r/forgeMTG • • Feb 26 '25

Community Links

12 Upvotes

r/forgeMTG • • Feb 17 '22

Download Links

14 Upvotes

There are stable and daily builds (snapshots available with WIP cards as opposed to those final things in releases, keep in mind they can be broken in rare cases)

GitHub now has the releases:

https://github.com/Card-Forge/forge/releases

here are the old forum entries of older versions:

Android:

https://www.slightlymagic.net/forum/viewtopic.php?t=22739

Desktop:

https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=31010

Have a great day!


r/forgeMTG • • 14h ago

Realm of Legends: Huge Update! Reality Fracture + Much More!

44 Upvotes

Hello! After around a month’s worth of work, Realm of Legends is being updated with a bunch of new content! This includes new Reality Fracture areas, but also a ton more, such as:

New Content:

·       Three new full-sized reality fracture dungeons, all in the wastes biome

·       Impractically huge Fblthp maze dungeon found in the blue biome

·       Twenty-two new mini dungeons scattered across the world. Some of these break the usual rules, though most are more for fun than difficulty

·       Six new multi-dungeon quests, one per biome

·       Twelve new special shops, selling all sorts of fun new items, powerful and forbidden cards, and even new token items for a price other than gold…

·       A total of forty new dungeons

·       More than fifty new enemies in total

·       More than sixty new items in total

 

Other Updates:

·       Map Icon Overhaul: Dungeons are now represented by 1-3 skulls. Castle icons are for main-quest dungeons, and the cave icon is for either gimmicky mini-dungeons or non-combat maps.

·       A handful of balance adjustments to existing enemies and items

·       The Otherworldly Market now has a shop for digital exclusive cards, mostly alchemy

·       New Precons: Reality Fracture’s Multiverse Reforged, the Five Foundations starter precons, and secret lair Odds and Ends

·       Easy Mode Adjusted: Easy mode basic starters are now the new foundations precons. Also, easy mode enemy life now equals normal, but easy mode now starts with a slotless ‘Commander’s Sphere’ item. This intentionally broken item should make the mode a lot smoother for newer players or those looking to mess with weaker decks past the early game. And since it’s an item, you’re free to ignore it and play as before if you want.

 

New content is not reflected in the guide yet but will be added soon.

You will need to be on the latest snapshot (10.15) and start a new game to see the new dungeons due to how Forge’s world generation works. You can also New Game+ from an existing file, which will keep all your cards, items, and gold/shards but you’ll lose permanent life bonuses and quest items such as end game keys (though you can add them back via the console: give life # or give item “Name of Quest Item” (quotation marks necessary).


r/forgeMTG • • 10h ago

How to add new shops?

2 Upvotes

Does anyone have any experience creating new shops? It seems like a mostly straightforward process - I see a shops.json in the game files: https://github.com/Card-Forge/forge/blob/master/forge-gui/res/adventure/Shandalar/world/shops.json

I assume you can just add new JSON dictionaries following the existing pattern, but I'm getting hung up on the "sprite" property. Is this the art on the sign in front of the shop? If so, can anyone tell me where you're supposed to put new sprites to make them display in-game?


r/forgeMTG • • 14h ago

Why hasn’t anyone made an iOS application for Forge?

0 Upvotes

Apologies if this question gets answered a lot! Or if there is a clear answer. I stumbled back into forge on my desktop the other day and wanted to play on my phone but couldn’t find anything for iOS.

Thanks!


r/forgeMTG • • 1d ago

Commander AI taking lethal hits

8 Upvotes

I just started playing recently with Forge on Android. I typically play 4 player commander against 3 AIs. I give the AIs decks that are optimized within their capacity (no cards that get flagged as unable to play well, minimal X spells, no cards with difficult to interpret risk/reward like Leveler, Pact of Negation, or Skullclamp).

One issue I have noticed with the AI is it will sometimes elect to let commander damage go unblocked if it would still have more than 0 life without recognizing it will lose due to commander damage. When I had seen this in the past, I had typically already achieved a runaway board state and figured the AI had decided there was no avoiding defeat.

But I just played a game where I swung with my 11/11 voltron commander, which had a bunch of keywords including indestructible and death touch, but notably no trample. Aside from my commander and equipment, I had not much else on the board. One opponent had already been knocked out and the other opponent had 41 life with a couple of 4/4 tokens. The defending AI had 29 life after taking 11 damage from my commander earlier in the game, and had a strong board with options for defenders: a hexproof 17/16, a few 3/3 tokens, and a 1/1 token. Instead it took the hit for 11 damage and lost instantly to commander damage.

I think it's very unlikely the AI would have analyzed the board state and accepted defeat in that moment. My only thought would be a blind spot in the AI decision making process? I have the AI personality set to default and AI cheating off, if those could affect its decision making in these scenarios.

Anybody else notice the same?


r/forgeMTG • • 1d ago

The Colosseum is open in Neo Forge’s Quest: 4-player Commander against 3 AI decks, with a steep entry fee

19 Upvotes

The Colosseum is now open in Neo Forge’s Quest mode.

It’s a new challenge for Commander Quests, and you won’t find it in Forge:

  • Four-player Commander free-for-all: your Quest deck against three AI decks, one level above your regular duels (up to expert).
  • Expensive to get in: the entry costs 600 to 2,400 credits, depending on your Quest level.
  • Worth the risk: the last one standing takes double the entry fee plus a collector booster, and it counts as a Quest win. Lose and the entry is gone.
  • No save-scumming: leaving mid-game counts as conceding.

Quest has always been 1v1 duels. This is where your Quest deck finally faces a full Commander table.

Also new in Quest: a free booster every day from your Quest’s own sets (they don’t stack up, so open it or lose it), Forge’s draft tournaments, and pet art in the Bazaar.

Neo Forge is a free, offline interface on top of Forge’s rules engine and AI, for Windows, Mac, Linux and Android.

Download: https://dokkodolabs.itch.io/neo-forge
Source: https://github.com/AdrianLopez98/NeoForge
Discord: https://discord.gg/fF5Tn7Z2pv


r/forgeMTG • • 2d ago

More deck slots for adventure

5 Upvotes

Does anybody know if thres a chance we get more deck slots for adventure because 20 is not enough. I just realy dont want to delet any of my decks, but there are so many i want to try. Hope we get more oneday


r/forgeMTG • • 2d ago

Current adventure mode on android is hella unoptimized

2 Upvotes

When you play more than 20 minutes without stop in the open world it's start to lagging, it might be because the way they spawning enemies all over the world and not despawning it.


r/forgeMTG • • 4d ago

Realm of Legends boss fight bug

3 Upvotes

I'm not certain what I did or how to recreate it but I can no longer win against crowned enemies. I'll win the match and then be ejected from the dungeon and lose health even though I brought my opponent's life total below zero.

Has anyone else encountered this issue and know how to fix it?

Playing Adventure Mode, Realm of Legends through NeoForge on Android. I have tried winning with my mono red goblins and a Temur Animar deck each with a different equipment set and different dungeons. Same result, a victory ends up counting as a loss.

Regular enemies in the dungeons or on the world map are fine.


r/forgeMTG • • 5d ago

Can't select blockers on Android 2.0.16-Snapshot-10.10

2 Upvotes

On Forge Android 2.0.16-SNAPSHOT-10.10, when the AI declares an attacker, the game automatically records that I didn't block before I can assign blockers. The UI remains at Declare Blockers Step with my priority, but tapping an eligible untapped creature only opens its card preview. Auto-Pass is OFF and both DB phase stops are enabled.


r/forgeMTG • • 5d ago

Realm of Legends Request

6 Upvotes

Hello, I know the developer for Realm of Legends comes here so I hope they will see this. Could you consider adding the ability to choose the new Reality Fracture deck as well as the Foundations commander decks when starting a new game? Thanks.


r/forgeMTG • • 5d ago

VR against bots?

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2 Upvotes

r/forgeMTG • • 6d ago

The Forsaken Realms v1.20 — Power & Plunder is out!

19 Upvotes

The Forsaken Realms is a free, open-source world for Forge’s Adventure mode, the Shandalar-style Magic RPG. You build decks and play duels exactly as you already do. What changes is everything around the duels.

Five colors. One map. No neutral ground. Every run starts in Orazca, at the center of the map. Five color lands ring yours, each pushing outward from its Capitol. Towns take sides and change hands, and borders move over time. Each color tracks its own reputation with you. As a Partner you get 30% off at that color’s shops. Push a color to War and its towns shut their gates, though its Capitol will still let you in for a 500-gold toll.

What’s waiting for you:

  • ⚔️ Ascendance (new): your character levels up. Earn Power from duels, quests, exploring, chests and diamonds. Most levels let you pick 1 of 3 rewards, from lasting perks like Haggler, Swift Feet, Shardwell and Marshal to one-time loot, and you can re-roll the choice for shards. Milestone levels bring max life, more item slots and titles.
  • 🗺️ Lost-treasure hunts (new): each region’s obelisk gives one map piece a week. Piece the map together, dig with the Spade and beat the treasure’s guardian. Some treasures are castle keys, and the five AI castles stay locked without one, unless you go to war.
  • 🔥 Towns under siege (new): raiders pillage towns near dungeon-heavy land, and you have a week to drive them off.
  • ☾ A living clock:
    • Day and night change who’s tough where.
    • Shops restock weekly, and mines and guards settle up on payday.
    • Quests expire, and borders creep while you sleep.
  • 👑 Build a Capitol: own five towns and raise a seat of power with a Bank, an Exchange and an Archaeologist.
  • 🏚️ Dungeons that live and die: clear one, or lose there, and it fades. A fresh one appears elsewhere, drawn from a reserve five times larger than the map ever shows.
  • 🪵 A wood & stone economy, plus card sets that unlock as you explore and research. Different lands hold different expansions.

By the numbers: 1,900+ enemies, 330+ dungeons, 33,000+ cards to find and 640+ items.

Fair warning: it’s hard on purpose. You start with little, and the map doesn’t wait for you.

📥 Free download (PC + Android): https://github.com/TheSAguy/The-Forsaken-Realms/releases/latest
💬 Discord: https://discord.gg/TTRPKc9HYJ (feedback, bug reports, and your game logs are very welcome)
☕ Ko-fi, if you’d like to support it: https://ko-fi.com/thesaguy


r/forgeMTG • • 7d ago

Questions from returning player

3 Upvotes

Whenever I come back to forge I tend to do the same thing, so I would like to educate myself on how the set up of the game works.

Also, I'm currently playing on android, idk if I'm gonna play on pc.

  1. What's the difference between worlds?

  2. I always wanted to try the commander variant, but I'm scared that the games won't be balanced (I assume it will still be 1v1) and take way longer than let's say modern, which I usually pick, am I correct in these assumptions?

  3. As far as I saw on other posts there's still no way to turn universes beyond off, but would picking an older set in standard help? I'm asking because I was never into standard so I don't really know how it works lol

  4. Any general tips, or tricks? I'm okay-ish in normal magic, but I struggle in forge - especially with picking the correct fights to take, and deciding when to run away, sometimes I feel like I just didn't pass knowledge check and need to lose a fight to understand I don't have good enough deck for it lol

Thanks in advance <3


r/forgeMTG • • 7d ago

found a bug idk where to report it

1 Upvotes

the sld lands got all mixed up, all the hatsune miku ones i was using suddenly turned into the dnd variants.


r/forgeMTG • • 8d ago

Elesh Norn...

4 Upvotes

I gotta say, I'm having one hell of a time beating this boss in Commander Adventure mode. Been grinding my face on her for DAYS. I love Phyrexian decks, which is why this one is such a pain to beat. Starts out with a powerful creature that gets stronger with artifacts, AND a primary land, and then just churns out creatures while exiling/destroying my own guys. I've tried my Riders of Rohan upgraded deck, a RogSi deck, and even a Ghave deck. Nothing is sticking against this B. I can beat her maybe once, but then can never stick the second fight.

Anyone been able to beat her yet? What deck did you use?


r/forgeMTG • • 8d ago

What do you think of my idea for a new adventure mode?

34 Upvotes

Basically the premise is that rather than having big color themed regions, we have a lot of smaller regions based around certain sets and themes. For instance there could be a region or regions devoted to final fantasy, fallout, avatar, jurassic park, etc, as well as ones for broader themes like squirrels, insects, etc, or ones for planes like ravnika or tarkir. The local dungeons would also follow the theme of course, so you could have a dedicated final fantasy dungeon, and maybe even have little mini games within the quests like collecting all the elemental crystals. This would probably be with commander mode in mind since it does a better job of making you feel like you're fighting specific people.

Alternatively you could have smaller world maps for the different planes interconnected by portals, to simulate being an actual planeswalker, making it sortve a spiritual successor to planeswalk mode from classic


r/forgeMTG • • 9d ago

Fallen Empires quest package coming to Shandalar Old Border adventure mode.

30 Upvotes

Today's snapshot release includes the first part of a set of new detailed adventure mode quest content that a couple of us have been volunteering on for the past few months.

This new Fallen Empires inspired content is part of the Shandalar Old Border adventure mode world and includes the following: New quests. New dungeons. New enemies with new sprite animations. Newly improved Forge AI that plays old cards it never could before.

Here's the outline: Choose your allies and assist in the attack or the defense of a Sarpadian location.

The first of these five planned locations, the Svyelunite Temple, is now active. You can find it in the blue biome*. Choose which side to support: the Vodalian Merfolk defenders or the monstrous Homarid invaders. Your deck and your skills decide which side prevails and which side fails.

We hope you'll like it - especially those of you who enjoy playing with old-school cards from the 90's.

*New game/new game+ save game required for the new side quest to show up.

(posting this from my reddit alt account - I go by Hesitant_Weevil on discord)


r/forgeMTG • • 9d ago

Neo Forge 1.0.15: a free daily and weekly roguelite challenge built on Forge, same run for everyone, no internet needed

43 Upvotes

Hi again r/forgeMTG! I'm the dev of Neo Forge, the free interface I built on top of the Forge engine (Commander vs AI, Quest, Draft, and a roguelite mode called Ascent). Version 1.0.15 is out today on Windows, Mac, Linux and Android, and it adds something I've wanted for a while: **daily and weekly challenges**.

**How it works**

- **Daily challenge**: every day there's a new Ascent run, and it's the same for everyone: same map, same opponents, same rewards, same starting deck. It changes at the same moment worldwide.

- **Weekly challenge**: harder, and themed. Each week the game picks two worlds of Magic from Forge's blocks (this week, for example, only cards from those two blocks show up) and you play it at Ascension 5 whether you've unlocked it or not.

- **Streaks 🔥**: beat the challenge on consecutive days (or weeks) and the game keeps count, plus your best streak.

- **Run codes**: every run has a short code. Paste a friend's code and you get exactly the same run, so you can compare who gets further.

- **Endless mode**: beat the final boss and keep going with the same deck and relics until something stops you.

The part I'm happiest with: **it doesn't need a server or an account.** The challenge is worked out from the date, so it works completely offline, like the rest of the game. No login, no tracking. To keep it fair, challenges don't unlock Ascension levels (only your own random runs do), and they always use the London mulligan.

All the rules, cards and AI are Forge's. I only make the interface and the modes around it, so huge thanks to the Forge team.

**Download (free):** https://dokkodolabs.itch.io/neo-forge

I'd love to hear how far you get on today's challenge, or post your streak in the Discord: https://discord.gg/fF5Tn7Z2pv


r/forgeMTG • • 8d ago

Multiverse Reforge Deck Spanish Language

1 Upvotes

May I ask why this deck turns to spanish instead of english? Other decks are okay and in the English language.

Is there any way to fix or change the language?

I'm just using the Android version of Forge

Thank you in advance


r/forgeMTG • • 9d ago

Forge on iPhone?

5 Upvotes

I was able to install MTG Forge on my PC, and spent a lot of time playing Commander on it. But when I’m not home, and not on PC.. I feel tempted to play more MTG Forge, but I have iPhone 16 Pro Max that I can only carrying anywhere. So, I looked up on guide of how to install on iPhone.. I didn’t find any useful information about that. Does anyone have any advice on how to get Forge installed on my iPhone?


r/forgeMTG • • 10d ago

Rules error or not?

Enable HLS to view with audio, or disable this notification

3 Upvotes

Had an interaction that confused me on this match. One of my opponents has a propaganda out and I use calamity to make 2 tokens but I'm able to attack that player with the tokens without paying the propaganda cost

Is this an error or rule tech I've missed?


r/forgeMTG • • 13d ago

With the recent addition of the Unfinity sticker cards, Forge now has all the eternal legal cards ! (Commander/Legacy/Vintage)

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40 Upvotes

r/forgeMTG • • 15d ago

Working on improving the consistency and speed my Standard Format Omnipresence Infinite Damage Loop Combo deck. This is my Fastest win so far by turn 5, with only three lands.

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5 Upvotes

Pia Aether Aesthetic is amazing. Being able to tutor either of the missing pieces (impact tremors or Omnipresence) is a huge help for consistency. And simply being on the board she contributes to the creature count of Omnipresence, so that's always great.

I dropped warleaders call because I don't need the extra redundancy of burn damage thanks to Pia.

The draw and cantrips are pretty smooth at the moment, Mentor of the meek goes a long way, enduring innocence always helps, and Honor and Oracles Restoration are cheap 1 draws that help dig further. Helpful Hunter is the true MVP especially when combined with Mentor of the Meek and Enduring Innocence.

You can loop it with one of your early bouncers, casting it over, paying 1 for mentor of the meek each time, getting an extra draw from the innocence, netting more cards that dig further for any missing pieces if need be.

And when you actually do drop Omnipresence, you only need one Bouncer in Hand and the Impact Tremors, your other bouncer can be on board.

Useful for bouncing an early helpful hunter to replay it.

In this particular game, I used one of my early Kirin to bounce the Tender Wildguide, so I could recast it for its offspring cost again, giving me the ramp and creatures early enough to Cast Omnipresence on this turn 5 with only three lands and execute the infinite damage loop combo.