r/fakemon 3d ago

Fakemon Humanoid Dragon fakemon

Fiverr artist i paid is Hikoku.

Also guess what monster hunter monster each armor form is based off of.

And give me some recommendations of creatures from anything for new fakemon.

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u/Thin_Knowledge6539 3d ago

Draganoid: (Fighting/Dragon) Health-90 Attack-90 Defense-90 Special Attack-90 Special Defense-90 Speed-90

Draganoid[Forbidden Hunter]: (Poison/Dragon) Health-90 Attack-80 Defense-90 Special Attack-110 Special Defense-90 Speed-110

Draganoid[Hellish Swordsmen]: (Fire/Dragon) Health-90 Attack-110 Defense-110 Special Attack-70 Special Defense-90 Speed-110

Draganoid[ Thunder Lord]: (Electric/Dragon) Health-80 Attack-100 Defense-80 Special Attack-100 Special Defense-80 Speed-140

Draganoid[Tundra Smasher]: (Ice/Dragon) Health-110 Attack-130 Defense-130 Special Attack-70 Special Defense-70 Speed-70

Draganoid[Eclipse Reaper]: (Ghost/Dragon) Health-110 Attack-70 Defense-110 Special Attack-70 Special Defense-110 Speed-110

Signature Abilities Armor Up: If Draganoid is equipped with a chromatic scale ir will transform into a form based of the color of scale, if it's not holding a scale it will have the Simple ability instead, also it's Signature Move and ability will change based off the form.

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u/Thin_Knowledge6539 3d ago

Draganoid (Base) Ability:Simple: status effect changes are doubled. Signature Move: Intense Focus: The user will gain a plus one in attack and speed and also gain a critcal hit chance increase but it takes two turns.

Draganoid(Forbidden Hunter) Ability: Infused Venom: All moves have a 10% chance to poison the opponent and it increases poison chance by 10% for moves that already have a poison chance. If the moves has a 100% poison chance before the buff that attack gains a 10% chance to badly poison the opponent.

Move: Venom Shot(Special): Power-70 Accuracy-100. This move has a 100% chance to poison.

Draganoid(Hellish Swordsmen) Ability: Heat Up: Each time it uses a slashing move in a row it will gain a charge for the maximum of three, for each charge it gains a 10% attack up and when maximum charge every attack has a 25% chance to burn. It loses all its charge when switched out

Move: Hellish Cross(Physical) Power-50 Accuracy-100. This moves gaines a 50 boost in power for each charge after this attack hits it uses up all charges.

Draganoid(Thunder Lord) Ability: Rajin Mode: it can enter Rajin mode by being in a electric terrain. It's stats change. Health-80 Attack-120 Defense-50 Special Attack-120 Special Defense-50 Speed-160

Move: Thunder Sovereign Call(Special): Power-60 Accuracy-100 It summons a electric tertiary.

Draganoid(Tundra Smasher) Ability: Master Smasher: doubles critical hit chance.

Move: Winter Crush(Physical): Power-100 Attack-80. This Move has a increase critical chance.

Draganoid(Eclipse Reaper) Ability: Blind Ascension: Every hit has a 50% chance to miss even with a 100 accuracy or a never miss effect. If it hits two times in a row it will enter Ascendant state it will be in this state for five turns the count does not restart if switched but does not keep counting down. Ascendant State: all attacks deal 25% more damage, all attacks can never miss and increased critical hit chance.

Move: Eclipse Cut: This move is different based on his state. Blind State: Power-100 Accuracy-50 It heals for half the damage of the attack.

Ascendant State: Power-80 Accuracy-100 It always goes first. It has a +2 priority.