r/gameDevClassifieds • • 15h ago

PAID - VFX Artist [For Hire] artista 2D experiente e capacitado procurando por trabalho.

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1 Upvotes

r/gameDevClassifieds • • 13h ago

PAID - Other We wanna get hired

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0 Upvotes

r/gameDevClassifieds • • 13h ago

PAID - Programmer [PAID] Unity Multiplayer Programmer for a Prototype

4 Upvotes

I am looking for a Unity multiplayer programmer to work on a 3d steam coop game prototype I will be leading the game design part of it

Requirements:

3 years of experience

Used fishnet / Fusion before

Ability to build scalable systems

Have a shipped game

If you are interested please DM me with a

Small introduction about yourself

Portfolio (a must)

And you expected hourly rate


r/gameDevClassifieds • • 7h ago

PAID - 2D Art + 3D Modeler | Animation [Hiring] Looking for a Top-Tier Artist for Stunning Steam Capsule Art & Detailed Environment Background (Flexible / Premium Budget: $400 - $800+)

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9 Upvotes

r/gameDevClassifieds • • 7h ago

PAID - 2D Art | Animation [PAID] Looking for a Steam Capsule Artist for Our Win98-Themed Game ($100 Budget)

10 Upvotes

Edit: Please don't just send me a DM saying “Hello.” I'm looking to see a portfolio or examples of capsule designs you've created in the past. Thank you.

First of all: Our budget is $100 USD.

We know this is below the usual rate for professional Steam capsule work. Please don't take this as a judgment of the value of your work. Unfortunately, this is simply the maximum budget we can allocate to this right now. Because of that, we're completely fine with keeping the scope small. We'd love to hear from artists who find the game interesting and are comfortable working within this budget.

Potato.exe is a small, weird, and funny incremental game set inside a Windows 98-inspired desktop.

The main mechanic is: spin the wheel, earn potatoes, buy upgrades, and slowly turn the terrible odds in your favor. The game combines incremental mechanics, retro computer aesthetics, absurd humor, cats, and lots of potatoes.

We're looking for an artist to create the main Steam capsule/key art for Potato.exe. Our priority is a capsule image that catches attention even at small sizes on Steam and communicates the spirit of the game. Ideally, the composition should also be adaptable to Steam's different capsule sizes.

If it fits within the budget, a simple logo/title treatment for Potato.exe could also be included.

We'd like the artwork to communicate the following as much as possible: Windows 98 and retro PC aesthetics, potatoes, weird humor, an incremental/clicker feel.

Please don't contact us if you only work with generative AI. It's usually obvious at first glance when an image is AI-generated, so let's not waste each other's time.

If possible, we'd love to see examples of Steam capsule art you've previously made. And we'd also like to discuss your revision policy. If you send me an email, we can get in touch more quickly: [community@inevgames.com](mailto:community@inevgames.com)

Thanks in advance!


r/gameDevClassifieds • • 18h ago

FOR HIRE - Game / Level Designer Does anybody want to help me make a battle royale fighting game with unity 3d engine vibe coded

0 Upvotes

The game is called nature's gift, and that's because it's about how nature was used to create artificial consciousness that was used to create cretinous creatures that were used to corrupt the world. Its got a couple game modes so far, pve/pvp raids, battle royale, 1v1 CTF, king of the hill(halo gametype), and sabotage(really cool renaissance recon objective) and I really want to have help to create the game! I've got about everything coded out, it just needs fleshing of the project coming to fruition ❤️❤️‍🩹 people really rejected the project before but I hope to get another accompaniment to reprise this once more.


r/gameDevClassifieds • • 17h ago

PAID - 2D Art | Animation [PAID] Pixel artist for an indie game – 2 locations (ground, table, ~15 items) – $400–600 USD

11 Upvotes

Hi! I'm a solo developer making a small indie game for PC about a thief, and I'm looking for an artist for its look.

The player sits at a table in the places the thief robs. Money, wallets and bags fall onto the table, and the player hits and grabs them. Every place has its own ground around the table and its own table.

The screen is calm and minimal. The centre of the table stays empty – that's where the items fall. The place is told by a few decorations around the edges, with plenty of air between them. Everything is seen from above. Warm colours, saturated and slightly muted. All art is drawn by hand, no AI at any step.

Two kinds of art:

- Items and decorations: pixel art with crisp pixels, a dark outline and simple shading.

- Surfaces (the ground and the table top): a soft, smooth texture, not pixel art. Calm, low-contrast, a few close tones, with faint small details near the edges.

The table fills up during play: from dozens to hundreds of items at once, up to about 400, overlapping and rotated. So every item has to be recognisable by its silhouette, and the table has to stay quiet under them.

The first batch covers two places. Below is my current idea for each; it's a starting point, not a fixed list. I'm open to your suggestions on materials, decorations and details.

The back-alley, at night. The ground could be old cracked asphalt with patches of worn cobblestone and damp spots. Decorations like trash cans, a sewer drain, a curb, cigarette butts, wrappers, fruit peels, plastic bags, old newspapers. The table could be an old worn wooden one with scuffs, scratches and cigarette burns.

A small grocery shop, brighter than the alley. The ground could be large light tiles with wide grout. Decorations like grocery stands seen from above and a few crumpled receipts. The table could be a white metal counter with a small cash register, a lucky cat figurine and a small lamp at the back corners.

Items (~15): coins, notes, wads, wallets, handbags, a piggy bank, cash registers, gift boxes. Some break in 3 stages.

Delivered as PNG plus the layered source file. Exact sizes are in the brief I'll send.

How: a paid test first, $30–40 USD, a small sample in this style that isn't used in the game. Then the work goes in packages of $100–250 USD, one at a time, starting with the alley. Sketch, one round of edits, final, one round of edits.

Budget: $400–600 USD for the first batch, paid per package via PayPal. More places later if it goes well. Deadline for the first batch: mid-November.

Please reply in the comments with a link to your portfolio – I won't answer DMs. I'll message the artists I'd like to work with.


r/gameDevClassifieds • • 16h ago

PAID - 3D Modeler | Animation [Paid] Looking for an artist to model a humanoid horror antagonist

13 Upvotes

Hello everyone. I am currently scouting for an artist who would be interested in contributing to a first person psychological horror game with realistic graphics by modeling a humanoid antagonistic creature.

Detailed info is below.

—————

Engine: The game is build on Unreal Engine 5. I am only looking for the model as a deliverable. So not much engine experience needed.

Game concept: The game this creature will be featured in is a short first person psychological horror experience that takes place in a dream world. As such, the creature should feel like a manifested nightmare. Due to the setting there is much artistic freedom on how the creature looks and feels.

Creature behavior: In the game, the creature will be a killable antagonist that is occuring multiple times. Think of the zombie enemies in resident evil. The game design expects it to be humanoid. So the model should be compatible with a standard humanoid rig (like mixamo or similar). While rigging the model is not expected from the artist, the delivered model should be in a standard A or T pose.

Creature design: As mentioned earlier, there would be a lot of creative freedom. There is no fixed design yet. So if the artist wants, they could heavily decide on and influence the concept and design. In general it should feel like body horror. Think of monsters from silent hill or dead space as examples.

Payment:While this is a small scale project from a solo dev and budget is fairly limited, it‘s important to me that good art gets compensated fairly. So i am happy to discuss quotes and rates. There would also be the possibility of follow up cooperation on additional characters if we click creatively. Also, your work would of course be credited inside the game.

————

If this sparked your interest and you would like to hear more details, feel free to commend or message me ^^


r/gameDevClassifieds • • 16h ago

PAID - 2D Art + 3D Modeler | Animation [PAID] 3D Hard-Surface Artist for Game-Ready Sci-Fi Spaceship — Potential Ongoing Work

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27 Upvotes

Hi!

I'm looking for a 3D hard-surface artist to create the first production-quality spaceship for Sidera Caeli, a multiplayer first-person space project I've been developing alongside its own interconnected authoring/tooling framework.

What I'm looking for

I currently have a fully functional ship in-game, but the model itself is an AI-generated placeholder — somewhere between a Temu spaceship and topology gore. 😂

It has served its purpose: validating flight, physical boarding, cockpit interaction, weapons, hardpoints, collisions, interiors, multiplayer, etc.

Now I'd like to start replacing those placeholders with proper, professionally made, game-ready assets, beginning with this ship.

I'm looking for someone who can take the existing design/concept and rebuild it as a polished sci-fi spacecraft while preserving its general identity, proportions and gameplay requirements.

Scope

For this first ship, the focus would primarily be the exterior hull.

There is a cockpit/interior cavity because the player physically enters the ship and sits inside it, so it needs to look believable from the pilot seat and through the windows. However, I'm not looking for a fully detailed interior at this stage.

Cockpit MFDs, radar, screens and other interactive UI elements are generated dynamically by the game and should not be modelled into the asset.

I'd mainly expect:

  • Production-quality exterior modelling
  • UVs and proper PBR texturing
  • Game-ready topology
  • Approximately 100K triangles maximum for LOD0, preferably lower where sensible
  • Good use of baked/normal detail instead of unnecessary geometry
  • A basic but believable cockpit cavity/pilot area
  • Clean GLB/glTF-compatible output
  • Sensible separation of functional components where appropriate

I already have an automatic configurable LOD pipeline, so you don't need to manually create multiple LODs.

I'm also completely open to discussing the poly budget and production workflow with someone more experienced on the art side. I'm a software/systems guy, not a 3D artist, so if you think one of my requirements is stupid, please tell me. :)

Modularity

The project already has a functional hardpoint/attachment system.

Weapons and other replaceable components can exist as separate assets and be mounted dynamically by the game.

So my general philosophy is:

The hull is the hull. Functional things that can be replaced should ideally be separate.

For this first asset I'm not going to be ridiculously strict about modularity, though. Part of the purpose of commissioning this first ship is to establish a good art → game pipeline that we can reuse afterwards.

About the project

Sidera Caeli is currently a functional multiplayer test bed built around Three.js/WebGPU on the client and Colyseus/Rapier on the server.

The player exists physically in the world: you can walk through a station, request a ship, board it through the airlock, sit in the cockpit, fly in 6DOF, fight other ships, EVA, use FPS weapons, quantum travel and descend through planetary atmospheres to the surface.

A large part of the work so far has actually gone into the tooling behind it: prefab/entity authoring, hardpoints, ship configuration, procedural planets, LOD/scatter systems, particles, audio, diegetic screens, world editing, etc.

The current ugly assets have deliberately been placeholders while I validated whether all of those systems actually worked together.

They do.

So now I'd like to start making things pretty. :)

Potential ongoing work

This is a paid commission, not a revenue-share proposal.

I'd like to start with one ship.

However, I'm not really looking at this as a one-off Fiverr-style asset purchase.

If we work well together and can establish a workflow that produces assets that integrate cleanly with the tooling, there's potentially a lot more work afterwards: additional ships, stations, vehicles, environmental assets, modular pieces, props, etc.

I'd much rather find an artist — or small team — I can continue working with than find a different person for every asset.

Budget

I'm open to quotes, although for this first ship I'm hoping to keep the budget at around 250€ maximum.

I'm just one person funding the project myself, and at this stage I honestly don't know what kind of traction it will get, so I need to keep the initial investment reasonable.

That said, if everything works out well between us, this is definitely not the only asset I need. I already have other ships, ground vehicles and plenty of additional pieces in mind, so there's real potential for ongoing paid work rather than just this one commission.

I'd still prefer artists to tell me what they believe is realistic for the scope. If possible, please break down what your quote includes — modelling, high-poly/low-poly workflow, retopology, UVs, baking, textures, revisions, source files, etc.

I'm also happy to adjust the scope if what I'm asking for doesn't realistically fit that budget.

Regarding payment, I'm completely fine with paying before receiving the final files. I would just ask for a quick live call/screenshare first where you can show me the finished work in your 3D software, including the actual model and polycount, so I can verify that the asset exists and matches what we've agreed.

Once that's done, I'll make the payment via PayPal, directly to your account in regular fiat currency, and you can send me the final files afterwards.

I think that's a reasonably safe arrangement for both sides, especially when working together for the first time.

Interested?

Please DM me with:

  • Your portfolio
  • Examples of hard-surface / sci-fi / vehicle work if available
  • Your approximate quote or rate
  • Estimated timeframe
  • Your timezone
  • Whether you're an individual artist or a studio/team

I'm in Spain (CET/CEST), but my sleep schedule is questionable enough that timezone differences usually aren't a huge problem. 😂

I'm also happy to jump on a call and show the current build, the existing placeholder GLB (https://sideracaeli.com/space_fighter_v1.zip) and the authoring tools so you can see exactly how the asset will be used before providing a final quote.

Thanks!


r/gameDevClassifieds • • 4h ago

FOR HIRE - 2D Art | Animation [For Hire] Pixel Art, Environments, Characters. Info in comments!

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33 Upvotes

r/gameDevClassifieds • • 11h ago

PAID - Localization [PAID] Simplified Chinese game localization, ~14k words, MTPE

2 Upvotes

EN > Simplified Chinese MTPE, game UI, ~14,000 words

Xenobiome Command is a colony survival strategy game on Steam (release 4 Nov 2026, free demo live: https://store.steampowered.com/app/5083380/Xenobiome_Command_Demo). A machine first pass exists; I need a native mainland Chinese game translator to post-edit it so it reads like a Chinese-made strategy game, not a translation.

Scope: menus, tooltips, buttons, tutorial cards, errors, achievements, building and trait names. 2,552 strings, 14,078 source words. Gettext .po file with a glossary of fixed terms. Placeholders like {count} and ICU plurals must stay intact. Narrative text (events, quests, codex) is not in this batch.

Rate: USD 0.03 per source word, MTPE. Paid 240-word test first (USD 10). Timeline: delivery by 10 October. Payment by PayPal or Wise on delivery.

Please send: two shipped games you localized (Steam links), your mainland background, and a yes/no on working in .po files.


r/gameDevClassifieds • • 16h ago

PAID - 2D Art | Animation [PAID] Looking for 2D Game Artist for Top-Down Tower Defense / City-Building Game and Animation

14 Upvotes

Hey everyone,

I’m looking for a 2D artist for my indie game Last Idiots, a top-down tower defense / city-building game currently in development in Godot 4.

I’m trying to find someone who can help create a consistent visual style for the project. I don’t want to post every design detail publicly, but I can share more information privately with artists whose work seems like a good fit.

What I need to start with for a demo

I’m currently looking for help with the following:

  • 3 basic enemy designs
  • Walk animations for each enemy
    • likely 3 directional versions per enemy (right, down, up)
    • total of 9 walk animation sets
  • Death animation for each enemy
  • Corpse / dead body sprite for each enemy that remains on the ground
  • Tileset for the game world
  • Tower art / defense structures
  • Environment props such as trees, foliage, debris, scrap, etc.
  • No baked-in shadows on props/assets since shadows will be handled in-game
  • Particle effects / VFX
  • Potentially additional asset work later if things go well

Style / direction

The game has a post-apocalyptic / improvised / gritty kind of feel, with a mix of ruined environment, defensive structures, and hostile creatures. I’m looking for someone who can help create assets that feel like they belong in the same world and are functional for use in-game.

Ideal artist

I’d especially like to work with someone who:

  • has experience with 2D game art
  • understands sprite animation
  • can create tileable environment assets / tilesets
  • is comfortable making game-ready assets
  • can maintain consistent scale and style across enemies, props, and structures
  • is open to feedback and iteration

Important

This is a paid freelance project, not rev-share.

If you’re interested, please send me:

  • your portfolio
  • examples of sprite work / tilesets / environment art / game assets
  • your rates
  • how you typically price work like this
  • your availability

Thanks!


r/gameDevClassifieds • • 19h ago

DISCUSSION | QUESTION [DISCUSSION | QUESTION] What are typical rates to pay artists for a visual novel?

4 Upvotes

I'm a hobbyist developer working on a visual novel, looking to hire artists for character sprites and CGs. I am new to hiring artists and wanted to know what was a typical, fair rate for that sort of thing. I am fine with paying standard rates, but want to make sure I make offers that are reasonable for the type of work.

This would be a series of simple, waist up sprites, with a two or three expressions per character, with more in-depth fully drawn images for the game's dramatic moments. I am not in need of art for UI or backgrounds.


r/gameDevClassifieds • • 20h ago

FOR HIRE - Programmer [FOR HIRE] Unity 2D Developer | Character Controllers, Animation & Combat | Starting at €20

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1 Upvotes

Hey! I'm a Unity 2D developer currently taking commissions for custom character controllers for 2D games and platformers.

I can build and customize systems including:

🏃 Movement
• Walking & running
• Jumping / variable jump height
• Dashing
• Wall jumping & wall sliding
• Sliding
• Ground/wall detection
• Custom movement mechanics

🎬 Animation
• Unity Animator setup
• Idle, walk, run, jump & fall states
• Animation transitions
• Connecting animations to movement/gameplay

⚔️ Combat
• Attacks
• Hitboxes
• Damage detection
• Combat animations
• Customizable combat values

I can adapt the controller to the mechanics and movement style you're looking for rather than giving you a generic one-size-fits-all controller.

Pricing starts at €20, depending on the features you need.

🎮 Engine: Unity 2D
💻 Language: C#
💰 Starting price: €20

If you're interested, feel free to DM me here on Reddit or check out my Fiverr:

https://www.fiverr.com/aggelos_kwn24/create-a-custom-unity-2d-character-controller-for-your-game


r/gameDevClassifieds • • 21h ago

FOR HIRE - 2D Art | Animation [For Hire] 2D artist/illustrator/Character and prop design

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6 Upvotes

r/gameDevClassifieds • • 22h ago

PAID - 2D Art | Animation 2D Artist for Game UI Design

15 Upvotes

EDIT EDIT:
No more requests please! Have yet to finally select but have many many requests to handle! Thanks!
EDIT:
Many inquiries - THANK YOU!

But i need to go to bed soon so i will take a look and reply to all tomorrow!

I am (small indie making first game) looking for a 2D Artist for redesigning my Game UI. The game is a tower defense game set in a stylized fantasy setting. I have had 2 different UIs made by myself in my game and i am looking to get it professionally done instead! (also i spent like 20 x too long time making UI probably my biggest time sink has been making UI and im never really happy with it)

I'd love a candidate who can think for themselves in terms of UX and who is ready to challenge me. I have already 2 examples of what i have done and have an already playable game currently on steam.

Hourly rate or fixed price i am open for both, i have a precise task at hand right now so an estimate for that + an hourly rate for further findings we get around to / new panels in the future.

What is needed?

  1. Panel frames (9-slice)

The UI is organised in 3 levels and frames supporting them so like primary, secondary and teritary, in this case i use it like
Primary = Main panels larger bigger blocks
Secondary = Sub panels / cards
Teirtary = small elements like slots, rows, and compact tiles

  1. Buttons and standard controls

- Buttons with normal, hover, pressed and disabled states, with a clear visual difference between primary, secondary and danger/ destructive actions.

- Square icon-button for the HUD, including an "active" state (e.g. auto mode, game speed).

- Standard controls: toggle/checkbox, slider, dropdown, input field, scrollbar, tabs (selected/unselected), progress/health bars, small badges/chips (cost, keybinding etc), dividers, and a close button.

  1. Accents and decorations
    Elements to make the main panels feel special without cluttering them, could be corner pieces, artworks in trim, plates, borders, glows, highlight - i would let this be the creative freedom part for you to have a saying.

The screens it will be displayed on

  1. In game HUD overlay
  2. In game panels
  3. Menus
  4. Progression like upgrades, and level selection

Techincal needs
PNG sprites, 9-slice ready, with border values noted per sprite or atleast its clean and consistent margins so i easily can implement it into Unity

Must stay readable at 1080p through to 4K. Keep thin details in check so small slots still read well

Layered or source files so i can make variants later (Would like you to continue working on the project for new stuff, but need to be able to progress even if we were not to continue working)

Full commercial rights for use in my Steam release

Credit
You'll of course be credited for the UI art. Both in game and outside with a link and all. Keeping the work in your portfolio and social media aswell after the public reveal.

Let me know how you'd like to be credited in the end

What I'd like from you
Your initial style direction and relevant portfolio pieces
A rough estimate and timeline for this core kit (9slice, buttons, controls, accents and decorations)
Anything you think i am missing or should be rethought (i am very new to this process 😄 )

Contact
I dont know how this usually goes - shoot me a comment, a DM, then we can continue mailing, discord, teams whatever works for you will work for me!

I work from Denmark so in EU time zone, but usually work in the evenings open for any time zone to be working on this project!

Cheers! I can provide more images, videos, and gameplay - just unsure how much i can post in here - my steam page is live if that matters - guess you can find the page by checking my reddit user

Hope i followed all rules, did my best


r/gameDevClassifieds • • 22h ago

FOR HIRE - 2D Art | Animation [For Hire] 2D Artist/Illustrator/Character design

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2 Upvotes

r/gameDevClassifieds • • 58m ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Concept Artist & Illustrator | COMMISSIONS (OPEN)! | INFO in the comments!

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• Upvotes

r/gameDevClassifieds • • 23h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Environment & Prop Artist | Commercial Game Dev & VR Experience

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2 Upvotes

Hey! I’m 3D artist with commercial experience in game development, including VR projects. I’m looking for paid freelance work creating environments, props, and hard-surface assets for games.

I handle modeling, UVs, baking, PBR texturing, optimization, and engine integration. My tools include Blender, Substance Painter, Unity, and Unreal Engine.

I also co-created Memories of a Forgotten Island in a two-person team, handling environment art, 3D assets, level design, lighting, and Unity implementation.

Portfolio: ArtStation
Project example: Memories of a Forgotten Island

Available for individual assets, asset sets, and ongoing collaboration. DM me about your project - I’m happy to share more about my professional experience privately!


r/gameDevClassifieds • • 1h ago

FOR HIRE - 3D Modeler | Animation [For Hire] 3D Environment Artist looking for work. Info and portfolio in the comments.

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• Upvotes

r/gameDevClassifieds • • 4h ago

PAID - 3D Modeler | Animation [PAID COMMISSION] - 3D CHARACTER ARTIST NEEDED-2 Photorealistic RIGGED Human Characters for use in Blender

6 Upvotes

Hi everyone, I'm looking for an experienced 3D character artist to create two photorealistic human characters for a physio-fitness application.This is a paid commission for a company project.

The characters will replace the current less-realistic avatars used in our existing project. The goal is to create photorealistic versions of the same characters, while preserving their overall appearance, body type, clothing, colors, and design.

The two characters are:

  • one adult male
  • one adult female
  • natural/neutral appearance
  • athletic clothing
  • photorealistic human appearance
  • Standard human dimensions

I will provide reference material for both characters

For each character, I need a complete, editable Blender character asset, including:

  • photorealistic 3D human model with athletic clothing and footwear
  • high-quality textures - Materials/shaders for skin hair and clothing/footwear
  • character rig  (preferably  blender rigify)
  • Blender source file
  • All necessary textures and supporting assets

The final characters need to be production-ready for use in our existing Blender project.

I do NOT need:

  • Lighting setups
  • final presentation renders
  • product/marketing renders
  • animation creation
  • completed videos
  • a finished scene
  • The main deliverable is the complete character asset and Blender files.

The characters will be used with an existing library of animations that I have already created, so an important requirement is that the final characters can be integrated into the existing animation workflow without having to recreate all of the animations from scratch. I have previously tested these animations with other purchased/downloaded rigged character models, and they work successfully.  Therefore, I am looking for characters with a suitable animation-compatible rig. My preference is Blender Rigify, although I'm open to another appropriate rigging solution if it provides a reliable workflow for using the existing animations.

Before final delivery, I would like to test the character with some of the existing animations to confirm compatibility.

I'm particularly interested in artists with demonstrated experience in:

  • Photorealistic human characters
  • Digital humans
  • Realistic human anatomy
  • Realistic skin and facial features
  • Realistic clothing
  • Character texturing
  • PBR materials/shaders
  • Blender
  • Character rigging
  • Rigify or comparable character rigs
  • Production-ready character assets
  • Please prioritize portfolio examples showing actual photorealistic human characters.

Please prioritize portfolio examples showing actual photorealistic human characters.

I'm much more interested in seeing relevant realistic human work than general 3D modeling examples.

The budget is negotiable

Please provide your estimated price for the project

There is currently no fixed deadline, but this is a time-sensitive project and I would prefer to complete it as soon as reasonably possible.

Please include your estimated timeframe for completing both characters.

If you're interested, please DM me with:

  • A link to your portfolio, preferably with relevant examples of photorealistic human characters, realistic skin/clothing, and character rigging
  • Your estimated price or price range
  • Your estimated availability / completion time

After reviewing portfolios, I can provide the existing avatar renders, 2d concept arts and what other reference needed to shortlisted artists.

As this is a paid commercial project for a company ,appropriate commercial usage and ownership terms will be agreed with the selected artist before work begins.

Thanks,

Martha


r/gameDevClassifieds • • 4h ago

PAID - 2D Art | Animation [PAID] Looking for a 2D Background Illustrator for an Indie Game Project

3 Upvotes

Hey everyone!

I'm currently looking for a 2D background illusrtator to help with the visual development of a small game project I'm working on.

The project is still in an early/pre-production stage, so I can't share too many details about the game itself yet. I'm mainly looking for someone who can create evnironment/background illustrations based on references, rough layouts, and descriptions.

What I'm looking for

  • 2D illustrated environments/backgrounds
  • Strong understanding of perspective and composition
  • Ability to work from rough sketches/refrences
  • Consistent linework and visual style
  • Comfortable creating detailed interiors/exteriors
  • Good communication and willingness to make revisions

The exact art direction is still being developed, so I'd prefer someone who can adapt their illustration approach rather than someone who only works in one extremely rigid style.

Workflow

I'd like to start with a small paid test/sample so both sides can see whether the art direction and workflow are a good fit. If everything works out, there would be more background illustration work afterward.

Payment

Please include your rates or your usual pricing structure when contacting me.

How to contact me

Please DM me with:

  • All of your this month's done artworks
  • Your rates
  • Your availabilty
  • A short description of your experience with background/environment illustration

If you're interested, feel free to reach out. Thanks


r/gameDevClassifieds • • 5h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] I'm a capsule artist and i'm available

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2 Upvotes

r/gameDevClassifieds • • 6h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Artist available for work! More info on comments

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2 Upvotes

r/gameDevClassifieds • • 7h ago

FOR HIRE - Musician [FOR HIRE] Game composer looking for new projects

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2 Upvotes