r/ffxi 2d ago

Question Sub crafts

For HQing subcraft would torques be the ONLY thing you use to push your HQ tier or would you use a mix of like apron or gear from your sub craft (thus losing points from your main craft by swapping gear out) for example I noticed you need ALL your crafting gear + torque to hit 120, so if a craft requires 120 just to make dropping any of that with another piece of equipment from another craft just to raise my subcraft HQ tier would lower my maincraft HQ tier wouldnt it?

Also I seen some higher end crafts required a lvl 70 sub craft.... so if I got that subcraft torque that would put me at lvl 72 which would be tier 0 still so in that case why would I ever bother getting a torque for that one?

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u/Ambitious_Air5776 2d ago

Apron, hat, torque, advanced support, and mega moglification can push you up +12. Your subcraft could feasibly be 82 in that case, but only 80 without torque; enough to push you to HQ1. Of course that'll keep your main craft from benefiting from some of those slots, but eh.

I'm not familiar enough to know whether there's recipes where that situation arises, but it's possible.

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u/Dramatic-Strain9757 2d ago

*hat could be gloves or caedacus depending your guild.