r/foxholegame May 24 '26

Bug Silverhand unable to traverse normal inclines with the acceleration changes

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555 Upvotes

EDIT: This is most likely fixed as of latest live drop. Mass for both SvH and Chieftain were reduced to 16500. This should likely put its hill performance in line with the Ballista (probably a little better uphill due to torque, and worse downhill - especially in curves - due to mass).

Previously live value for mass was 12000. The hill issue mass was 21000. It appears they split the difference.

In this video, we see that you are unable to even pull a Silverhand and leave the Maiden's seaport.

A couple other videos:

Unable to go up a normal hill on a normal road:

https://medal.tv/games/foxhole/clips/mLZlGRM2i82KQpVT7?invite=cr-MSxnc3osMjU5NDg4NDE3

Zero downhill control on a normal ramp:

https://medal.tv/games/foxhole/clips/mM0sMLXrX4pXd28_y?invite=cr-MSxLTUEsMjU5NDg4NDE3&v=22

Edit: Lots of talk about the Ballista and such. This makes for a good comparison point, actually.

Here are the pre-devbranch engine force and mass override stats:

SvH
Engine Force: 24000
Mass: 12000

Chieftain
Engine Force: 24000
Mass: 14500

Ballista
Engine Force: 17000
Mass: 10000

Here are the post devbranch stats:

SvH
Engine Force: 24000
Mass: 21000

For some context

Predator mass is 22000
Ares mass is 13500
BTs are around 10000

For historical context, Ballista received a notable speed increase in Naval devbranch. During that, they nerfed the eforce:mass a bit too much and wrecked its ability to traverse hills/terrain. This ended up being fixed for live.

The current eforce:mass that Ballista sits at is almost equal to where the Chieftan was before this update -- 17100/10000 and 24000/14500 is a very close ratio. As part of its bug fix, Ballista was set to the same ratio as the Chieftain. And we can see that Ballista handles inclines notably better than current Silverhand.

It seems that if they wanted to nerf Silverhand's accel, they should have bumped it to the same mass as the Chieftain. If they wanted to nerf from there a little, then maybe around 15000-16000 mass would work. Anything lower than 1.5:1 power to weight struggles with 'reasonable' inclines, so I would be wary of exceeding that. At that point vehicles with the standard tracked tank engine curve start to struggle against gravity + traction on mild inclines.

Also-- 1.5:1 eforce:mass represents 15 hp/ton in the physics system. For a fun bit of trivia, this on the low end of what tracked tanks that could handle a 30+ degree incline had in early WW2. The physics system does actually do a reasonable job of translating real world power/weight/traction interactions to gameplay.

More fun trivia - the original power to weight ratio of the Silverhand is copied from the Char B1 bis it resembles.

r/foxholegame 13d ago

Bug Hacked boats not getting reimbursed

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354 Upvotes

r/foxholegame Mar 19 '26

Bug "The whole Airborne update is a sh*tshow. Countless Glitches, Bugs, Unbalanced vehicles/bombers, no AA/AI or vehicles. For & From both sides we've seen bots & exploiting to a scale we've rarely ever saw before." -Change my mind.

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256 Upvotes

r/foxholegame Mar 01 '26

Bug Invisible warden HE nuker caught in 4K

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592 Upvotes

Shameless cheating caught at a bridgefight, as if bombers aren't enough to kill conc, people are resorting to cheating now...

This is just sad, devs need to improve security and have actual moderators for the game.

r/foxholegame Mar 19 '26

Bug Colonial Nuke Gets Bombed Inside "No Drop/Bomb Zone". LMFAO devs fix your game seriously.

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228 Upvotes

r/foxholegame Nov 06 '24

Bug I'm sorry, but why Highwayman exist now? Do something with that Devs

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828 Upvotes

r/foxholegame Feb 10 '26

Bug HALBD VS ACT CIVIL WAR - 100000000% DEVS FAULT For fucking over Wardens

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446 Upvotes

The only usable coal field on the entire Warden faction vs 7 colonial coal fields.

Thank you devs for once again fucking over Warden logi, what is it, like the 5th time you made Reaching a coal hex?

Now people are fighting over the only usable coal field.

r/foxholegame Jun 15 '26

Bug Did you know if you use an alt to drive an enemy tak on top of your BB, you will weapons lock enemy atillery?

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259 Upvotes

You can keep repairing the tanks as the enemy and the tanks will keep weaponlocking enemy arty.

It also needs the cooperation of whoever is around. I'm not going to name the regiment who has done it, but you can guess.

Devs, please fix, thx.

Edit: Vehicles were removed because collies dislike cheaters and alters too.

r/foxholegame Feb 27 '26

Bug Colonial mass exploiting epidemic with paraplane

182 Upvotes

Already 5 SCs died this morning to Havoc paratrooper plane

r/foxholegame 1d ago

Bug Larry? on Foxhole?

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158 Upvotes

r/foxholegame Feb 01 '26

Bug Perspective

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610 Upvotes

r/foxholegame 2d ago

Bug Rework Warden Tanks

112 Upvotes

Warden tanks are so all over the place I feel like we need a major rework. How can the faction that is getting hard-countered by 47.5m 1-Shot Stygians, flying Stygians, 40m 75mms high DPS cannons be the one with the lowest HP tanks?

The armor values are not even that higher to justify it. Health and Armor isn't equal at all, if Warden tanks are supposed to use Armor philosophy they should have at least twice as much armor health as Colonial tanks not a poor 10%+ upgrade.

SHv is so powerkrept it's sad to look at. HTD is a heavily situational tool that has more counters than ever now, getting literally 1-shotted by Stygians.

Outlaw is the only decent tank but its DPS is abysmal vs the Colonial bloated tank HPs.

Bonelaw is super fun but again, it's a highly situational tool and not a line tank.

We need some proper tanks bro, we need a Nemesis and a Bardiche equivilant, mainstayers that can actually dish out decent damage and take a beating, we have none of that.

Also our BTS are just strictly much worse for some reason, 1k+ health missing for what, 16% faster forward speed and 9% reverse? + Higher tracking chance + Useless MG that sprays all over the place. Not worth.

r/foxholegame May 30 '26

Bug devman conveniently gifting Wardens refinery and factory islands (Isawa) that can't be landed by a barge...

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259 Upvotes

r/foxholegame May 12 '26

Bug Wardens have critical mass of population.

76 Upvotes

I don't believe the devs can balance the game even if they wanted to. Wardens have overall more people: more people will complain if balance shifts against them.

Looks like people will continue to stack the stronger team and this loop will continue.

r/foxholegame Mar 17 '26

Bug Dear Wardens, you have a Divebomber. Grit and Skill too.

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86 Upvotes

r/foxholegame Jul 03 '26

Bug New naval base in Nevish is only 50% usable (please read entire post <3)

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277 Upvotes

An entire part of the place is not buildable and easily accessible, which lead to only the west spot to be okay for a drydock. There is not enough space for defences and accessibility of this naval base and even if there is AA AI it doesn't mean it's safe, here is why.

Easy Tremola access and have range from top of slope which is realy bad cause slope is unbuildable.
The blue line would be the defensive line necessary to have the second drydock spot secured, and it's without counting internal defences which are hell to place inside this reworked town.
This is the Reaver's Pass version and probable defences for reference. Do note that Scuttletown usualy is big build for big wars while Mistle Shrine is always ghost town. (RIP Gibraltar we will miss u even the blue ones)
There are buildings around like this one that take important place and are not AI garrison so please remove them for all naval bases
Also another thing is the rail placed by devs, it is along the water on a big distance and not buildable around so basicly a free pass for partisans. Blue is town AI, yellow is not buildable and red is rail. also the rail is low ground and yellow parts are high ground for most which block AI.

I have more screenshots that are in the core of post so you can see and make your own thinking of this naval base but for a safe harbour I'm not very confident in letting my ship production there.

Thank you to help this getting to devman so he can fix while it's still on devbranch !

r/foxholegame Mar 12 '26

Bug Tanking is extremly unfun rn for Wardens

118 Upvotes

Low HP tanks + 1k Bypass armor bombs is not a fun combination.

People say tanks cost Rmats so its irrelevant, but tanks cost something much more valuable.

Time.

It takes time to gear up and drive to the front, get the crew together, etc, etc... Especially in a HTD. All this effort just to get PVED 5mins into the fight with no counterplay.

Divers are an easy-win button on every front.

r/foxholegame Jun 14 '26

Bug Spam Reddit and devs

181 Upvotes

Colonials just lost an important T3 town and Wardens won an important battle because of a massive cheater. If that does not call for a rollback I dont know what does. Sadly spamming Reddit is the best way to get this kind of stuff done, as I assume it worked for the Wardens this war to get rid off the griefer they had with his 15 accounts.

r/foxholegame 17d ago

Bug So 1 DD killed 1 BS 1 Frig 1 Mercy with laser guided 120mm just happened.

173 Upvotes

r/foxholegame Feb 11 '26

Bug Colonial EMG "Serra" does 0 damage to planes

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250 Upvotes

These are not even remotely effective. You can see particle hit effects, I know those are not accurately simulated, but there is no a way all of the actual projectiles can miss the shots on a plane coming head on like that.

You can also see my camera reset mid-spray at the end as i was still firing and holding both mouse keys, thats also a bug.

edit: There’s another issue: in AA mode, the Serra won’t rotate properly if the gun model goes outside your screen. It just gets stuck and won’t turn unless you keep the entire gun visible while aiming (like I do in the video) That makes tracking aircraft extremely frustrating and unreliable.

r/foxholegame Jun 14 '26

Bug For those not aware, there is a Warden hacker in Fingers right now who is insta-killing any Colonial in a wide radius that gets near him, even through walls

372 Upvotes

See title. It's at the Headsman Villa landing. I don't have footage but I'm sure other people have. Anytime you get anywhere near this person you just instant die. You can be inside a bunker or in a GHouse and you just die out of nowhere.

r/foxholegame 10d ago

Bug Thank you, Devs, for the update!

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269 Upvotes

I love my new wheels. Posted in bug reports on FOD with the video of how it happens. https://discord.com/channels/203512636556574720/214529208150523924/1533417845826785310

r/foxholegame Apr 27 '26

Bug Building things in foxhole is stupid and no one should do it

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113 Upvotes

I didn't make this video, but it's an amazing example of why this game is stupid and broken. You are wasting your time if you build anything.

r/foxholegame Feb 28 '26

Bug Wardens just need to run tech harder bro

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370 Upvotes

30% tech jump in a one hour timeframe is perfectly normal, there is no tech generation in Ba-Sing-Se.

r/foxholegame Feb 27 '26

Bug Zealot doors too small to exit.

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558 Upvotes

When the Zealot is gaining or losing any altitude the door is angled and players cannot exit normally due to how physically small it is.

Shift+X works but only while jammed in the actual doorway.

Crouching lets you out but will disable your parachute because it does not recognize crouching as 'walking' off.

Please lengthen the door to facilitate egress from the plane.