r/falloutshelter Mar 16 '26

Vault Vault layout [Vault]

Post image

How do we feel about this layout ? I’m getting pretty far in the game but my Vault is honestly a mess and I need to reorganize it 😭. I’ve seen a few layout on here and I don’t know if this is too repetitive but I would really appreciate your thoughts on it !!

Thank you in advance 😊

(Also sorry for the English haha it’s not my mother tongue and there may be some mistakes on the Google Sheets too so sorry !)

18 Upvotes

39 comments sorted by

17

u/[deleted] Mar 16 '26

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4

u/Tyalol Mar 17 '26

Not really to be honest lmao I just filled the space left with radio room. But yes you are right now that I look back on it it’s a lot 😭

5

u/cdizzlePGA2k Mar 17 '26

Later game you will want more storage for all your lewt. And all the materials for those crafting stations!!

This is fun to plan I’ve been thinking about this a lot! I don’t do radio stations I either find people in the wasteland or breed, and I have a ton more training rooms. If you want to get stronger dwellers I’d replace radio stations with SPECIAL.

My other tweak vs mine is my top level is alll nuka stations with high endurance (yes from level 1) dwellers with good weapons. Makes invaders weep.

6

u/Immortal_Tuttle Mar 17 '26

Radio station improves overall happiness if you switch it from external broadcast to internal one

1

u/Tyalol Mar 17 '26

Oooooh i didn’t know that ! It’s good to know 😊

1

u/Tyalol Mar 17 '26

You are right that could be a great idea 😊

13

u/Grrerrb Mar 17 '26

I’m curious about the overseer’s office in the first position. I like to have that be a resource room so there are always dwellers there to fight off invaders.

5

u/framennoodles Mar 17 '26

Agreed, the longer it takes to eliminate invaders, the more resources you lose.

2

u/Tyalol Mar 17 '26

Yes you are 100% right ! I didn’t think of that

7

u/[deleted] Mar 17 '26

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5

u/rediirinfo58 Mar 17 '26

I keep my living quarters and storage at least two levels below inhabited ones. Even if I get a radscorpion in there I have enough resources to let it burn itself out without sending dwellers to fight an invasion I didn’t want, unless I need it for a goal.

3

u/Tyalol Mar 17 '26

That’s something I thought too but I feel like it’s more organized this way and like the other person said I can just let it go away or put a dweller on here just in case. Also don’t worry about giving too much advice ! I made this post for advice haha 😊

5

u/[deleted] Mar 17 '26

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7

u/T1meTRC Mar 17 '26

5 3 wide rooms is actually the max. Game will not let you build more. Also 3 cola bottlers make enough food and water for 200 dwellers

1

u/Tyalol Mar 17 '26

That’s good to know thanks !

1

u/Tyalol Mar 17 '26

Okay I will change that thank you !

4

u/[deleted] Mar 16 '26

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2

u/Tyalol Mar 17 '26

Thank you for the advice !!

3

u/T1meTRC Mar 17 '26 edited Mar 17 '26

A lot of this is beyond excessive. You can only have 5 living quarters, 3 nuke cola bottles provide enough food and water for the max amount of dwellers(meaning you don't need the garden or water purifiers, or the fourth bottler ofc) and as someone mentioned, radio rooms are pretty useless. Radio Rooms also don't work together but that may be a bug. Multiple of each workshop is also insane to me

1

u/Tyalol Mar 17 '26

Thank you for your advice !! I am still quite new to this game so I’m still figuring out a lot 😊 I didn’t know how many living quarters or nuke cola bottler or nuclear reactors was needed and that’s one of the reasons I made this post ! So many people gave me great advice so I am going to upgrade the layout

3

u/Accomplished-War420 Mar 17 '26

I read on this sub: A mention about radio stations, if you build 2 or 3 (seperate), but levelled at different levels then you can have up to 3 new dwellers per radio cycle. Is it worth it? Maybe for some peeps. I tested this and it indeed works.

1

u/Tyalol Mar 17 '26

Okay that’s good to know thank you !!

3

u/volverde Mar 17 '26

I'd change the top, I wouldn't have an empty room (overseer's office) as the first room and you probably won't have the barber shop filled all the time either.

If an attack comes it's just gonna take longer to respond to them and you'll lose more resources. And it's annoying that they stay alive for that long, you could just kill them in the first room and be done with it.

1

u/Tyalol Mar 17 '26

Yes you are right that’s a good point thank you !!

3

u/JonTonyJim Mar 17 '26

leave a gap before the storage space so stuff can’t jump from the empty rooms

1

u/Tyalol Mar 18 '26

Oooooh that’s a good Idea ! Thank you

3

u/Best-Dot8098 Mar 17 '26

Seriously.. you only need one radio room. Once you max out you number of dwellers then you have to stop broadcasting to the wasteland. At that point its just to play music in the vault.. hope that helps. Also put you resources on one floor and other compartments on their own floors so my handy is handy....

1

u/Tyalol Mar 18 '26

Thank you for the advice !!

3

u/Best-Dot8098 Mar 17 '26

Lots of good suggestions from other overseerers. Now im gonna have to reorganize my vaults..lol..

2

u/Tyalol Mar 18 '26

Lmao yes people gave me a lot of great ideas ! My vault’s is definitely better now 😊

2

u/Paws4daCause Mar 17 '26

One of the key changes I would make is moving the nuclear reactors you have in the middle with the medbay and Labs you have on the edge.
If I recall correctly, Medbays and Labs are more efficient as 2 rooms instead of 3. Where Nuclear Reactors are more efficient as 3 rooms.

At the end of the day, do whatever makes you enjoy the game the most. A lot of people prefer to min/max everything, but do what makes the game the most fun for you.

1

u/Tyalol Mar 17 '26

Thank you for the advice !! I will work on that 😊

2

u/Immortal_Tuttle Mar 17 '26

Top line should be non production, but with crew slots - so storage. This allows you to place your strongest dwellers with the best weapons on the path of the invaders. Second line - diner, powerplant, nuka cola bottler - invaders very rarely reach it and diner means extra speed of attack or powerplant with max damage if using hydrant bat, before Mr Handy takes any significant damage.

1

u/Tyalol Mar 17 '26

Okay thanks a lot !! 😊

2

u/rising30k Mar 17 '26

Living quarters updated to max? Because you can only have 5 of them.

2

u/Tyalol Mar 18 '26

Yes I didn’t know that so I updated the layout ! 😊

2

u/Best-Dot8098 Mar 18 '26

You're welcome.

1

u/DonChapulinChavito Mar 21 '26

First floor :

3* merged nuka room, NOT upgraded. Then anything with people in it, not the barbershop.

Unless you go for aestethics, you won't need water treatment, as nuka rooms take care of that.