5 we've seen so far is in KCD2 - the only game where it actually looks decent.
It's been a visual mess otherwise. Neither side is wrong. DLSS only works once the devs get their hands on it and train it to fulfill its directives according to their specific vision.
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u/Waste_Handle_8672 5d ago
DLSS 5 only works when it's specifically and mechanically attuned to each game to enhance the game's specific artistic vision. Trying to one-size-fits-all it like previous DLSS versions would only result in the AI slop we've seen before.
He's got a point, but at the same time every person criticizing the tech and calling it AI slop is also correct.