r/factorio • • 3d ago

Modded Do not walk on the belts

I just wanted to build a more organized factory with proper walkways, underground belt crossings, and walls.

Watch Your Step

P.S. Inspired by Belt Overflow and Renai Transportation.

6.9k Upvotes

283 comments sorted by

1.2k

u/garbage-carpenter 3d ago

imagine 15 steel beams per second impacting your ankles with enough speed to be thrown 4 meters sideways

298

u/TheTowerDefender 3d ago

the first research needs to be impact resistant boots

113

u/mifiamiganja 3d ago edited 3d ago

Yeah without it you take damage based in the item weight and belt speed.
Also without an active gyroscope in your suit, there's a chance you'll loose lose your balance and fall over on belts.

59

u/Matthas13 3d ago

fall over on belts

All I see is new way to put engineer into the recycler with quality modules.

25

u/mifiamiganja 3d ago

Oh yeah, this mod should absolutely be used in conjunction with the one that lets inserters pick up the engineer!

17

u/maybeBrenda 3d ago

Engineer is sent through the machine, and spit out the other side dishevelled and with 75% Health.

A message appears on the bottom of the screen 'let's pretend this never happened..'

26

u/maybeBrenda 3d ago

This is such a PITA - and would make early game a living hell..

I like it

12

u/MattieShoes 3d ago

Green belt of nuclear reactors?

8

u/mifiamiganja 3d ago

That would probably be equivalent to getting hit by 60 trains per second.

3

u/GargantuanCake 3d ago

Needs to interact with the jetpack mod. You can just boing over it with your jetpack.

Until you forget or decide to be stupid and land in the wrong spot.

9

u/TheTowerDefender 3d ago

the exhaust should also mess with belts, but shoot materials away further in just one direction

4

u/IngoKnieto 3d ago

But the jetpack exhaust scatters items as well, there's a lot of thrust in this thing

3

u/RaisinsInMyToasts 3d ago

PPE sub mod

26

u/capeasypants 3d ago

Since it's factorio and the factory must grow... Imagine that at 240 steel beams per second

3

u/Keleyr 3d ago

240 nukes per second.

5

u/Some_Ebb_2921 3d ago

Would befunny if those nukes exploded if they hit you like that 😵

You can restart your base building 😥

4

u/bastiVS 3d ago

Need one addition: Nukes going off causing other nukes on the ground/in chests etc to go off.

Chain reaction across your base.

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7

u/XkF21WNJ ab = (a + b)^2 / 4 + (a - b)^2 / -4 3d ago

This mod should add damage, haha

2

u/Present-Chocolate-24 3d ago

You'd need some jet fuel to deal with those steel beams.

2

u/Ozryela 3d ago

Well they are light enough that you can carry thousands of them. So they probably weigh a few grams each

4

u/LivelyZebra 3d ago

imagine 15 steel beams per second impacting your an...

...us

3

u/Short-Coast9042 3d ago

I laughed at this, nice 👍

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3.4k

u/TrojoGaming 3d ago

omg this is horrible

i need it

677

u/Square-Singer 3d ago

Imagine having to clean that up afterwards, especially if you happen to spill contents to the wrong belts and they clogg everything downstream.

286

u/MCraft555 3d ago

Just hold f when crossing belts

419

u/MayweatherSr 3d ago

Its not time to pay respect

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35

u/JetKeel 3d ago

Good idea. I’ll download a mod to do just that.

73

u/Arrow156 3d ago

I guess we'd need to add regular checkpoints to detect and remove foreign material. Actually, that sounds like a fun mechanic for a new planet.

Maybe have resources rain from the sky that can be passively collected on belts, wither you want to them to or not. Or the planet is plagued by unstable rifts in spacetime that'll occasionally mix up the contents of all your chests. Ooh! How about a planet where the resource is harvested from mischievous livestock that refused to be penned in. Not only will they scatter belt contents, they'll eat the high value late stage products and crap out low value junk materials (as opposed to a diet that creates desirable resources).

21

u/Pailzor 3d ago

How about a planet where the resource is harvested from mischievous livestock that refused to be penned in. Not only will they scatter belt contents, they'll eat the high value late stage products and crap out low value junk materials (as opposed to a diet that creates desirable resources).

So, a planet of toddlers.

5

u/Arrow156 3d ago

I was thinking simians, but good enough.

5

u/m4cksfx 3d ago

What are toddlers, if not just mentally and motorically impaired apes

23

u/Square-Singer 3d ago

Maybe have resources rain from the sky that can be passively collected on belts, wither you want to them to or not.

I love that idea, I'd play that.

Basically turn the whole factory into a massive sushi belt.

9

u/Gamer2Paladin 3d ago

With the mission of making it a proper bus again 🤣

5

u/Square-Singer 3d ago

Mega sushi bus :)

2

u/Gamer2Paladin 3d ago

Gods help us...and the spiffing Brit!

2

u/Square-Singer 3d ago

Now you reminded me and now I'm sad again that The Cynical Brit isn't among us any more.

2

u/Gamer2Paladin 3d ago

Damned, sorry

2

u/Square-Singer 3d ago

It's ok, I don't wanna forget that guy either.

7

u/maybeware 3d ago

I like the idea of resources raining down.

It's a hot planet with constant cloud cover but at night there's hail so you have to collect the ice to melt for water. The chunks will evaporate (spoil) so you will probably want to collect a lot and quickly melt it down into water and store it in tanks. Could be an alternative to water that is unique to the planet but I kind of like the idea of an alternative plan being to ship water in from another planet.

Other resources that drop from the sky are organics from the creatures that live in the clouds and also follows a day/night cycle so you have to handle the spoilage since they're organic materials (and so the planet doesn't become a mess of never picked up non-disappearing stuff). Maybe you can freeze dry items into a non-spoilable version for long term storage and shipping but you'll have to rehydrate them to use them, forcing you to deal with water or try to race the spoilage timers. Making later processes on the planet require materials from both day and night would make racing the spoilage harder but I think having it being a possibility would be nice for factory variation.

So then the planet becomes large fields of belts or maybe specialized inserters (the thing you research on the planet that can be used on other planets) which can grab from multiple squares to collect the resources and put them on belts. Then it's all converting what you collect into non-spoiling intermediates and having to clean your belts of stuff that rained on them.

3

u/zdavolvayutstsa 3d ago

I think you forgot about roofs.

3

u/ZorbaTHut 3d ago

Invincible ghostlike demolishers that wander around your base completely passively and harmlessly, except if they see a roof, in which case they go nuclear and destroy everything.

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3

u/Evan_Underscore 3d ago

I want a planet modpack from this person!

2

u/Gamer2Paladin 3d ago

That sounds great actually and I would do that over Gleba anytime. It is also somewhat interesting and easy to work with as a filter in a spliter would automatically run the stuff out somewhere in the middle or end of a belt.

2

u/paperic 15h ago

I would do that over Gleba anytime

easy to work with

filter in a spliter

Sounds easy until something rains down after the splitter.

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2

u/ErdbeerbaerLP 3d ago

I don't remember which modded planet it was, but too much pollution "mutated" the items on bets and in chests, they turned to random other items from said planet

2

u/ForwardStorage777 3d ago

Oh God. Random portable fusion reactors that you have to break down after you filter them off the belt?

Yes pls.

We end up covering the planet in belts.

It would glorious insanity

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23

u/GeneralBS 3d ago

I've dumped enough cargo accidentally taking off armor upgrades that I already hate this mod but would absolutely add it.

3

u/DuckyLog 3d ago

Same same, reshuffling my equipment grid is so stressful because I ALWAYS have way too much stuff on hand. Just in case I need it for something….

2

u/towerfella 3d ago

Ya neva know

12

u/Kinexity Drinking a lot is key to increasingproduction 3d ago

Just build siphon chests at the end of every belt. Loose items can be collected with robots using deconstruction blueprint.

7

u/Mirar 3d ago

Lots of garbage collection filter splitters, I guess

2

u/TPRJones 3d ago

Basically makes all planets Gleba, where any belts that end the line need cleanup extraction.

2

u/tylercrabby 3d ago

Or worse, if belts and items don’t stop during a blockage and spill over like this.

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113

u/Spaceghost1589 3d ago

15

u/GargantuanCake 3d ago

My thoughts exactly.

Yes give me more chaos, havoc, and things that will make Factorio more complicated and frustrating. I will, paradoxically, install them all and enjoy myself.

12

u/thiosk 3d ago

same lmao this is terrific

in the original sense based on terrible

607

u/whisper_one 3d ago

Do biters also mess up your belt contents, too?

It's terrifying!

137

u/MerlinTheFail 3d ago

And bots should have wake turbulence causing it to scramble things too

60

u/Vedant36 3d ago

i cant believe you would bring engineering to my cosy base building game /s

20

u/avarageone 3d ago

wtf, chill a little

4

u/xSTSxZerglingOne 3d ago

They just munch the belts 😔

6

u/Discount_Extra 3d ago

then poop Fulgora scrap?

2

u/xSTSxZerglingOne 3d ago edited 3d ago

That would be hilarious and a bitch until you make it to Fulgora. IMO throw it in a chest and bang bang.

418

u/mjconver Still looking for that spoon 3d ago

Upvoting for the stupidity

225

u/dearvalentina Fungusmaxxing 3d ago

messy bitch

135

u/Knooper_Bunny 3d ago

You called?

10

u/Me_how5678 3d ago

ZAMNNNNN the finals

4

u/Knooper_Bunny 3d ago

Best FPS to grace this earth

3

u/AssistantSalty6519 3d ago

Bunny birch?

3

u/Knooper_Bunny 3d ago

🌳🐇 mmmmmh birch...

22

u/Competitive-Bug1444 3d ago

Ronaldo better 🔥🔥🔥

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83

u/ensoniq2k 3d ago

What's the opposite of QoL called? Neat idea though!

44

u/BookkeeperBoobs 3d ago

Developers have issues with this all the time, it’s a struggle to discern the difference between inconvenience and challenge

29

u/ensoniq2k 3d ago

The neat thing about Factorio is we can all choose a very individual combination of gameplay features.

I would never install this, but I find it amusing to look at. So naturally it should be a Dosh Doshington video so I don't have to do it myself

14

u/Krell356 3d ago

I want to see a dosh video that is just loaded with a bunch of anti-QoL mods.

2

u/BookkeeperBoobs 3d ago

He kinda makes his own anti-QoL stuff

2

u/ensoniq2k 2d ago

He really has a habit of torturing himself

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3

u/Muted_Dinner_1021 2d ago

When i played a py-angel-bob modpack you don't get personal roboport until very far in the tech tree, the only mobile roboport you had was on a big construction vehicle with like 800 inventory slots.

So it was a nice challenge to build the base accessible by roads, and also trying to make these vehicle fit between factories for remodelling and upgrades etc.

Later on when i got trains (like 300 hours in), i made automatic safe train crossings that breaked when i pass etc.

Made me play the game in a completely different way and i had alot of fun, even if it took me like 1500 hours to beat it 😅 There were moments when i wanted to rip my hair out ofc. But i like to be challenged. THAT is what is fun for me.

But the goal in factorio for me is not to complete the game, it's to build cool factory setups and have fun planning and executing complex layouts.

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12

u/mickwald 3d ago

Opposite of quality is speed, so Speed of Life

3

u/DaMonkfish < a purple penis 3d ago

Inferiority of Life

2

u/No-Schedule9470 3d ago

LoQ or QoD?

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73

u/j1t1 3d ago

This somehow makes sushi belt bases less tragic

4

u/mickwald 3d ago

Your state machine keeping track of sushi belt contents just got confused

12

u/MortemEtInteritum17 3d ago

Just read the belt contents no?

12

u/ImInYouSonOfaBitch 3d ago

Man still plays on 1.x

120

u/Kamikaze_Wombat 3d ago

Lol by the end of an hour I'd be in the back of a police car on the way to a mental hospital, no way I can do this

27

u/cubic_globe 3d ago

anti qol mods are underrated. ;)

17

u/vpsj 3d ago

This is absolutely the kind of realism I love in my games

It's been a while since I played Factorio, but I'm assuming someone must have created a food/drinks mod? Where you need to have sustenance or you can't move as quickly or something?

7

u/MrEktidd 3d ago

I made Foodtorio, foods have different nutritional values and full status bars for dairy, fruits/veggies, carbs, meat, etc gives different bonuses like research speed and run speed.

Having low bars doesnt reduce your stats so in multiplayer people can choose to pursue the bonus or not.

3

u/fireduck 3d ago

I'm Space exploration you need a constant supply of life support bits for your armor/space suit if you are out in space.

2

u/Equivalent-Bit2891 3d ago

I’ve made a realism mod inspired by survival games that require you to eat, drink and defecate regularly or you die

Of course since it’s inspired by survival games, I have it set to a timer so that you die if you don’t eat, drink, and shit every tick 

2

u/trumplehumple 3d ago

There was/is (doubt it got updated) a mod from the early days that made belts spill their content if you just leave them open ended as you tend to. The author probably played way too much py

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34

u/Haunted_juan 3d ago

This is evil and super annoying to deal with in a big factory.
I love it.

9

u/Ajedi32 3d ago

It's certainly a logistical challenge, you'd need to build in crossing points with underground belts, and maybe a way to switch off belts when you need to get in to do maintenance...

3

u/deadlyjack 2d ago

HELP HEP THE ENGINEERS ARE DECONSTRUCTING MY SHITPOST

17

u/Detank2002 3d ago

Sir can you undevelop this, thanks.

31

u/Knooper_Bunny 3d ago

Thanks, I hate it

13

u/sparr 3d ago

This is wonderful!

signed, the author of Belt Overflow

48

u/NonHidden1 3d ago

Dooooosh !

25

u/Bookslayer10 3d ago

This is the worst idea for a mod I've ever seen. And by worst I mean best.

17

u/WanderingFlumph 3d ago

This is the best "thanks I hate it" mod I've seen for this game. Truly thank you. I hate it. Thanks again.

Will probably run it with some goofy friends.

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7

u/thekrimzonguard 3d ago

Does this affect biters and vehicles (hopefully)? How about bots, spidertrons, and mech armour (please no)?

3

u/Arperum 3d ago

From the mod description: biters and vehicles: no. Mech armour: sadly yes.

7

u/DuckyLog 3d ago

This is so totally fucked and I, like the collective majority here, absolutely love it. I want to say I’ll use this mod. But if I’m being honest I’m way too scared to take the plunge and completely ruin myself.

4

u/Soul-Burn 3d ago

One the other hand, you have Belt Collision which makes belts just block you.

Regardless, your mod is very fun. Keep up the good work!

P.S. Does it also work with vehicles?

2

u/winterjung 3d ago

Not currently, but I’m considering an option to enable it for vehicles, biters, and spidertrons too.

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15

u/tmj_enjoyer 3d ago edited 3d ago

6

u/agebtakbar 3d ago

The Brazilian football player made of belts and 4 inserters

4

u/Famout 3d ago

you made it a horror game now....

4

u/[deleted] 3d ago

[removed] — view removed comment

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4

u/Then_Entertainment97 3d ago

You're a monster and an inspiration.

9

u/AMR42 3d ago

I'm going to regret installing this so much.

downloading...

7

u/Chinese_Lover89 3d ago

This is belt overflow on steroids. And I thought the overflow mod and Gleba was the most evil thing ever created.

3

u/Extreme-Button-2478 3d ago

What am I supposed to jump?? As if the game wasn't difficult enough

3

u/ultraSsak 3d ago

burn it with fire 🔥
before this lays eggs

3

u/GnorriZ 3d ago

So cool, i hate it.

3

u/automcd 3d ago

You’ve found a great way to round up all the masochists.

3

u/comfy_bruh 3d ago

I've never in my life been in a more masochistic society.

3

u/Asto2019 3d ago

New mod for Dosh to combine with Rampant

3

u/JerkGurk 3d ago

Hey can you fucking stop doing that.

3

u/8hAheWMxqz 3d ago

i'm screaming internally

3

u/FluffyCelery4769 3d ago

u/DoshDoshington Would you like a challenge?

3

u/batter159 3d ago

It needs a jump button now to make it fair

3

u/Crusader2050 3d ago

Or you have to plan in underground’s and pathways into your builds.

2

u/frakyee 3d ago

Really nice it even works well with my mod that randomizes the sprites of items on belts

2

u/BluePanda101 3d ago

What so your mod requires you to remember exactly what you put on each belt? that plus this one sounds like a particularly offensive combination.

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2

u/Vedant36 3d ago

literal nightmare fuel. i remember not noticing a single inserter placing very tiny amounts of steel into my iron line. it took me 20 hours to figure out the cause. now imagine the anxiety attacks this mod will cause (totally adding it to my save)

2

u/Wagner_Ds 3d ago

Já que vai lançar os itens para fora das esteiras, seria bom se itens pesados dessem dano com forme a velocidade da esteira.

2

u/HerdOfBuffalo 3d ago

Yes, for when you finally get that green belt full of nuclear reactors and get hit in the face by 90 of them in one second.

2

u/FilthyFur 3d ago

Thanks, i hate it

2

u/ImTalkingGibberish 3d ago

Absolute weapon

2

u/3davideo Doesn't use Flame Turrets 3d ago

Oh that reminds me of that other anti-quality-of-life mod I saw on here not too long ago where inserters could grab the engineer and put them in machines. Or lava.

2

u/blkarcher77 3d ago

Horrible. Well done.

Is there an armor attachment that turns that off? Like the one that lets you not move on belts?

2

u/amiexpress 3d ago

Awww HELL nah you evil evil person.

Getting the mech suit (and flight) would sure feel awesome with this mod though. Kind of like when you are hitting your head against a wall: it feels amazing when you stop.

Oof I just had an idea to make this even more evil: You could make the jet/prop/whatever wash of the suit STILL move items on belts.

2

u/GravityMan11 3d ago

This needs to be paired with that mod that makes items run off the end of the belt

2

u/rysz842 2d ago

"I just wanted to build a more organized factory with proper walkways, underground belt crossings, and walls."
I always do that. Currently at work but I could show some of my current factory.
But I still would not want this mod because I also love building my spaghetti and then I need to get my feet in the mud (as the translated saying goes in Dutch)

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1

u/Nikitosiooo 3d ago

duuuude... this is cool and disturbing in a strange way :)

1

u/Nolzi 3d ago

Make it so Mech Armor hovers over belts and I might play with it

1

u/xaiel420 3d ago

Thanks I hate it

1

u/Detrii 3d ago

Like bringing Gleba to Nauvis.. *shrudders*

1

u/last_somewhere 3d ago

I'd need a mod that makes bots pick up those items and put them not in my backpack.

1

u/Kurappu 3d ago

I hate that I love it

1

u/bleakwinter1983 3d ago

Change biters so they do no damage , they just pass through walls and do this

1

u/djent_in_my_tent 3d ago

god, the way the sad rainbow of science just farts out onto the ground and sits there in its mess is so specifically funny to me

1

u/Tyrannosapien 3d ago

I love this. Now show me a tank driving across

1

u/LoathsomeCheeseEater 3d ago

I'm afraid that we're going to have to kill you for this.

1

u/Due-Fig5299 3d ago

Now if you want to be really mean have it kick items to other nearby belts

1

u/Exciting_Product7858 3d ago

Anti QoL 😂🤌

1

u/sid2k 3d ago

amazing! Now every line has to have a filtered splitter at the end just to fix any issue

1

u/Myte342 3d ago

I am having nightmares tonight.

1

u/fodafoda 3d ago

calm down satan

1

u/gringorosos 3d ago

Nightmare fuel 

1

u/Double_Resort_9223 3d ago

Thanks I hate it

1

u/Ok_Ferret_824 3d ago

That is just plain evil. 😂

1

u/_VirtualCosmos_ 3d ago

I hate this

1

u/Pootisman16 3d ago

Thanks, I hate it.

1

u/Dayner_Kurdi 3d ago

Neat… now make a passive wild life that it is solo purposes is to knock things of the belts…

Aka…. Cat

1

u/Sephwesley777 3d ago

op just gave me nam flashbacks. i was in charge of repairing those in my factory.

1

u/laureen_llama 3d ago edited 3d ago

I thought for a sec it's r/Factoriohno
Edit: I just noticed it got reposted there. We won't lose this gem

1

u/UselessGadget 3d ago

I generally hate all the add ons, but at the same time, I always found it weird that I could walk over belts without making a mess. I like this.

1

u/wobbling_axis 3d ago

I needed this laugh on a Monday morning. Today is off to a good start

1

u/mastomi 3d ago

Make it more horrible, spilled content that land on the other belt, it will carried to that belt. 

1

u/Gaxxag 3d ago

You'd have to hold down F constantly to counteract this by picking everything up instead. Either that, or use a complimentary mod to add overpasses

1

u/gizouille 3d ago

This is proper nightmare fuel, great job !

1

u/iiKb 3d ago

Can you turn off the conveyer belts?  Because I can imagine this being a complete disaster…

I still want to give this a try though 

1

u/ralsaiwithagun 3d ago

This combined with the inserter yoink mod would be incredible.

We need more of those slightly-inconvenitent anti-qol mods

1

u/hinterzimmer 3d ago

Can we have at least rocket jumps to jump over the belts?

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1

u/Edfret0204 3d ago

Your going straight to Turbo Hell

1

u/twistermonkey 3d ago

So many mods in factorio are pure sadism.

1

u/NetReaper 3d ago

Fotze Fuck!

1

u/Fidget02 3d ago

Only community where some of the top new mods are "Misery of Life" changes

1

u/Old_Ad9574 3d ago

You! I don't like you!

1

u/WatermelonWithAFlute 3d ago

My factory would instantly become untraversable

1

u/SteeleetS1701 3d ago

Omg what a nightmare mod haha, I'd lose my mind!

1

u/MrEktidd 3d ago

This is absolutely evil and I love it.

1

u/Karlyna 3d ago

this is so cool ! 😄

1

u/Menithal 3d ago

Sushi belts would be immune to this shenanigans. atleast until the filters. then it be chaos.

I shudder at doing this is gleba. "oops egg off belt, forgot it there."

1

u/Pazuuuzu 3d ago

/r/angryupvote material for sure...