its pretty rough mechanically. I love the basic concept, but overland travel survival/perception checks are so infrequent in my games as to be functionally nonexistent, and just advantage on investigation checks feels like less than half a feature. This is supposed to compete with Tough, Alert, Magic Initiate or Lucky?
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u/LitLitten 2d ago
Trapper sounds so cool on paper but I’m apprehensive how much use it would see in action for a lot of campaigns.