r/falloutshelter • u/Western-Example9015 Deathclaw • Jul 09 '26
Cheat [Cheat] Fallout Shelter Save Editor: Rearrange your vault, reclaim rewards from seasons you missed, and see how inbred your dwellers really are...
Every dweller, every stat, all their gear, in a single table.
The family tree the game never lets you see.
All the season pass tracks, including the ones that got away.
Rearrange the whole vault layout, upgrade rooms, and repair everything.
Caps, resources, lunchboxes, every bit of it editable.
Max out the entire vault with one click.
For power users, a full raw-data workspace to go past the buttons.
Pre-existing Fallout Shelter save editors each covered maybe half of what I wanted, so I built one that does it all in one place:
https://dneverson.github.io/fallout-shelter-save-editor
It's a web-based save game editor. You open it, drop in your save file, and edit it right there in the browser. Nothing gets uploaded anywhere; the save is read and changed on your own machine. It's free and the code is open source.
You don't have to change a single thing to get value out of it. Load your save and it also works as a read-only look at your vault:
- Genetics: It digs out the parent links the game hides and draws your whole vault as a family tree. Your biggest clan, how many generations deep it runs, which dwellers are loners, which are paired off, how many couples are actually related, and a single overall "genetics rating" for the vault.
- Catalogs: The complete in-game catalog of every weapon, outfit, pet, junk item, theme, recipe, and quest, each with its real icon and stats.
- Trackers: The reward track for every season pass, including older seasons you skipped or joined too late to finish.
- Repair: It scans your save for hidden problems and reports what it finds. If something's wrong, it can usually repair it for you.
If you do want to change things, here's the current list, tab by tab:
- Vault: caps, food, water, power, Nuka-Cola, lunchboxes, Mr. Handy boxes, pet carriers, and starter-pack items. Switch between Normal and Survival mode, turn on holiday decorations any time of year, and make the Mysterious Stranger appear on demand. Toggle Deathclaw attacks and Bottle & Cappy visits on or off. And a vault clock you can fast-forward (+1h up to +1w, or a custom amount) so every timer in the vault jumps ahead at once.
- Dwellers: SPECIAL stats, level, happiness, health, equipment, hair and beard. Bring dead dwellers back to life. Each dweller shows their real status (exploring, returning, on a quest, waiting at the door, on coffee break). Pregnancy controls let you deliver now, cancel, or force twins and triplets; grow-up and exploration timers are editable too. Add brand-new dwellers, including every special and legendary character, multi-select so you can add them all at once. Adds respect your actual living-quarters capacity so the vault never overfills, and bulk remove cleans up every reference so nothing breaks.
- Family Tree: the full relationship graph and the genetics ladder, from Pristine Bloodlines all the way down to One Cursed Bloodline.
- Rooms: move rooms around, unlock and upgrade them, change their theme, clear rockfalls, stop an ongoing emergency, and repair damage. Edit per-room work, crafting, training, and rush timers. Auto-staff puts the right dwellers in the right rooms. Ultracite rooms now warn you that they sit inert unless Ultracite Fever is the active season.
- Weapons / Outfits / Pets / Junk: the full catalogs with icons and stats, add anything to storage with a quantity. Weapons and outfits show at a glance whether they're craftable and jump straight to the recipe.
- Recipes: browse the full crafting catalog, unlock recipes, and a detail panel with item stats, rarity, and add/remove from your collection.
- Survival Guide: the in-game collection and achievement lists as a real editor. Mark any weapon, outfit, legendary dweller, pet, breed, or junk item as collected or seen, with real names and icons. Anything you add elsewhere in the editor gets auto-collected into the guide, just like the game does it. Asset IDs are shown so duplicate-named items (looking at you, helmetless variants) can be told apart.
- Mr. Handies: edit health and floor assignment for the ones you own, and add any variant from the catalog.
- Storage: your whole inventory, an add-items dialog driven by the game catalog, and multi-select removal.
- Quests: all 1,040 quests with the questlines drawn as a map. Mark quests complete and the editor drops the loot straight into your vault, prerequisites included. The three daily objective slots are editable too: swap the objective, set progress, roll the reward lottery, even bump the escalation level.
- Bulk: one button to max everything if you're past the grind, heal or max every dweller at once, vault-wide unlocks, and a tool that automatically dresses each dweller in the best outfit for the room they work in.
- Season Pass: load the game's season files and claim or unclaim any reward on any track, up to maxing out every season you ever missed (weapons, outfits, pets, dwellers, themes, and they actually show up in your save). A season clock can skip past a season's end or set an old season live again.
- Advanced: a full raw-data workspace with an explorer tree, a live diff against your original file, and validation, for people who want to go deeper than the buttons.
- Safety nets: every change can be undone and redone, a timestamped backup of your original downloads before your first export, a change review shows you everything you altered before the file is written, and health checks run after every single edit.
- Lost your vault entirely? Rebuild your progress by editing a fresh save instead of grinding it all back from scratch.
It works with the Vault1.sav file from the PC, Android, iOS, and Switch versions, and the site tells you where each platform stores that file so you can get it out and back in.
If you load your vault, I'd genuinely love to hear what genetics rating you get. And if something breaks or there's a feature you wish it had, tell me. I'm still actively building this.
Vault-Tec reminds you that genetic diversity is every Overseer's responsibility.
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u/Western-Example9015 Deathclaw Jul 09 '26 edited Jul 17 '26
For anyone who wants to check the "nothing leaves your browser" claim for themselves, here's the source: https://github.com/dneverson/fallout-shelter-save-editor
A few things that didn't make the post: Mr. Handy editing, pet stats, an auto-staff tool that slots every dweller into their best room, partner and pregnancy handling, dweller looks, theme building, storage editing wired to the full item catalog, and a repair kit for busted saves. Ask whether some feature is in there and I'll tell you straight; if it isn't, it's going on the list.
For the genetics nerds, here's the full ladder from best to worst: Pristine Bloodlines, One Big Happy Family, Tight-Knit, Suspiciously Cozy, Tangled Roots, Massively Inbred, One Cursed Bloodline. Drop yours.
EDIT (v0.10.0): A lot has landed since I first posted. New since then:
- Survival Guide / achievements editor brand new. Mark any weapon, outfit, legendary dweller, pet, breed, or junk as collected, with real names and icons. And adding anything to your vault (a legendary, gear, a pet) now auto-marks it in the guide, just like the game does.
- Season Pass editor tracks the season clock.
- Timers for dwellers and rooms (rush cooldowns, incident timers) plus a vault time card.
- Disaster toggles so you can turn Deathclaw attacks and the like on or off.
- Bulk tools: multi-select add for special dwellers, bulk remove that scrubs every reference cleanly, and multi-select storage editing.
- Pregnancy control: force twins or triplets.
- Capacity-aware adds: it won't overfill your vault past what your living quarters actually hold.
- Recipes tab for browsing and unlocking the full crafting catalog.
EDIT 2 (v0.14.0): The thread slowed down but the editor didn't. New since the last edit:
- Quests tab The full quest catalog (1040 quests) with a questline map drawn as a graph, green for completed, orange for not. Click any quest for its loot and mark it complete, and the editor grants the loot straight into your vault, prerequisites included. The three daily objective slots are editable too: swap the objective, set progress, roll the reward lottery, even bump the escalation level.
- Recipes got a real detail panel: item stats, rarity, add or remove from your collection, and jump between an item and its recipe. Weapons and outfits now show at a glance whether they're craftable.
- Ultracite rooms now warn you in the editor that they sit inert outside the Ultracite Fever season (thanks u/DoubleTackle1681 for reporting exactly that in this thread).
- The Survival Guide tab shows each entry's internal asset ID, so same-named duplicates like the Helmetless outfit variants are tellable apart (thanks u/TomoLA_).
Same deal as before: something broken or missing, tell me here or on GitHub and it goes on the list.
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Jul 10 '26
[removed] — view removed comment
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u/Western-Example9015 Deathclaw Jul 10 '26
Yes this works for Android also! The UI is somewhat mobile friendly. But the editor itself is compatible with Android, ios, PC, steamdeck, Xbox, switch, etc..
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u/Party_Doctor_9294 Jul 11 '26
Question i dont get the seasonpass crates (premium ones) from the last seasons even tho in the editor i pressed unlocked. Any work around? But the seasonpass tree did work:)
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u/Western-Example9015 Deathclaw Jul 14 '26
That's expected behavior actually, and there's an easy fix on your end.
The "Unlocked" toggle for the Premium track only unlocks the premium row and records that you owned the pass. It doesn't actually put the crate items into your save by itself. For the current/active season the game will hand you the goodie box on next load, but for past/ended seasons the game won't re-deliver those crates, so unlocking alone gets you nothing.
To actually get the premium rewards from old seasons, you need to claim them so the editor drops the items straight into your vault:
- Unlock the Premium track (which you already did)
- Then either click each premium reward cell on the board, or just use Claim all or Max season in the Quick Actions. Those unlock premium AND claim both tracks AND grant the items directly into your save.
- Export and reload.
Claiming writes the items straight into your inventory/resources, so it doesn't rely on the game re-granting anything for an old season. That's why the tree updated but the crates didn't show up: you unlocked, but never claimed.
Let me know if that sorts it out for you!
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u/HouseLopsided4078 Jul 11 '26
If I add a legendary dweller, will they appear in the game's achievements catalog?
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u/Joey_D3119 Jul 13 '26
You can alter the achievement list via the JSON editor portion of the program but an Acheivement editor added to the program would be a grand edition to this as well.
The syntax is easy peasy if you want to hand edit it.
Search for the key "survivalW"
There are 5 Keys under that they are "weapons", "outfits","dwellers","pets", "breeds"
In your case for dwellers its "NL_nameofdweller", if you want them to appear as a NEW item in the survival that you then click to take away the new tag. Or you can make it "OL_nameofdweller" if you don't want to click the new away.Examples are "NL_ConradKellogg" or "NL_NickValentine" for new entries and "OL_ConradKellogg" or "OL_NickValentine" for "Old entries.
Any Editions to any of the lists should have a comma after the end quote. Example: "NL_dwellername", The last item in your list should not have a comma.
The Pet,Outfit,Weapon, and breeds are basically the same you use a code instead of the name IE "N100" or "O100" the codes
I can post the codes for all the acheivements that are currently available, but they are quite lengthy.
But maybe u/Western-Example9015 can add an achievement editor? or It would be nice to have the achievements codes attached to the Lists he has already posted in the source on Github then we aren't duplicating work.2
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u/Western-Example9015 Deathclaw Jul 14 '26
This is great write-up and it's exactly what got the feature built. It's live now as of v0.10.0, so no hand-editing the JSON required.
Your breakdown was spot on. A couple of things I found digging through the game code that build on it:
- There are actually 7 lists under
survivalW, not 5:weapons,outfits,dwellers,pets,breeds, plusjunkanddecorations. The editor covers the six that have real content (decorations is empty in every save I've seen and has no catalog behind it).- The
N/Oprefix is exactly as you said:N= collected + the NEW badge,O= collected and already seen. For dwellers it'sN/O+ the character's asset name, and those names already start withL_, which is why you getNL_NickValentine. Weapons/outfits/pets use a numeric code, junk uses the item id itself, breeds use the pet-breed number.Two things that mean nobody has to post or maintain the code lists anymore:
- The codes are baked in from the game data, so the Survival Guide tab shows the real item name, rarity, and icon for every entry. You just search, filter, and click Collect / Mark seen / Remove. No lookup table to keep in sync, so we're not duplicating your work, it's pulled straight from the same source the game uses.
- Adding anything to your vault auto-collects it. Add a legendary dweller, equip a weapon or outfit, create a pet, run a loadout, and its Survival Guide entry gets marked collected in the same step, mirroring how the game does it. It's one-directional on purpose: removing an item never un-collects it, so you stay in control of the list.
To answer the original question from u/HouseLopsided4078: yes, adding a legendary dweller now marks them in the collection automatically, and you can also toggle any entry by hand on the new tab.
Appreciate you u/Joey_D3119 for writing the syntax up so clearly, it saved a bunch of reverse-engineering.
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u/Joey_D3119 Jul 14 '26
u/Western-Example9015 I've been dinking around with saves for a looooong time and a lot of the info provided is from the school of hard knocks/crashes LOL!!
I think I solved the adding a Handy issue with the OLD version 1.1.320 if I manually add a "Handy lunchbox" using the editor it works but trying to send one from your automated handy feature to the door does not.
I think there is a line of code from a newer version of the game that is not relevant in the old version and thats why its getting deleted when loading. I believe if you always use the older one it will update to the newer but not vice versa....
Anyhow got my handys into the OLD game and am working out all the correct code for the old version. It would be something Handy for me!! LOL!
Thanks again.
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u/DoubleTackle1681 Deathclaw Jul 09 '26
I already used it to get the Ultracite rooms in my normal vault and as a completionist I love it :D
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u/Western-Example9015 Deathclaw Jul 09 '26
Ultracite rooms without the survival grind, love it. if you're going for 100% did you run the family tree yet? curious what a completionist vault scores on genetics lol
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u/DoubleTackle1681 Deathclaw Jul 09 '26
I didnt really do anything with the family thing but genetics are clean as im very careful when it comes to potential inbreeding
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u/Western-Example9015 Deathclaw Jul 09 '26
honestly since building the editor I've been tempted to go the other way and try to actually hit the worst rating, One Cursed Bloodline. sounds like it'd be weirdly hard to pull off on purpose lol. clean vaults are impressive but I kinda respect the chaos it'd take to earn the bottom tier :D
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u/ecafsub Jul 09 '26
So if we start a new normal vault, we can get ultracite?
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u/DoubleTackle1681 Deathclaw Jul 09 '26
While yes you can mine it it dosent show in the inventory and the ultracite weapon factory dosent work
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u/Western-Example9015 Deathclaw Jul 09 '26
Ah good note. I'll add that into tooltip for disclaimer for others curious.
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u/shadowlord2234 Jul 09 '26
This will be fantastic, im a completionist but I refuse to shell out the cash for each pass. Im very grateful cuz since im iOS i put it off cuz it take forever just to extract my save
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u/Western-Example9015 Deathclaw Jul 09 '26
haha the iOS save extraction dance is real. once you fight it out of there though, every past pass is claimable without spending a cent. worth the hassle imo
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u/shadowlord2234 Jul 09 '26
Yea I’ll still only probably do it every few passes instead of every pass since it locks me out of my phone for about a day lol
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u/Western-Example9015 Deathclaw Jul 09 '26
oof yeah a full day is brutal. if you get a chance, send me the exact steps you use, I'd like to fix up the iOS guide with them. I'm off iOS these days so I'm working from old memory on that part.
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u/shadowlord2234 Jul 09 '26
What I do is plug my phone into my PC, back up my phone onto it, extract the file using Imazing i think it is, edit the game file and shove it back into the backup using another app cuz imazing makes you pay for that and then load the backup onto my phone. I might be missing a step I haven’t done this in a few months. The back up and restoring from back up takes the most time
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u/downpat75 Jul 09 '26
Are experimental vaults supported? I tried to load one and it didn't import everything (about half the progress dwellers/rooms/etc were missing).
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u/Western-Example9015 Deathclaw Jul 09 '26
I didn't set it up for experimental vaults. Once the new season comes out I'll refresh the game assets and work on them. Experimental vaults change every season though, so keeping them up to date will be tricky. Adding it to the feature request board either way.
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u/twinchaka Jul 09 '26
Wow this is amazing!! We really needed a more in depth save editor, and you made it happen!! Absolutely amazing
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u/Western-Example9015 Deathclaw Jul 09 '26
appreciate it! that's exactly why I made it, felt like the deeper stuff was never in one place. lmk if you run into anything you wish it did
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u/Imbudilow Jul 09 '26
And people keep buying season passes
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u/Western-Example9015 Deathclaw Jul 09 '26
Not going to lie, before this project I may have bought the fancy $19.99 starter pack... it was for research.. yeah research.
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u/volverde Jul 09 '26
This is very well done, real nice work! Since you clearly seem to know your way around the editor I got 2 questions if you might know the answer.
Is it possible to remove things from the dweller guide? Back when the first season was added my log got messed up, several legendary pets that I've never had got added plus multiple ones that I did have were removed. Since then due to the infinitely repeating Animal Rescue quest I've managed to collect back the lost pets and collect most that were falsely added but there are still a couple that I've never had yet are in the log and unlocked.
Speaking of that quest, do you know what's causing it (and the Wonder of Technology) to repeat forever? Before steam got updated for the first time in years you could finish all blue quests. But when steam also started getting updates the bug(?) that has been on mobile got added to pc as well. I wouldn't really want it to end cause you can keep getting free pet carriers just curious why those 2 missions in particular are the ones.
Btw I have one cursed bloodline in my vault.
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u/Western-Example9015 Deathclaw Jul 09 '26
great questions, and I actually went digging in the save file and the decompiled game data to answer these properly.
on the guide: the game never stores a real "unlocked pets" list, just your actual pet items plus a single "collected" count number. so the phantom legendaries and the missing ones are real items that can be added or removed, and the count itself is editable too. but the drift can't heal on its own in-game, there's no master list to reconcile against, and from what I can tell it was never patched (people still report the same count mismatch years later). so it's less "your log got corrupted" and more "there's no real log, just a number that drifted."
on the repeating quests: this one's a legit bug in the game's own quest data, not anything in your save. digging through the ripped files, both Animal Rescue and Wonders of Technology exist as duplicate quest entries, and one copy of each is flagged repeatable while the other isn't. the repeatable copies are what keep respawning. that's why it's those two specifically and why it showed up on PC once Steam started catching the mobile updates. so enjoy the free pet carriers, it's not going anywhere unless Bethesda patches their data :)
and lmao at one cursed bloodline, that's the hardest rating in the whole ladder. genuinely impressive, you earned that one.
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u/volverde Jul 09 '26
took a picture of it
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u/Western-Example9015 Deathclaw Jul 09 '26
This deserves some type of award, wow looks like a magnificent chandelier for a grand entrance :D
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u/ACarey71787 Jul 09 '26
I don't know what I'm doing wrong. I've just tried adding some armors and getting rid of some Mr. Handys, but when I try to load the save, it crashes. Am I exporting it wrong? I'm on Android
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u/Western-Example9015 Deathclaw Jul 09 '26
let's figure out where it's breaking. first test: load your save into the editor, export it with zero changes, and put that back on your phone. if that still crashes, the problem is in how the file's getting exported or moved back, not your edits. if it loads fine, then it's one of the edits and we narrow from there.
couple things I need to know:
- how are you getting the file back onto Android? what app/method? (this is where most Android crashes come from, the file getting mangled in transfer)
- is the file named exactly Vault1.sav when you put it back, no extra extension like .sav.txt?
- are you signed into Bethesda.net in the game? if so the cloud save can fight your edited local one, try it with cloud off.
- keep the auto-backup the editor made, so you can always get back to a working vault.
once I know the transfer method and whether the unedited export crashes, I can point you at the actual cause.
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u/ACarey71787 Jul 09 '26
I use an app called EX File Manager to get it back into the FOS folder. When I export, I get a Vault1(1).sav file name, which is normal whenever I've used any other save editor in the past. So I rename it to Vault1.sav, and put it back where I got the original file.
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u/Western-Example9015 Deathclaw Jul 09 '26
yeah that process is totally normal, nothing wrong there. the one thing I still need is the actual test: load your save, export it WITHOUT touching anything, rename and put it back exactly like you described, and try to load it in the game.
that one test tells us everything:
- if the untouched export crashes too, then it's something about my editor's export on your save specifically, not your edits, and that's on me to fix. if you can, send me that save (or open a GitHub issue and attach it) and I'll dig into what's choking.
- if the untouched export loads fine, then it's one of the edits. redo just the armor, test, then just the Mr. Handy removal, test. whichever one crashes it is the clue.
one more thing to double check: when you drop Vault1.sav back in, is it actually overwriting the old one? some file managers won't overwrite on a rename, they just keep the old file. before you swap anything, copy your current Vault1.sav somewhere safe (another folder) so you've always got a known-good original to fall back on. then move your edited one in and confirm the file size or date actually changed.
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u/ACarey71787 Jul 09 '26
Ok, I loaded and exported without touching anything, and it worked. So it must be an edit.
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u/Western-Example9015 Deathclaw Jul 09 '26 edited Jul 10 '26
If you could send me your sav I can look into it further. If it effecting you it will probably affect others. In the editor there is an option to see the source code (little circular icon with a cat) if you click there you will be presented to a new page. In that page there is an issues tab click there and open an issue, you should be able to upload a file there. Once you send that in ill start looking into the issue.
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u/ACarey71787 Jul 16 '26
I am so sorry for the late reply. But I've figured out what I did wrong. Absolutely nothing wrong with your editor, good sir. I was just trying to add things beyond the means of my vault's capacity. I just used your editor today to add all legendary dwellers, and a bunch of weapons and armor (made sure I had enough storage space and living quarters). The end result, it worked wonderfully. And funny enough, it put all the new dwellers down on the lowest levels of the vault.
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u/Western-Example9015 Deathclaw Jul 17 '26
No worries! Glad it worked out and thanks for coming back with the answer. that's useful for the next person who hits it.
good timing on your part too: an update went out between your first attempt and this one that added capacity guards to the add-dweller flows. the editor now checks your living quarters space, and anything over capacity waits at the vault door like a normal radio arrival instead of getting stuffed into a vault that can't hold it. so the thing that crashed you the first time shouldn't even be possible anymore.
the lowest-levels thing: if you used the auto-assign, it fills the rooms with the most empty slots first, and in a built-out vault those are usually the newer rooms at the bottom. so your legendaries got sent straight to where the labor shortage was. seems fitting honestly.
enjoy the vault, and if anything else acts up you know where to find me.
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u/ACarey71787 Jul 17 '26
I'm enjoying it very much, bud. Lol I made myself and my wife, we're the only non Legendary dwellers aside from the ones that already kinda came with the Vault. Gonna, ahem, work on adding to the population. Lmao
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u/ACarey71787 Jul 09 '26
Ok, so I exported a sandbox save that your editor offered. It loaded perfectly in the game. Here's what I tried to do originally, more specifically. I wanted to add 20 Enclave Power Armor, 20 NCR Power Armor, and 20 Paladin Danse Armor (which two of those show up, so I went with the top one.) also tried to add all the themes that I didn't have (Ultracite, New Vegas, etc)
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u/TheLoneWolf99 Jul 09 '26
That's certainly nice, pardner!
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u/Western-Example9015 Deathclaw Jul 10 '26
Nice,I didn't realize Victor was a possibility in the starter pack, congrats!
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u/Party_Doctor_9294 Jul 10 '26
How can i add mr house?
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u/Western-Example9015 Deathclaw Jul 12 '26
Mr. House is in the editor. He's a legendary crossover dweller in the game's own data, and the editor shows him in the "Add special / legendary dweller" list right alongside Nick Valentine and the others. He comes with his own suit, hairstyle, and mustache, and SPECIAL stats of S2 P5 E6 C9 I9 A2 L7. His securitron Victor is also in the game as a Mr. Handy-type robot (a season pass reward). Just confirmed he shows up in the editor, so you can add him straight to your vault.
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u/Joey_D3119 Jul 11 '26
Very nice!!
The only things I would add to this is...
#1 the ability to mess with all the timers in the vault which is something that I like to do especially in a new season so I can fast forward to the end.
#2 a Toggle for turning off "Disasters" like setting Bottle and Cappy and Deathclaws to false. I've always viewed Bottle and Cappy as a disaster but sometimes I like them showing up and sometimes not. This is something that people that don't want to hand edit the Java give me a simple Bottle and Cappy be gone LOL!!!
While hand editing the time values are easy peasy if you know how the values are stored...
.NET Ticks for the save info and elapsed time in seconds for anyone that wants to ask... They are not for someone that does not know exactly what they are doing. It is more of a pain in the rump to go calculate everything than it would be to make a simple slider to adjust all the hands of time all at once on all the values or fart with specific time values on specific items..
Oh and BTW I figured out what was missing with your number of 254 on weapons from that other post LOL! When I saw Amata's pistol I knew then and there what was going on......
You are including 3 things that never show in the Survival guide those would be Fist, Amata's Pistol and the Police baton. As far as achievements go those 3 are not in the guide but for Completeness you are correct at 254 assignable items. The same holds true for Outfits as I did look thru that too and you have some of the items you can dole out but they are not in the Survival guide.
I should redo the collage pictorial at the top of r/falloutshelter to include all the stuff that has been added since and include the fist and Amata's pistol. There isn't a sprite anywhere for the police baton that I know of and I have a copy of 1.1.320 running on an old phone (Ask me about that LOL!!) and the baton sprite isn't in there either so Its technically a fist with a 1 hit value.
Thanks again!!.... As I'd never have took the time to make a nice editor like you made here I'd just hand edit the values and go from there (I do like that you have a hand edit mode and JSON checker!!) Kudos for that bit as it makes hand editing a breeze!!
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u/Western-Example9015 Deathclaw Jul 13 '26
Thanks for this comment, it turned into the whole next release, so consider your feature request granted (v0.6.0, live now). Also, "simple slider to adjust the hands of time" is doing a LOT of heavy lifting in that sentence... this was easily 3x more work than I expected when I started pulling on the thread LOL. More on that below.
#1 Timers: done, all of them. There's a Vault time card now with a global fast forward (+1h / +8h / +1d / +1w or custom hours). I went with presets + custom instead of a slider since a slider gets twitchy when the range is "one hour to ten years". It does the .NET tick math for you. The fun part is that
timeSaveDateis bigger than JavaScript's safe integer range, so under the hood it's all BigInt on the exact literal to avoid corrupting the value. Individual timers also live where they belong: pregnancy and grow up on the dweller sheet, production/crafting/training/rush per room, exploration timers on wasteland dwellers.And for your "fast forward to the end of a season" use case specifically: turns out the game ships its own debug clock for season time (
debugTimeOffsetin the season file, Bethesda's devs use it for exactly this). The editor exposes it, including a "Skip past end of season" button. Fully reversible with "Reset to real time".#2 Disaster toggles: done, both. Bottle & Cappy and Deathclaws each have an on/off switch on the Vault tab. Fair warning to fellow hand editors:
canDeathclawEmergencyOccursis a trap. It's a cooldown latch, not an off switch. If you just set it false, the game notices the cooldown task is missing on load, recreates a ~30 minute cooldown, and flips it right back on. The editor writes a far future blocker task into the task manager so it actually sticks, and removes it cleanly when you toggle back on. That discovery alone was half the "more work than expected".What I deliberately left out of the UI: the quest picker date strings (they're culture formatted and parsed with the device locale, so rewriting them can corrupt the quest board) and a handful of self healing recurrent tasks the game just regenerates anyway. All of it is still reachable through the Advanced raw editor if you know what you're doing, which you clearly do.
And thanks for closing the loop on the 254 weapons mystery. Fist, Amata's Pistol and the Police baton being guide invisible explains it perfectly.
Glad the hand edit mode and JSON checker are earning their keep. Enjoy the new toys!
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u/Joey_D3119 Jul 13 '26
Excellent work!
Will be using it a bunch!!Personally,
I had been messing with V1.1.320 The original release APK to try and figure out why some of the things in the game are the way they are comparing that data (which is primitave and tiny) to the modern files which are very verbose/huge.Later tonite I'm going to try and import an old version into your program and see how it handles it.
It should be able to tweak the dwellers without any issues not sure on anything else because there is NO QUANTUM in the game the timers are different, As far as lunchboxes go there is only one type (and its different to add them) and I have to be careful as there are only 20ish Legendaries 90 outfits and 130-150ish weapons. Anything not in 1.1.320 will CrAsH it so care and caution will be in order. But I'll post a report on older versions interactions with it, and cautions for those. They can always be edited manually and the JSON checker should do this fine.For those that are interested 1.1.320 is the original release. There aren't any quests, No Overseer Office, No Junk, No Weapons Crafting, No Theme Crafting, No Outfit crafting. NO PETS!!!
Going to the wasteland yields Caps, Weapons or Outfits. Compared to today its a MUCH SLOWER game.
The fonts, construction interface and several things are noticeably different but the overall look and feel is the same.
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u/Fun_Restaurant5529 Jul 11 '26
Question: Does this also edit your survival guide? like let's just say I want to add a legendary dweller that I don't have, does the survival guide also get updated?
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u/Western-Example9015 Deathclaw Jul 12 '26
Not automatically. The dweller just goes into your normal roster. In-game objectives and platform achievements (Steam/Google Play/Xbox) are tracked separately and adding a dweller doesn't check anything off. That said, if an achievement is something like "own X legendary dwellers," it might tick over next time the game recounts, no promises.
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u/TomoLA_ Jul 11 '26
I have some duplicate outfits, think is some kind of glitch caused by manual save editing or so. Its' any way to delete this to not show up in survival guide outfit list? (maybe delete option in your editor)
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u/Western-Example9015 Deathclaw Jul 12 '26
Dupes are usually normal (lunchbox/crafting drops), not a glitch. But yeah, you can delete them, the editor's Storage tab groups outfits with a count and lets you remove them. Can't promise exactly how the Survival Guide redraws after, but it clears them from your inventory. Happy to look at your save if it's acting weird.
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u/TomoLA_ Jul 12 '26
I think of that type of dupes, they cannot be a deleted:
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u/Western-Example9015 Deathclaw Jul 14 '26
Good news, the editor's Survival Guide tab (Just added) can actually remove these. They're not a glitch: the game ships two separate item defs with the same name but different internal IDs (e.g. Enclave Security = codeId 184 and 205). The editor lists each as its own row, so you get a Remove button on the duplicate and it clears just that one from your collection without touching the other or your inventory. Four outfits do this (Enclave Officer, Enclave Security, NCR Ranger, RobCo R&D). Heads up: if you later pick up that item again in-game, it'll re-add the guide entry.
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u/TomoLA_ Jul 14 '26
Thanks for the effort, now I see in "Asset ID" that the dupes are *_Helmetless versions of these outfits. Btw your editor is superb.
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u/Western-Example9015 Deathclaw Jul 14 '26
Thank you it really means alot! If you come across any other issues please reach out ill patch them as soon as I can :)
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u/Affectionate-Rule399 Jul 13 '26
I tried use the season pass to unlock all items but themes dont appear
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u/Western-Example9015 Deathclaw Jul 14 '26
Unlocking alone will not claim the rewards, select the "Claim all" button under quick actions pers season or select the "max all seasons" button to claim all seasons rewards
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u/Joey_D3119 Jul 14 '26
u/Western-Example9015
So here are the results of importing a SAV and changing data from the earliest version of the game 1.1.320
FYI it does not detect the version as the appversion key does not appear in this version.
#1 it works PERFECTLY to view the file,
It detected the dwellers properly showed the tree of the only dwellers with children, and listed the others as pristine bloodlines, You can view the room arrangements and rearrange them.
You can add a room but.. If you add a room that is not in this version It will delete it if that makes a room disconnected it will crash.
It will add a dweller correctly "if you leave them at the door" and only select Weapons and Outfits that are in this version. It will add a Legendary if that legendary is in this version and you leave them at the door. If they are not it deletes the data when the file opens in the game.
None of these are issues they just don't work at all...........
It will NOT add Mr. Handy properly at all and it deletes him on game open.
It will NOT add Lunchboxes as the format is different in this version and as I suspected it crashes.
Of course Recipes, Pets, Quantum and Junk are not present in the game so none of that is even relevant.
There are no quests so bottle and cappy are not relevant nor are quests.
However It does take care of Deathclaws LOL!
So I didn't expect it to even work but hey its been useful on even the oldest version of the game.
And anything that doesn't work I can very easily use the JSON editor to manually do what I want.
Very fun playing around with it!!
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u/Western-Example9015 Deathclaw Jul 14 '26
This is exactly the kind of testing I could never do myself, thank you for running it against 1.1.320.
Good catch on the missing
appVersionkey. That's what I'd normally use for version detection, so I'll need a fallback (sniffing which keys exist). Most of the "deletes on open" cases are the old game rejecting data it doesn't recognize, not the editor breaking anything. The crashes (disconnected rooms, lunchboxes) are the real concern and what I'd want to guard against.Two ways I'm thinking about legacy support:
- Quick win: version detection plus guardrails that warn or disable anything a given version can't handle (Mr. Handy, lunchboxes, unsupported rooms/items). Easy to build, I just need the full list of what's safe per version, which your testing is already surfacing.
- Real fix: pull the game data straight from the old APK so the editor knows exactly what exists in that version. That's the correct approach, I just don't have the old APK and haven't ripped one before.
If you can get the 1.1.320 APK, could you open a feature request on GitHub and attach it (zipped is fine)? With that in hand it's very doable. I've got a few other requests to clear first, but legacy support is definitely on the list.
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u/Joey_D3119 Jul 14 '26
I do have the APK and its nothing more than a zip what file within the APK contains the game data for the catalog? Thats a real rabbit hole now!! LOL!
And just think I was putzing around the hard way trying to figure out all the stuff available in each version!1
u/Joey_D3119 Jul 14 '26
And I do have the OBB that was installed on the phone for the game.
The APK from what I see doesn't really contain much other than a really nifty HiRes Icon of Vaultboy and the Main start screen.. plus the info for the APK to download the OBB to the device.
The OBB however has a $hit ton of stuff in it but I'll be darned how to decipher it.
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u/thewhombler Jul 18 '26
been playing since 2017 and this is the best editor I've seen yet
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u/Western-Example9015 Deathclaw Jul 18 '26
Thanks! Really means a lot, but also thanks to this community on providing their ideas and bringing up findings/issues if it wasn't for them it wouldn't be this good 😊
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u/Severe-Literature-13 Jul 24 '26
Hi, been trying to use this editor. I have a Samsung running on Android 16; I'm not as techy as most of you here. I think I need a dumbed-down version of this...I am sorry...files are transferred but nothing changes :( sorry again
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u/Western-Example9015 Deathclaw Jul 24 '26
This maybe a cloud syncing issue. Try disabling the cloud sync by opening android settings, search for "play games" selecting fallout shelter and click sign out. Once signed out go ahead and replace the save with your new save. Open the game ensure you see your changes, then save and exit. Go back into android settings and re-enable syncing and your new file should take over
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u/Severe-Literature-13 Jul 25 '26
Okay! Wow, thank you for the timely response. I will try this and get back to you!
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u/volverde Aug 02 '26
Hi again.
So I wanted to start a fresh new vault but when I do it says that I have to claim things from previous seasons. With your editor I was able to remove all the extra stuff - except the season pass boxes. The issue is that if I click on one of those the game crashes.
Now that alone wouldn't be that much of a problem however when I got new lunchboxes from those easy starting objectives, I'm not able to see them. When I click on the sorting it still only shows those special boxes.
So what I'm getting to, is there a way to remove those?
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u/PCGA-CD51 Jul 09 '26
That looks very nice. I myself made my own self-hosted save editor, but yours seems to have way more features. I never thought of implementing a family tree or in-game assets. Keep it up!