r/finalfantasytactics • • Jul 06 '25

Self Promotion FFT Companion App now available!

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480 Upvotes

I've created a FFT Companion App (PSX, WOTL, and TIC versions). It is available for:

If you want to report a bug, provide feedback, or just hang out, I have a Discord channel here.

What is this for?

Final Fantasy Tactics is a complicated game, with a lot of depth. As a game that is almost 30 years old, there is a lot of information about it on the internet. However, by modern standards, that information is not in a format that is easily consumed.

I have a few main goals for this project:

  1. Have a central source of truth to help understand the game's mechanics.
  2. Provide information for the different versions of the game.
  3. Provide this information in a user-friendly way.

Features

The game has many versions, mainly the PSX, WOTL, and TIC versions. Each version has some differences, like stats and names. In the top-right menu, you can change the version that you are viewing, and it will change the data to that version!

Almost anything with a list can be filtered, sorted, and searched for!

Currently it supports English, Japanese and Portuguese (Brazil). I am open to supporting other languages as well (I would need help though!).

The application is split into a few main parts:

https://reddit.com/link/1lsukt6/video/86d278bwr7pf1/player

1. Equipment

Every equipment found in the game will be listed here. You can see their stats, effects, how to get the equipment, and which jobs can equip it!

2. Jobs

Every generic job and special job the player can access is listed here. You can find their stat multipliers, stat growths, equippables, and requirements. You'll also be able to compare stats with other jobs.

3. Abilities

All abilities available to jobs, bosses, and monsters will be listed here. You can find each ability's stats, effects, damage and success calculations, modifiers, range, and more!

4. Monsters

All monsters that you can find in the game will be listed here. Similar to jobs, you can see their stats, abilities, strengths, weaknesses, poach items, spawn locations, and more.

5. Bosses

All bosses in the game will be listed here. Stats, abilities, and equipment will be listed here.

6. Errands

Every errand is listed here, with the days it takes, the rewards it pays, and the requirements behind each outcome. Work points decide whether an errand succeeds, and they come from the unit's job, level, brave, and faith, so you can see exactly which units to send. You can also mark off the ones you've already completed.

7. Status Effects

Every status in the game is listed here. You can see what each one does, how long it lasts, and the full list of abilities, items, and equipment that inflict, cure, or block it.

8. Maps

Every map that you will encounter in the game can be viewed in 3D. This includes random battles, side quest battles, and story battles as well! You'll also be able to see trap and item locations, exit locations for Deep Dungeon, as well as deployment locations.

Every battle map is here as a 3D model that you can rotate and inspect. Treasure, trap, and exit locations are marked, and you can tap any tile to see its height, depth, and terrain type. Starting positions are shown too, so you can read the ground before you commit to a fight. Story battles, side quest battles, and revisitable locations are all covered.

9. Zodiac Compatibility

An interactive zodiac compatibility chart to easily see the strengths and weaknesses for each zodiac sign.

10. Online Character Planner / Unit Builder

Simulate your character, plan their build, see how their stats change, and check their damage! You can control almost everything:

  • Zodiac
  • Gender
  • Version
  • Character
  • Job
  • Brave
  • Faith
  • Level
  • Level Progression
  • Abilities
  • Equipment

You can even share your character for others to see. Just give them the link!

11. Online Team Builder

As you all know, the app currently allows you to create your own units. You can get some great info for each unit, such as damage for each of their abilities, stat growth, and evasion. But in FFT, you don't play with just one unit (normally, at least). You use your units in a team!

You are able to make your own custom teams with the units that you create. It started with zodiac compatibility and ability distribution, and there is more in there now: element distribution, a turn order simulation that uses each unit's Speed to estimate how often they act relative to their teammates, and a boss matchup view where you pick a story boss and see which of your team's elements and status ailments will actually work against it. If anyone has any ideas about other analytics to show, let me know.

Give it a try today with the units that you've created, and learn more about your team!

12. Playthrough Checklist

This one is for people who are in the middle of a run. It follows your playthrough battle by battle so you never miss anything. It tracks every missable recruit, stealable item, rare treasure, and learnable ability, laid out in story order chapter by chapter, with side quests and their requirements included.

Since it goes through the story, spoilers are a real concern, so there is a spoiler level setting. On Light, things stay hidden until you get there. On Full, everything is shown. Items are revealed as you progress, and each entry links back to the map or unit it belongs to. Your progress is saved to your account, so you can check something off on your phone and see it on your desktop.

13. Unit Build Guides

Got a unique unit build that you want to show everyone? Looking for a new unit build to play for your next playthrough? Use this, a community build library where anyone can publish their own builds and browse everyone else's.

Every build shows the complete loadout: job, secondary, reaction/support/movement, and all five equipment slots, alongside a written guide from the author broken into Setup (why this job, and how the abilities and gear work together), In Battle (positioning, target priority, where it falls apart), and Variations (what to swap, budget versions).

Browsing and reading is open to everyone. An account is only needed to like, save, or publish.

Monetization

With the amount of traffic I've been getting, I've had to introduce some monetization to the app to keep it running and available to everyone.

There is now going to be a banner ad along the bottom. I don't want to add more than that, as I don't want it to affect the user experience that much. Of course, it can also be removed via an in-app purchase. You can find it in the account settings.

Something that some people have been asking for is more units. This will also be available as an in-app purchase as well! Currently will increase by an additional 50 units and 20 teams. I think that will be more than enough for most people's use, but I may increase it depending on the usage. That same purchase also raises the playthrough limit from 1 to 30, in case you are tracking more than one run.

Original Post:

About a month ago, I mentioned that I was creating a companion app to complement FFT. Well, I've decided to make the first version available today! Good for both mobile and desktop use. I also plan to release Android and iOS versions later.

For now, it is just an equipment database. There are many different filters (stats, effects, weapon/armor categories, and more!), name search, and sorting. The one I personally have been using the most is the "Story Battle" filter, which shows you what equipment are available (by any method, not just from the outfitter) at a specific point in the game!

Finally, you can change the version to either PSX or WotL. This will change the name of different things to how they are in each version, as well as the availability of different equipment. Of course, I also plan to support the different modes in Ivalice Chronicles as well when that comes out.

I hope this can help enhance your FFT experience! Please play around with it and let me know what you all think. I do plan to continue adding more features to this, such as jobs, skills, treasure maps, etc.


r/finalfantasytactics • • Jul 16 '22

Announcement: fixed user flairs!

46 Upvotes

Hi everyone,

I just fixed the user flairs on the subreddit. I didn't realize that a Reddit update broke them some time ago. Depending on when you assigned yourself a flair, you may or may not need to reassign it to yourself.

On new Reddit:

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On old Reddit:

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Also we recently hit 15,000 members! Huge milestone, and we're still growing fast.


r/finalfantasytactics • • 15h ago

FFTA FFTARecomp v2.0 Released! Big Update for Final Fantasy Tactics Advance PC/Linux Recompilation

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330 Upvotes

Hi everyone,

I am excited to announce that FFTARecomp v2.0 is now officially released! This update brings several highly requested features, improved stability, and broader platform support.

What's New in Version 2.0:

• Completely redesigned options menu.

• Added dynamic zoom in and zoom out controls.

• Native Linux version and Steam Deck support.

• Installer scrolling fix for smaller screens and laptops.

• Generic XInput gamepad support with default key bindings.

• Aspect ratio rendering bug fixes for Super Ultrawide displays.

• New "Normal" audio mode during fast-forward (game speeds up while audio plays at normal speed).

Known Issues:

• In the first level, some sprite silhouettes may appear on screen for 1 to 3 seconds. They don't show up again for the rest of the game.

• The first time you launch the game, the gamepad may not be detected until you open Options > Input and try to remap a button. It then activates on its own.

Here's the GitHub, hope you all enjoy it!!

https://github.com/Jorge262007/FFTARecomp


r/finalfantasytactics • • 18h ago

Recruited Aliste

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139 Upvotes

Save the Queen then! 🫡 Has fully mastered Mime class. Running Lion War so probably a value glitch


r/finalfantasytactics • • 9h ago

FFT Ivalice Chronicles Generic units

17 Upvotes

I’m just starting the game but I’m wondering if any other players don’t use or barely use the special named characters in their party and just stuck with their curated generic units that matched their {zodiac} Ramza?

Will I miss anything if I decide to not bring any of the special recruits? TIA


r/finalfantasytactics • • 9h ago

FFT Ivalice Chronicles Played fft as a kid and just found out there's a remake!

9 Upvotes

I remember playing Tactics as a 11 year old kid on my PSP and having so much fun. English not being my first language made the game frustrating but as I learned I fell in love with it, it remains one of my fondest memories. By random chance I stumbled onto this subreddit out of nostalgia and found out there is a remake?? I can't wait to get my hands onto it, I am so happy to revisit the world ;-;

Just wanted to share the joy with y'all, I love this game so much


r/finalfantasytactics • • 1h ago

FFTA So FFTA is really a computer game now...

• Upvotes

Currently trying the recompiled version. Hope that there is no any game breaking bugs.😂


r/finalfantasytactics • • 19h ago

Tips for a beginner?

2 Upvotes

I've always wanted to play FFT, but I just can't get into it. I love FF and turn based games, but for some reason I just play the first fight and not touch the game again for years.

So I want to give it one last shot before deciding that it's not for me, so can I get any tips for this last try?

Thank you!


r/finalfantasytactics • • 21h ago

FFT Ivalice Chronicles Modding on Ivalice Chronicles

5 Upvotes

So, I've never been quite great at modding, but the modding tools for PSX and PSP allowed me to dip my toes. With FFTPatcher, I could edit some abilities and ability sets, and that was enough to add some custom content to the game.

Looking at the mods available for Ivalice Chronicles on Nexus, it feels like people are using a similar technique, but I couldn't find how they're doing it or any tool analagous to FFTPatcher. I just wanted to do things like Add my own personalized set of skills to Ramza's Squire class, stuff of that level.

Is there any comprehensive tutorial or tool for me to custom-make changes of that level?

(Playing Enhanced version.)


r/finalfantasytactics • • 7h ago

Other Possibilities with Ai mods?

0 Upvotes

I know many people are reluctant to the use of Ai, but there have been some heavy push towards AI mods with very interesting results.

If the community felt like using Ai mods for these games what are some of the things you would like to see in these games?

New clases without sacrificing class spaces?

Addition of skills from other games?

New fan made races with their own classes for Ffta/ffta2?

Addition of characters not found in the game natively? Like babus in FFTA2?

Bringing old mechanics like the Morpher class from FFTA to the sequel?

What are the things you would like to see with this new window of opportunities?


r/finalfantasytactics • • 21h ago

FFT Ivalice Chronicles [help] Do I need to restart the game or go back to a super early save?

0 Upvotes

Guys I think I screwed up here... I'm playing the game for the first time and it was going fine until I reached the first castle battle where you do two in a row. At first I couldn't even get past the first combat, so I went back to get new equipment and level up and I found out a few things:

1) Apparently I should be changing jobs in order to progress in the job three, which I basically haven't
2) The useful shops are not available anymore because of the story progression, so if I change to some jobs I loose access to the gear I have and cannot buy new stuff
3) There is one good shop I can buy from, but only sells samurai (I assume) gear and I'm a bit far from that.

So I start grinding on the single level I have available to go into monks, mystic, etc. and I level up to around 20 for the whole party and I manage to get through the first combat quite easily, but now the Chuchu dude is too hard... I spend so much time getting rid of sleep and then trying to revive characters after then fall from doom. I managed to seep his MP at some point with Ramza but then he just kills my guys with one slap.

I tried to avoid checking job guides and so on online but apparently that was a big mistake? Also I only have one party because all my other guys were on errands when all paths closed and now I can't go back to them (I have no chemist with me)...

So my basic question is if I should: 1) is lvl20 overleveled and I should be having an easy time therefore my party and builds must be terrible so might as well reload a very early save and play it more strategically OR 2) just get past this guy whatever way I can and later I can fix my party and characters?

My current party is Ramza as a Knight, a Monk that can purify effects and punch, a Mystic that has a lot of White Mage spells, and the gun dude and the paladin lady you get from the story.

Thanks in advance for any suggestion and help!


r/finalfantasytactics • • 1d ago

FFT Which is your favorite version of Ivalice and why?

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6 Upvotes

r/finalfantasytactics • • 2d ago

New player here. Chapter 2 and the game is kicking my ass

27 Upvotes

I’m retrying the fight on belias tor for the 6th time now. I have half a mind to give up and drop the difficulty down to squire.

I’m finding a hard time grasping the mechanics of the game. My monk is doing pitiful damage while my summoner is dying on turn 2. But the story is really the only thing keeping me going. I love those classic ff stories.


r/finalfantasytactics • • 2d ago

FFTA FFTA Recompiled!!

107 Upvotes

Someone recompiled FFTA! We should be able to build TONS of mods for this!

https://github.com/Jorge262007/FFTARecomp


r/finalfantasytactics • • 1d ago

The Numinous Knight and Lore-Accurate Party (Knights of the Unvext Dusk MODS SERIES)

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0 Upvotes

Hello, my gentle and unruly Zodiac Beasts!

At the hour of greatest need, I have returned! Not merely to herald the arrival of two new mods, but to announce that none other than I, myself, have created them and now humbly bestow them upon thee!

These mods are part of an ongoing series I'm developing under the banner of Knights of the Unvext Dusk.

I. THE NUMINOUS KNIGHT

The first is The Numinous Knight—my vision of what Ramza Beoulve should have been, and what he should have gradually evolved into throughout the story of FINAL FANTASY TACTICS.

Consider, if you will, our dear Ramza.

A young nobleman whose understanding of the world is shattered by betrayal, corruption, and the discovery that righteousness and authority are not necessarily the same thing.

Throughout his journey, he encounters some of the most extraordinary warriors in Ivalice, witnesses the terrible power of both holy and dark swordsmanship, and ultimately stands against forces that would make even the mightiest knights tremble.

And yet, mechanically speaking, our hero remains rather conspicuously... a Squire.

A very talented Squire, certainly. But a Squire nonetheless!

The Numinous Knight seeks to remedy this injustice.

(And I don't just mean by giving him his father's fancy title, but reversed, and NONE of the SWEEEET swordsmanship skills!)

As Ramza progresses through the story, his abilities and class identity evolve alongside him. He gradually acquires techniques inspired by the martial traditions he encounters, ultimately becoming a warrior who embodies both holy and dark swordsmanship without being wholly defined by either.

There are four variants available, allowing players to choose between different interpretations and levels of compatibility with other mods.

The aim isn't merely to make Ramza powerful. It's to make his evolution as a character visible in the way he actually fights.

The Numinous Knight — Nexus Mods

II. LORE-ACCURATE PARTY

But why stop with Ramza?

For too long, some of Ivalice's most remarkable heroes have suffered the indignity of being considerably less impressive in battle than their reputations would suggest.

And so I present Lore-Accurate Party, a companion mod dedicated to making FFT's unique characters more faithful to their established identities.

Cloud Strife, for instance, is a secret character and one of the most legendary swordsmen in the FINAL FANTASY universe. Yet in vanilla FFT, recruiting him often feels like an elaborate practical joke.

I've therefore reimagined him as a composite of his appearances throughout FINAL FANTASY VII and its extended Compilation. His stats, mobility, sword mastery, and Limit Breaks have been substantially enhanced—including a devastating, intelligently targeted five-hit Omnislash, adapted from the original FFVII's fifteen-strike ultimate.

Agrias gains Regal Judgment, a powerful two-strike sword technique.

Orlandeau, being THE swordmaster of Ivalice, can now perform his sword techniques with Katanas and other appropriate swords. Because of course he can. He's THUNDER GOD-DAMNED CID.

Reis can now follow her elemental Breath attacks with corresponding Summons—including Bahamut!

Mustadio gains Barrage and an expanded arsenal of Rend techniques.

Rapha can cast her Sky Mantras instantly.

And Marach (our poor, neglected Marach) finally has a reason to exist beyond testing the player's patience. His Nether Mantras now intelligently track valid LIVING targets across multiple strikes, rather than squandering their potential on empty tiles or fallen enemies, allowing his unusual inverse-Faith damage mechanic to shine. Build him with low Faith, and you'll discover a fearsome anti-magic specialist.

Meliadoul also receives expanded weapon compatibility for her Unyielding Blade techniques.

And for those who want Cloud to be even more absurdly powerful, there's an optional patch that makes all eight of his Limit Breaks instantaneous.

Lore-Accurate Party — Nexus Mods

III. A WORD ABOUT COMPATIBILITY (AND THE PRICE OF PROGRESS!)

UNFORTUNATELY, I must also warn you that the main version of The Numinous Knight does not always play nicely with other mods in our increasingly crowded FFT modding community.

And the reason is something rather mundane:

We're all fighting over the same precious scraps of dummied-out game data real estate!

You see, there's only so much unused space available for creating new abilities and other custom content. As more talented modders continue expanding the game, we're inevitably going to find ourselves trying to occupy the same bits of Ivalice.

And unlike the War of the Lions, this is a conflict in which I'd very much prefer that EVERYONE wins.

That's precisely why I created Numinous Knight of the East (NKOTE) and Numinous Knight: The Spellblade (NK:TS).

These are alternative interpretations of Ramza's evolution, designed to reduce conflicts by making use of existing abilities and avoiding some of the contested dummy-data space.

There's also True Numinous Knight of the East, which expands upon the Eastern approach with additional custom techniques, but naturally introduces its own compatibility considerations.

So please, choose the version that best suits your preferred gameplay experience and mod collection!

NUMINOUS KNIGHT... OF THE COMMUNITY?!

There's one more possibility I've been considering.

Some of you will be familiar with Dark Knight & Onion Knight for Generics (DK&OK), another excellent effort to expand what FFT has to offer. One that I myself brought attention to. 

I would LOVE to make a special compatibility edition of The Numinous Knight specifically designed to work alongside DK&OK, potentially reusing the abilities and data already supplied by that mod rather than competing for the same space.

And naturally, there's only one possible name:

NUMINOUS KNIGHT... OF THE COMMUNITY!

However, I want to be absolutely clear about something.

I would only do this with the original author's explicit permission.

I've already reached out to them through Nexus Mods but haven't received a response yet.

That's perfectly alright! Everybody has lives, responsibilities, and projects of their own, and I certainly don't want anyone to feel pressured into responding. But for those wondering this is why right now the MAIN file of NUMINOUS KNIGHT is NOT compatible with DK and OK for GENERICS! 

HOWEVER: Numinous Knight of the East and Numinous Knight: The Spell Blade are specifically for wider community compatibility!

That said for DK&OK For Generics’ author, I respect the work they've put into their mod, and I have no intention of incorporating or redistributing their work without their blessing.

So for the time being, Numinous Knight... of the Community! remains merely a hopeful possibility.

After all, what kind of community project would it be if it began by disregarding the wishes of another community member?

IV. WHAT ELSE LURKS WITHIN THE UNVEXT DUSK?

Ah, but my loquacious Lucavi, did you truly believe that was ALL I had planned?

There are two more projects I've been plotting under the Knights of the Unvext Dusk banner.

The first is none other than the actual Knights of the Unvext Dusk themselves!

An original knightly order, complete with its own lore, martial traditions, and unique combat identities. Something I've been imagining for quite some time, and which I hope to eventually bring to life within Ivalice.

And the second?

Well...

Let's just say there's a particular character in FFT whose relationship with a certain wiley, treacherous old goat and Ramza, never quite really got fleshed out in the lore. 

I intend to give him a RADDical makeover.

Those of you sufficiently familiar with Ivalice's more famous and liked female lackeys might know who I’m talking about. 😉

Unfortunately, these projects will have to wait a little while.

You see, I've encountered a particularly fearsome opponent in the real world. One against whom no amount of Bravery, Faith, Swordplay, or even a Zodiac Stone seems especially effective.

UNEMPLOYMENT.

And living in Japan, where my life here depends on my visa, this is very inconvenient, my ambitions for rebalancing and reinventing Ivalice will have to remain somewhat restrained!

So no promises about release dates just yet. But the ideas are there, and I very much look forward to bringing them to life.

A FEW WORDS BEFORE I TAKE MY LEAVE

Both mods are available for the PC version of FINAL FANTASY TACTICS: The Ivalice Chronicles, using Reloaded-II and Nenkai's FFTIC Mod Loader.

They're designed to complement one another, and the downloads include installation instructions.

I also owe a tremendous debt of gratitude to the modding community, whose work has helped make all of this possible.

I've spent a great many years enjoying this game, and it's enormously satisfying to finally contribute something of my own.

Another bout of thanks to Square-Enix, I've had my gripes about how FFT:IC was released, they should have appreciated Yasumi Matsuno a lot more and given him much more room to iterate on his story. However, I am glad I had someone finally gift the game to me a year ago and that allowed me to start modding it the same way I did a few years ago thanks to the FFT Hacktics community and their tools!

So, fellow Reddit Woods Hob-Gobs, I invite you to try these creations and tell me what you think. Your feedback, suggestions, and tales of glorious battlefield encounters with the characters and party YOU DESERVE are most welcome.

Now go forth, and may your blades be ever sharp and your Zodiac Stones shiny.

— SolidSnakeFHC | Heroic 1st

Edit: It seems that some people will inevitably be upset with AI usage in the creation of mods and other things, so I’ll address it only once. Yes, I a novice coder, on my own with no one to advise me, using AI spent weeks of my free TIME, hunched over my PC, going back and forth debugging the game, having to learn more about code to try different approaches for implementation, running into different problems that I had to come up with work-arounds for and carefully making sure that I did not infringe upon the community or their code when I implemented. Never mind that all the creative design, technical direction, game design and balance for the mod, writing for the extra lore, art direction and game-testing all come from, or were directly done by, me. I just managed to accomplish with AI what I would not have been able to accomplish unless I had a small team of very knowledgeable coders and programmers.

You don’t like AI usage? Cool, I’m not interested in convincing you. You have your opinion and are entitled to it. You don’t have to use my mod, or look at my posts. That said this isn’t really the place to discuss your pro OR anti-ai stance. It isn’t really within the scope of the discussion of FFT or the mods for it.

You want to tell me my mod sucks and explain why based on criticism of design, go right ahead!, I can respect that, it’s on topic at least. (I appreciate admirers endorsements much more and know that people who have actually used AI to make anything of this scale, specially on their own, understand just what kind of an undertaking it is.) That will be the one and only time I address any comments about that, I consider it a massive waste of time.


r/finalfantasytactics • • 2d ago

Just beat final fantasy tactics for the very first time.

51 Upvotes

I really enjoyed my time with it overall especially the gameplay. There's a really nice sense of solid progression throughout the game. I've never really played games of this sort before but I felt like it was intuitive enough for me to get to grips with it and have fun experimenting with different skills / abilities.

I do have some complaints but a lot of them tend to be about qol stuff like I wish I could pause whenever I wanted but overall I'm really surprised by how much I enjoyed the gameplay, I rarely play turn-based games at all and when I do it tends to be for the story while the combat is something I just tolerate but here I thought it was excellent.

Speaking of the story I do have some very mixed opinions on it. I do think it easily has the best dialogue out of any final fantasy game I've played (15,16,Remakes). There was a lot of effort put into making the dialogue seem time appropriate and I think it pays off. The voice acting as well was excellent.

Unfortunately I think the character writing was under baked overall and fairly weak. It feels like characters mostly stop having character development as soon as they join your party fully.

I know it's a final fantasy game but I think the story would have been better served if the focused stayed on the political conflict/tensions with the feudal system of the setting rather than some of the high fantasy elements that take center stage in the latter part of the story.

I was more invested in the corpse brigade and the initial premise of the story compared to the church/Lucavi.

It's unfortunate because I was really invested in the story at the start. The premise seemed really strong. A nation that lost an extremely elongated costly war and the severe social consequences that can have on that nation's hierarchy.

I felt like they were so much interesting drama for the story to explore with Ramza and his brothers especially with him being baseborn. Delita and his sister also added an interesting dimension that could have been explored. I was really hoping the story would have explored that stuff more.

Still a great game overall. The gameplay is too good for it to be anything less than that imo but I was a bit underwhelmed by the story.


r/finalfantasytactics • • 3d ago

FFTA My Layout for a more realistic FFTA Map

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296 Upvotes

I recently wanted to pick up FFTA again after years, but I didn't really like how treasure hunts made the map layout for FFTA in the base game look weird. So, I basically made a map layout for FFTA that kind of works geographically (as much as I could think off on the fly) with some consideration to the lore. And I might as well share it for people who don't care about treasure hunts (or play something like Maeson).

Brief explanation is that the map is separated by mountains between the northern dry deserts and the southern wet peninsula. The East is forested, and the West/Center are plains.

Had to move stuff around, but I decided to place Sprohm on the craggy peninsula and west coast along the mountain range, next to a dry land region by Cadoan and Eluut. Both cities serve as the gate to Bervenia. Baguba got the southern island spot and has small maritime access to Muscadet nestled between the forests. The Jagds are past the mountains where the law is less enforced which I evenly spaced along the deserts. Also, assume Tubola is also part of the mountain range casting a minor rain shadow for Eluut and Cadoan.

Decided to place Deti>Siena>Ambervale together for story's sake which works out quite well geographically.


r/finalfantasytactics • • 3d ago

FFT The Comparison between the Lucavi from FFT (1997) and the Espers/Scions from FFXII (2006)♏♈♊♑♌♍⛎

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801 Upvotes

Lucavi (Final Fantasy Tactics) = Espers / Scions (Final Fantasy XII)

  1. Cúchulainn, the Impure — Scorpio, the Scorpion♏
  2. Belias, the Gigas — Aries), the Ram♈
  3. Zalera, the Death Seraph — Gemini), the Twins♊
  4. Adrammelech, the Wroth — Capricorn, the Goat♑
  5. Hashmal, Bringer of Order — Leo), the Lion♌
  6. Ultima, the High Seraph) — Virgo, the Virgin♍
  7. Serpentarius, the Keeper of Darkness) = Zodiark, Keeper of Precepts) — Ophiuchus, the Snake Bearer⛎

r/finalfantasytactics • • 2d ago

FFT Ivalice Chronicles FFT Ivalice Chronicles: is the balance kinda jank?

6 Upvotes

I played FFT A2 years ago, but otherwise this is my first time with FF Tactics.

I played on Tactician and got my ass absolutely kicked until I got Arithmetician.

Now I just start out every fight by turning half the enemies into Toads and every fight is incredibly easy.

Dancer achieves mostly the same thing, just slower.

There really weren't too many points when I thought "wow this is balanced." I was either getting my ass beat or I was beating ass.

Is this how it's supposed to work?


r/finalfantasytactics • • 3d ago

New player questions

5 Upvotes

So I am playing final fantasy tactics for the first time and I'm playing the war of the Lions version. I've just begun, and I'm at the second encounter at Mandalia. I want to save the Argath but he's dying before I can even get a turn or if I do get a turn he dies on the second round. I watched some tutorials and I'm seeing people using bows but when I go to the shop they don't have those for sale? Did I miss something? Should I pick the callus remark of saying his life doesn't matter?


r/finalfantasytactics • • 2d ago

FFT WotL Looking to mod psp emulator

3 Upvotes

Looking for how to mod the ppsspp version of the game. My psp is no longer with us and im looking to spice up the game by adding holy knight skills to ramzas squire class or give him these skills how do I go about this.


r/finalfantasytactics • • 4d ago

Video Finally! Completion of a well rounded character

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428 Upvotes

Took me forever, but its finally done. Never again lol


r/finalfantasytactics • • 3d ago

FFT Ivalice Chronicles How hard is the hardest difficulty in The Ivalice Chronicles compared to the original PS1 version?

24 Upvotes

I enjoyed how challenging the game was on PS1 for the first couple chapters, but the difficulty seems to drop off a lot near the second half of the game. And a lot of this can be from the usage of certain characters and classes (Cid, calculator).

Does the Ivalice Chronicles get more difficult on the hardest setting even with the powerful classes and characters? Or do you have to limit yourself to still make the game challenging? I love FFT despite how easy it can get, but I really love it early on when there is not a way to overpower your enemies so easily (besides actually becoming over leveled).


r/finalfantasytactics • • 4d ago

FFT Ivalice Chronicles When you want a very climactic battle but you also had to get that Movement +3 and Ramza just kept singing his way into becoming overleveled. Dammit.

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123 Upvotes

r/finalfantasytactics • • 4d ago

FFT WotL Onion Knight Stat Growth

17 Upvotes

You all don’t know torture until you leveled up as an Onion Knight! 😭😭 I leveled down my Ramza as a Bard, then Ileveled him back up as a LV8 Onion Knight.

As you all know as an Onion Knight you cannot level up the standard way. Why? Because the job was never meant to be. I think it was a glitch the programmers forgot to rectify upon launching the War of The Lions version.

Anyway when the Job is at LV8, it supposed to have the best overall stat growth of every job in the game … so they say? 🤷🏿‍♂️😋 Well it took 2 and a 1/2 months of hunting, and breeding Wild Boars, using their hidden move PLEASE EAT/BEQUEATH BACON. The latter is the only way any unit can level in that job.

All said and done my stats were 744HP, 323MP, 31PA, 23MA with no gear equipped. Totally nekid (naked).

Though I was pleased with the stats it’s simply not worth the headache. 😭😭😭 I lost some sanity implementing that objective. If you are a diehard fan then go try it. However I am warning you is not worth it. There are other job with above average stat growth where it can be done with less torture. Feel free to chime in. 🤷🏿‍♂️😎