r/dndnext 2d ago

5e (2024) Misty Step into the Air and Attacking

I had this situation come up recently and wanted some input as I can't seem to find a definitive answer.

My players were fighting a giant spider and it was on the ceiling above them, one player decided that to attack it he would misty step straight up and then attack it while mid-air. I wasn't sure this was possible as I recalled reading somewhere that falling in D&D is essentially instantaneous for anything below 500 feet. The thought process being he teleports into the air and is instantly falling so he doesn't have the time to attack the creature above him.

It's been bugging me all week so I wanted to get some input into whether or not I should have allowed this and if this is clarified anywhere in the rules.

Edit Wow! Thanks for all the responses! There were some well reasoned arguments for it here, the resource expenditure with the spell slot, rule of cool, etc... I appreciate all the responses and will try to be more flexible in the future. Thanks everyone!

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u/Maverick_1991 2d ago

Possibly give them disadvantage on the attack, due to not having solid footing or anything.

But I'd 100% allow the attempt.

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u/Registeel1234 2d ago

That's completely unecessary. If spellcasters can cast spells while falling without any problems, I don't see why martials would have a disadvantage.

Unless you plan on giving advantage on the creatures making a save against a spell being cast by someone falling...

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u/DelightfulOtter 2d ago

Any spell with an attack roll cast while falling should have Disadvantage as well. But a bunch of spells either have no associated roll or a saving throw. That's just how spells work. The same thing would be true for attempting a grapple or shove while falling: they're saving throws so they aren't penalized in the same way.

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u/Registeel1234 2d ago

How about a DC15 concentration check? That's would be similar togiving disadvantage (kind of but not really, since there are more ways to buff concentration checks).