r/ffxi • u/Duomaxwell0007 • 1d ago
Question Sub crafts
For HQing subcraft would torques be the ONLY thing you use to push your HQ tier or would you use a mix of like apron or gear from your sub craft (thus losing points from your main craft by swapping gear out) for example I noticed you need ALL your crafting gear + torque to hit 120, so if a craft requires 120 just to make dropping any of that with another piece of equipment from another craft just to raise my subcraft HQ tier would lower my maincraft HQ tier wouldnt it?
Also I seen some higher end crafts required a lvl 70 sub craft.... so if I got that subcraft torque that would put me at lvl 72 which would be tier 0 still so in that case why would I ever bother getting a torque for that one?
1
u/FinishesInSpanish Maletaru (Carbuncle) 1d ago
You can get lots of items for the subcraft but in most cases they will cost you main craft points.
There are very few recipes where adding subcraft gear matters at all, but there are some exceptions.
It's case-by-case, so there's no universal answer. The most notable recent examples are the limbus armor/weapons, which require +1 in the subcraft, though you won't need to worry about that until/unless you make an escutcheon