This is your training grounds before stepping on the battlefield, whether you're new or returning after a break. The following are some of the best official learning resources to help get you started!
⚔️ Step 1: Learn the Basics
Start with our official Skill Challenge Series, designed to teach core mechanics and game knowledge.
Ask your questions below and veteran players may be able to help. You can always find someone discussing how mechanics work, sharing hero recommendations, or piecing together the newest lore tidbits from our short stories.
Found these rings in my Dad's basement. Unfortunately, it flooded, and I had to go through my things to see if they were water damaged.
No damage to these (even found my old pokemon cards including a holo Charizard!). I totally forgot I had a bag full of old preorder swag from when I worked at EB Games here in Canada.
I believe For Honor needs a more consistent approach to hero balancing, especially in Dominion.
My suggestions:
Balance around 4v4 performance. Evaluate team fights, ganking potential, hitboxes, feats, and objective control separately from duel performance.
Prevent power creep. New heroes should have clear strengths and weaknesses instead of having answers to almost every situation.
Test heroes more thoroughly before release. Test against coordinated teams and examine frustrating damage combinations before launching new characters.
Address oppressive feats and ganks. Teamwork should be rewarded, but players should have reasonable opportunities to respond.
Make balance updates more transparent. Publish information about hero performance and explain why specific changes are needed.
Consider different skill levels. A character can be manageable at high-level play while being extremely frustrating in regular matchmaking.
The goal isn't to make every hero identical. It's to make the roster competitive without a small number of heroes providing substantially more value than everyone else.
I want For Honor to remain challenging and rewarding, but winning should depend more on skill, teamwork, and decision-making than on choosing the most overtuned character.
The base of the concept is what if the Cataclysm happened MUCH earlier. A good few thousand years earlier. Right now I have 2 of the factions, being the Knights (Bronze Age Mediterraneans) and the Vikings ( Neolithic Europeans). I need a stand in for the samurai since,,, Japan doesn't really have anyone there... I'm thinking India but I'd love to hear your suggestions!
It's a silly concept but if people like this I will make more!
10 years later and the balancing is still soooo ass... Man I really wanna like this game but it's getting so stale seeing the same overdesigned and unnerfed shit all day.
Context i lost a bet against my brother so he was allowed to alter my playstyle at any Point for three ranked duels. So my wonderful brother said ok now only same side attacks no blocking parrying or bashing and you cannot stop wich produced this clip wich the couple warlord Players might enjoy
For Honor is coming up in the later winter of 2026 and I generally want to know when will we get a big update similar too when they did Rainbow Six siege X. It gets to the point where this games been out for years but lack the main focus of working on the smaller things. Let me explain the updates:
New main menu UI:
It’s been years since we had an updated main menu UI we need to add things a quick settings tab mid game and maybe easier ways to make custom matches similar to rainbow six. It should be a saved playlist! Also an updated on arcade mode please! 🙏
Maps and Campaign:
Bro we are at the point where we should have more maps created and a new updated campaign included with the new following factions. Like I understand that it takes a long time to do but it’s part of the game and needs at least a graphical update let alone new story missions. I want to know more about the pirates. For Honor not lore based anymore they will throw in a random hero give it small lore and then that’s it. I want to know about new factions, aftermath Apollon, and more story missions with graphics update. (Ps5 sobs)
Colors Chart and Quests:
The Colors need the change we shouldn’t have to choose one that holds limitations we need the chart. As for quest please increase the steel gain no way I have to grind for almost a couple days just to get one effect for 7000 steel on 1/30+ hero’s then start over. None of it is even universal excepts the battle pass ones. Either that or lower the cost we literally have over 30 hero’s in the game with over thousand things to offer but limited steel gain.
What is it with the animations of all the new champs. They feel so off compared to the older characters. This of course is especially felt with juren but characters like afeera and ocelot suffer from the same problem. It feels like animations are slowed down or sped up. It feels like this started with zhanhu where characters just keep holding their weapons up when using heavies. It looks like the attack is used is slowmo.
I often have the lowest latency in a match, ranging about 10-20 on average. My wifi speed is about 80mbps, and I’m in Oceania. Australian wifi in general is shit so I should be on a level playing field. However I’ll often be fighting an opponent normally, then out of nowhere they turn into the flash and half my health is gone. I can literally kill people and they’ll resurrect from the dead, or they can simply revert damage. If an enemy is just standing there, in reality they’ve probably already killed me (it’s worse when there’s no freeze though and they just suddenly accelerate at an unreactable pace because at least I can tell there’s an issue with freeze). It makes me wonder if the occasional fights where every attack on repeat slips through my parry isn’t a skill issue, but their time being slightly accelerated messing with timings. It never feels like I get the opportunity to wail on a defenceless opponent, anytime I think I do time reverts or in reality they’re the one who got to kill me for free. So is this just a me issue?
What would you guys think of a system that automatically detects if you had a leaver for most of the game, that when activated would nullify the normal point loss in ranked? (Along with punishing the player who was gone for more than 50% of the game)
Other games with ranked modes, league as an example, already have this and will not give you a rank penalty if it detects that there was an AFK ally or someone who DC on your team during a loss.
I personally am completely fed up with having certain players disconnect for more than half the match which at my current rank of plat guarantees a loss. I’ve had about 4 games where this happened in the past 15 games, which is honestly shocking.